Skip to content

Commit

Permalink
feat: Complete refactor
Browse files Browse the repository at this point in the history
  • Loading branch information
adrenak committed May 28, 2021
1 parent 60d5cf1 commit 4a0e433
Show file tree
Hide file tree
Showing 587 changed files with 380,454 additions and 2,487 deletions.
51 changes: 51 additions & 0 deletions .github/workflows/ci.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,51 @@
name: CI
on:
push:
branches:
- master
jobs:
release:
if: "!contains(github.event.head_commit.message, 'skip ci')"
name: Release
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
fetch-depth: 0

- name: Semantic Release
id: semantic
uses: cycjimmy/semantic-release-action@v2.1.3
with:
extra_plugins: |
@semantic-release/changelog
@semantic-release/git
@semantic-release/npm
branch: master
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
NPM_TOKEN: ${{ secrets.NPM_TOKEN }}

- name: Create UPM branch
run: |
git branch -d upm &> /dev/null || echo upm branch not found
git subtree split -P "$PKG_ROOT" -b upm
git checkout upm
if [[ -d "Samples" ]]; then
git mv Samples Samples~
rm -f Samples.meta
git config --global user.name 'github-bot'
git config --global user.email 'github-bot@users.noreply.github.com'
git commit -am "fix: Samples => Samples~"
fi
git push -f -u origin upm
env:
PKG_ROOT: "Assets/Adrenak.AirPeer"

- name: Create UPM git tag
if: steps.semantic.outputs.new_release_published == 'true'
run: |
git tag $TAG upm
git push origin --tags
env:
TAG: upm/v${{ steps.semantic.outputs.new_release_version }}
20 changes: 20 additions & 0 deletions .releaserc.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
{
"tagFormat": "v${version}",
"plugins": [
["@semantic-release/commit-analyzer", { "preset": "angular" }],
"@semantic-release/release-notes-generator",
["@semantic-release/changelog", {
"preset": "angular",
"changelogFile":"Assets/Adrenak.AirPeer/CHANGELOG.md"
}],
["@semantic-release/npm", {
"npmPublish": true,
"pkgRoot":"Assets/Adrenak.AirPeer/"
}],
["@semantic-release/git", {
"assets": ["Assets/Adrenak.AirPeer/CHANGELOG.md", "Assets/Adrenak.AirPeer/package.json"],
"message": "chore(release): ${nextRelease.version} [skip ci]\n\n${nextRelease.notes}"
}],
"@semantic-release/github"
]
}
5 changes: 2 additions & 3 deletions Assets/Adrenak.meta → Assets/Adrenak.AirPeer.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Empty file.
7 changes: 7 additions & 0 deletions Assets/Adrenak.AirPeer/CHANGELOG.md.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

21 changes: 21 additions & 0 deletions Assets/Adrenak.AirPeer/LICENSE
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
MIT License

Copyright (c) 2018 Vatsal Ambastha

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

21 changes: 21 additions & 0 deletions Assets/Adrenak.AirPeer/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
# AirPeer
A WebRTC based networking plugin for Unity3D.

## Intro
AirPeer allows Unity applications to communicate in a peer to peer manner using [WebRTC technology](https://webrtc.org/).

Built on top of [Christoph Kutza's WebRTC project](https://www.because-why-not.com/webrtc/) with added features such as
- Differentiating peers into server and clients
- For client to client communication (via server)
- Event based API
- Message (de)serialization features

## Signalling Server
A directory called `server` in the repository root contains a node implementation for a signalling server. This can be run using NPM. Find the README inside the folder.

## ParellSync
Includes [ParellSync](https://github.com/VeriorPies/ParrelSync) to help test within the editor.

## Contact
[@github](https://www.github.com/adrenak)
[@www](http://www.vatsalambastha.com)
7 changes: 7 additions & 0 deletions Assets/Adrenak.AirPeer/README.md.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

162 changes: 162 additions & 0 deletions Assets/Adrenak.AirPeer/Runtime/APNetwork.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,162 @@
using Byn.Net;

using System;
using System.Linq;

using UnityEngine;

namespace Adrenak.AirPeer {
/// <summary>
/// Provides access to the WebRTC Network Plugin
/// </summary>
public class APNetwork : MonoBehaviour {
/// <summary>
/// Fired when the server successfully starts
/// </summary>
public event Action<NetworkEvent> OnServerStartSuccess;

/// <summary>
/// Fired when the server fails to start along with the exception
/// </summary>
public event Action<NetworkEvent> OnServerStartFailure;

/// <summary>
/// Fired when the server stops
/// </summary>
public event Action<NetworkEvent> OnServerStopped;

/// <summary>
/// Fired when a new connection is formed. Called on both the server and client
/// </summary>
public event Action<NetworkEvent> OnNewConnection;

/// <summary>
/// Fired when a connection attempt failed.
/// </summary>
public event Action<NetworkEvent> OnConnectionFailed;

/// <summary>
/// Fired when a connection is closed. Called on both the server and client
/// </summary>
public event Action<NetworkEvent> OnDisconnection;

/// <summary>
/// Fired when a message is receipted
/// </summary>
public event Action<NetworkEvent, bool> OnMessageReceived;

IBasicNetwork network;

APNetwork() { }

/// <summary>
/// Creates a new APNetwork instance
/// </summary>
/// <param name="signalingServer">The URL of the signaling server</param>
/// <param name="iceServers">List of ICE server URLs</param>
public static APNetwork New(string signalingServer, string[] iceServers) {
var go = new GameObject("Peer Network [" + signalingServer + "]");
DontDestroyOnLoad(go);
var instance = go.AddComponent<APNetwork>();

instance.network = WebRtcNetworkFactory.Instance.CreateDefault(
signalingServer,
iceServers.Select(x => new IceServer(x)).ToList().ToArray()
);

if (instance.network == null) {
Destroy(go);
return null;
}

return instance;
}

/// <summary>
/// Starts a server for the given address
/// </summary>
/// <param name="address">Address at which the server will start</param>
public void StartServer(string address) => network.StartServer(address);

/// <summary>
/// Stops the server (if it's running)
/// </summary>
public void StopServer() => network.StopServer();

/// <summary>
/// Connects to a server using the address
/// </summary>
/// <param name="address">The address at which the server is running</param>
public void Connect(string address) => network.Connect(address);

/// <summary>
/// Disconnects using a ConnectionId
/// </summary>
/// <param name="id">The Id from which to disconnect</param>
public void Disconnect(ConnectionId id) => network.Disconnect(id);

/// <summary>
/// Sends data over a connection
/// </summary>
/// <param name="id">The Id of the connection over which data is send</param>
/// <param name="data">The data to be sent</param>
/// <param name="offset">Offset from the byte array data</param>
/// <param name="length">Length of the data starting from offset in data</param>
/// <param name="reliable">Whether data is sent UDP or TCP style</param>
public void SendData(ConnectionId id, byte[] data, int offset, int length, bool reliable) =>
network.SendData(id, data, offset, length, reliable);

void Update() {
if (network != null) {
network.Update();
network.Flush();

// Dequeue while we have something
do {
network.Dequeue(out NetworkEvent e);
if(e.Type != NetEventType.Invalid)
ProcessNetworkEvent(e);
} while (network.Peek(out NetworkEvent e2));
}
}

void ProcessNetworkEvent(NetworkEvent e) {
switch (e.Type) {
case NetEventType.ServerInitialized:
OnServerStartSuccess?.Invoke(e);
break;

case NetEventType.ServerInitFailed:
OnServerStartFailure?.Invoke(e);
break;

// Received after network.StopServer
case NetEventType.ServerClosed:
OnServerStopped?.Invoke(e);
break;


case NetEventType.NewConnection:
OnNewConnection?.Invoke(e);
break;

case NetEventType.ConnectionFailed:
OnConnectionFailed?.Invoke(e);
break;

case NetEventType.Disconnected:
OnDisconnection?.Invoke(e);
break;


case NetEventType.ReliableMessageReceived:
OnMessageReceived?.Invoke(e, true);
break;

case NetEventType.UnreliableMessageReceived:
OnMessageReceived?.Invoke(e, false);
break;
}
}
}
}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

0 comments on commit 4a0e433

Please sign in to comment.