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Suggestion for map creating #1

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wilkgr76 opened this issue Jul 25, 2016 · 3 comments
Open

Suggestion for map creating #1

wilkgr76 opened this issue Jul 25, 2016 · 3 comments

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@wilkgr76
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wilkgr76 commented Jul 25, 2016

Ok, I might have read something incorrectly here, but here's my idea:

Instead of making maps using 3d models, we use images to create maps. The higher the resolution of the image, the bigger the map is. I think the rest is clear - black means higher, white means lower, etc.

Ramps would also be easier, and doors could be implemented with a line of red (?) pixels?

Side note, if the walls are low enough, the minotaur can just jump over em 😉

@adriansnetlis
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Hehe... I don't think that I wanna work on this project any more. It was meant for one contest some time ago...
But overally not bad idea for map construction.

I think that this system would work:

  • red channel indicates floor height(no floor if black)
  • green channel indicates ceiling height(no ceiling if black, always higher than floor)
  • blue builds the route plan(more blue, faster route)
  • alpha can be used for some special conditions or something like that.

@wilkgr76
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I suppose we could use a random number generator to generate the floor & ceiling - to make it cave-like - and then manually edit it to add walls, etc.

@wilkgr76
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@adriansnetlis Also consider being able to play from the viewpoint of the minotaur...

@wilkgr76 wilkgr76 changed the title Map making Suggestion for map creating Nov 4, 2016
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