/
common.js
517 lines (455 loc) · 12.7 KB
/
common.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
function array_shuffle(a) {
var j, x, i;
for (i = a.length - 1; i > 0; i--) {
j = Math.floor(Math.random() * (i + 1));
x = a[i];
a[i] = a[j];
a[j] = x;
}
return a;
}
function apply_stats_updater_settings() {
StatsUpdater.update_edited_fields = Settings.update_edited_fields;
StatsUpdater.update_sr = Settings.update_sr;
StatsUpdater.update_class = Settings.update_class;
StatsUpdater.region = Settings.region;
}
function b64DecodeUnicode(str) {
return decodeURIComponent(atob(str).split('').map(function(c) {
return '%' + ('00' + c.charCodeAt(0).toString(16)).slice(-2);
}).join(''));
}
function b64EncodeUnicode(str) {
return btoa(encodeURIComponent(str).replace(/%([0-9A-F]{2})/g,
function toSolidBytes(match, p1) {
return String.fromCharCode('0x' + p1);
}));
}
function calc_team_sr( players_array, players_slots ) {
var team_sr = 0;
if ( is_role_lock_enabled() ) {
for( let class_name of class_names ) {
if ( players_slots[class_name] == undefined ) {
continue;
}
for( var i=0; i<players_slots[class_name].length; i++) {
var player_sr = get_player_sr( players_slots[class_name][i], class_name );
team_sr += player_sr;
}
}
} else {
for( var i=0; i<players_array.length; i++) {
var player_sr = get_player_sr( players_array[i], Settings["sr_calc_method"] );
team_sr += player_sr;
}
}
var team_size = get_team_size();
team_sr = Math.round(team_sr / team_size );
return team_sr;
}
function create_empty_player() {
var new_player = {
id: "",
display_name: "",
sr_by_class: {},
playtime_by_class: {},
empty: true,
level: 0,
classes: [],
top_heroes: [],
last_updated: new Date(0),
private_profile: false,
};
for( let class_name of class_names ) {
new_player.sr_by_class[class_name] = 0;
new_player.playtime_by_class[class_name] = 0;
}
return new_player;
}
function create_random_player( id ) {
var classes = class_names.slice();
var top_classes = [];
top_classes.push( classes.splice( Math.round(Math.random()*(classes.length-1)), 1 )[0] );
// second class
if( Math.random() > 0.4 ) {
var new_class = classes[ Math.round(Math.random()*(classes.length-1)) ];
if ( top_classes.indexOf(new_class) == -1 ) {
top_classes.push( new_class );
}
}
// third class
if( Math.random() > 0.8 ) {
var new_class = classes[ Math.round(Math.random()*(classes.length-1)) ];
if ( top_classes.indexOf(new_class) == -1 ) {
top_classes.push( new_class );
}
}
var top_heroes = [];
var new_player = {
id: "player"+id+"-"+Math.round(Math.random()*99999),
display_name: "player "+id,
sr_by_class: {},
playtime_by_class: {},
level: Math.round(Math.random()*2000),
empty: false,
classes: top_classes,
top_heroes: top_heroes,
last_updated: new Date(0),
fake_id: true,
private_profile: false
};
// sr by classes
for( var i=0; i<top_classes.length; i++) {
new_player.sr_by_class[ top_classes[i] ] = Math.round( randn_bm( 1, 4999, 1) );
new_player.playtime_by_class[ top_classes[i] ] = Math.round( randn_bm( 1, 30, 1) );
}
return new_player;
}
function escapeHtml(html){
var text_node = document.createTextNode(html);
var p = document.createElement('p');
p.appendChild(text_node);
return p.innerHTML;
}
function factorial(num) {
var rval=1;
for (var i = 2; i <= num; i++)
rval = rval * i;
return rval;
}
function find_player_by_id(player_id) {
for( var i=0; i<lobby.length; i++) {
if ( player_id == lobby[i].id) {
return lobby[i];
}
}
for ( const team of [team1, team2] ) {
for( var i=0; i<team.length; i++) {
if ( player_id == team[i].id) {
return team[i];
}
}
}
for ( let team_slots of [team1_slots, team2_slots] ) {
for ( let class_name in team_slots ) {
for( var i=0; i<team_slots[class_name].length; i++) {
if ( player_id == team_slots[class_name][i].id) {
return team_slots[class_name][i];
}
}
}
}
return undefined;
}
function find_team_with_free_slot( player ) {
// find team with empty slot
if ( is_role_lock_enabled() ) {
// 1. try to find empty role slot for player classes
for ( let class_name of player.classes ) {
for ( let team_slots of [team1_slots, team2_slots] ) {
if ( team_slots[class_name].length < Settings.slots_count[class_name] ) {
return team_slots[class_name];
}
}
}
// 2. try any empty role slot
for ( let team_slots of [team1_slots, team2_slots] ) {
for ( let class_name in team_slots ) {
if ( team_slots[class_name].length < Settings.slots_count[class_name] ) {
return team_slots[class_name];
}
}
}
} else {
for( let team of [team1, team2] ) {
if ( team.length < get_team_size() ) {
return team;
}
}
}
return undefined;
}
function format_player_id( id ) {
return id.trim().replace("#", "-");
}
function format_player_name( id ) {
return id.slice( 0, id.search("-") );
}
function get_default_settings() {
var def_settings = {
//common
slots_count: {},
balancer_alg: "rolelockfallback",
adjust_sr: false,
adjust_dps: 110,
adjust_tank: 100,
adjust_support: 90,
separate_otps: true,
// classic balancer
balance_priority: 50,
sr_calc_method: "main",
// role lock balancer
balance_priority_rolelock: 50,
// stats updating
region: "eu",
update_class: true,
update_sr: true,
update_edited_fields: false,
update_picked: true,
update_picked_maxage: 15,
};
for ( let class_name of class_names ) {
def_settings.slots_count[class_name] = 2;
}
return def_settings;
}
function get_default_export_options() {
return {
format: "image",
include_sr: true,
include_classes: true,
}
}
function get_player_index( player_id, team ) {
for( var i=0; i<team.length; i++) {
if ( player_id == team[i].id) {
return i;
}
}
return -1;
}
function get_player_at_index( team_slots, player_index ) {
var current_index = 0;
for( let class_name in team_slots ) {
for ( var i=0; i<team_slots[class_name].length; i++ ) {
if ( current_index == player_index ) {
return team_slots[class_name][i];
}
current_index++;
}
}
return undefined;
}
function get_player_role( team_slots, player ) {
for ( let class_name in team_slots ) {
for( var i=0; i<team_slots[class_name].length; i++) {
if ( player.id == team_slots[class_name][i].id) {
return class_name;
}
}
}
return undefined;
}
// Calculate player SR as single number
// Methods:
// 'max' - maximum SR of all roles
// 'main' - SR from main role (first in class array)
// 'average' - arithmetic mean of all roles
// 'weighted' - weighted arithmetic mean of all roles. Weights are time played by role
// class name - SR for specified class
function get_player_sr( player_struct, method="main" ) {
if ( class_names.indexOf(method) != -1 ) {
if ( player_struct.sr_by_class[method] !== undefined ) {
if ( player_struct.classes.indexOf(method) != -1 ) {
return player_struct.sr_by_class[method];
} else {
return 0;
}
} else {
return 0;
}
}
if ( method == "max" ) {
var max_sr = 0;
for ( const class_name of player_struct.classes ) {
if ( is_undefined( player_struct.sr_by_class[class_name], 0 ) > max_sr ) {
max_sr = is_undefined( player_struct.sr_by_class[class_name], 0 );
}
}
return max_sr;
} else if ( method == "average" ) {
if ( player_struct.classes.length == 0 ) {
return 0;
}
var sr = 0;
for ( const class_name of player_struct.classes ) {
sr += is_undefined( player_struct.sr_by_class[class_name], 0 );
}
return Math.round( sr / player_struct.classes.length );
} else if ( method == "weighted" ) {
if ( player_struct.classes.length == 0 ) {
return 0;
}
var sr = 0;
var total_time = 0;
for ( const class_name of player_struct.classes ) {
var time = player_struct.playtime_by_class[class_name];
if ( time == undefined ) {
time = 0;
}
total_time += time;
sr += is_undefined( player_struct.sr_by_class[class_name], 0 ) * time;
}
if (total_time == 0 ) {
total_time = 1;
}
return Math.round( sr / total_time );
} else {
// default is 'main'
if ( player_struct.classes.length == 0 ) {
return 0;
}
var main_class = player_struct.classes[0];
if ( player_struct.sr_by_class[main_class] !== undefined ) {
return player_struct.sr_by_class[main_class];
} else {
return 0;
}
}
}
function get_rank_name( sr ) {
for ( const rank_name in ow_ranks ) {
if ( (sr >= ow_ranks[rank_name].min) && (sr <= ow_ranks[rank_name].max) ) {
return rank_name;
}
}
return "unranked";
}
function get_scrollbar_width() {
var outer = document.createElement("div");
outer.style.visibility = "hidden";
outer.style.width = "100px";
outer.style.msOverflowStyle = "scrollbar"; // needed for WinJS apps
document.body.appendChild(outer);
var widthNoScroll = outer.offsetWidth;
// force scrollbars
outer.style.overflow = "scroll";
// add innerdiv
var inner = document.createElement("div");
inner.style.width = "100%";
outer.appendChild(inner);
var widthWithScroll = inner.offsetWidth;
// remove divs
outer.parentNode.removeChild(outer);
return widthNoScroll - widthWithScroll;
}
function get_team_name( team_number ) {
return document.getElementById("team"+team_number+"_name").value;
}
function get_team_size() {
var team_size = 0;
for( let class_name in Settings["slots_count"] ) {
for( var i=0; i<Settings["slots_count"][class_name]; i++) {
team_size++;
}
}
return team_size;
}
function get_team_player_count( team_slots ) {
var player_count = 0;
for( let class_name in team_slots ) {
player_count += team_slots[class_name].length;
}
return player_count;
}
function init_team_slots( team_struct ) {
for ( let prop_name in team_struct ) {
delete team_struct[prop_name];
}
for( let class_name of class_names ) {
team_struct[class_name] = [];
}
}
// returns true if val is number or a valid number string
function is_number_string( val ) {
if( typeof val !== "string" ) {
return false;
}
return (+val === +val);
}
function is_undefined( expr, if_undefined ) {
if( typeof expr === "undefined" ) {
return if_undefined;
} else {
return expr;
}
}
function is_role_lock_enabled() {
return document.getElementById("role_lock_enabled").checked;
}
function print_date( date_value ) {
if( typeof date_value === "undefined" ) {
return "-";
} else if (date_value.getTime() == 0) {
return "-";
} else {
return date_value.toLocaleString();
}
}
// random number with normal distribution ("bell curve")
// using Box–Muller transform
function randn_bm(min, max, skew=1) {
var u = 0, v = 0;
while(u === 0) u = Math.random(); //Converting [0,1) to (0,1)
while(v === 0) v = Math.random();
let num = Math.sqrt( -2.0 * Math.log( u ) ) * Math.cos( 2.0 * Math.PI * v );
num = num / 10.0 + 0.5; // Translate to 0 -> 1
if (num > 1 || num < 0) num = randn_bm(min, max, skew); // resample between 0 and 1 if out of range
num = Math.pow(num, skew); // Skew
num *= max - min; // Stretch to fill range
num += min; // offset to min
return num;
}
function round_to( value, precision ) {
return Math.round(value * Math.pow(10, precision)) / Math.pow(10, precision);
}
function sort_players( team, sort_field = 'sr', order_asc=false ) {
var order = 1;
if (order_asc) {
order = -1;
}
if ( sort_field == 'class' ) {
team.sort( function(player1, player2){
var val1 = 0;
for ( var i=0; i<player1.classes.length; i++ ) {
var weight = class_names.length - i - 1;
val1 += (class_names.indexOf( player1.classes[i] )+1) * Math.pow(10, weight);
}
var val2 = 0;
for ( var i=0; i<player2.classes.length; i++ ) {
var weight = class_names.length - i - 1;
val2 += (class_names.indexOf( player2.classes[i] )+1) * Math.pow(10, weight);
}
return order * (val1 - val2);
} );
} else if ( sort_field == 'sr' ) {
team.sort( function(player1, player2){
var val1 = get_player_sr( player1, Settings["sr_calc_method"] );
var val2 = get_player_sr( player2, Settings["sr_calc_method"] );
return order *(val2 - val1);
} );
} else if ( sort_field == 'checkin' ) {
team.sort( function(player1, player2){
var val1 = checkin_list.has(player1.id) ;
var val2 = checkin_list.has(player2.id) ;
return order * (val2 - val1);
} );
} else {
team.sort( function(player1, player2){
if( typeof player1[sort_field] === 'string') {
var val1 = player1[sort_field].toLowerCase();
var val2 = player2[sort_field].toLowerCase();
return order * ( val1<val2 ? -1 : (val1>val2?1:0) );
} else {
return order * (player2[sort_field] - player1[sort_field]);
}
} );
}
}
function str_padding( source_str, length, padding_char=" " ) {
var result = source_str;
while ( result.length < length ) {
result += padding_char;
}
return result;
}