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Ok, I might have read something incorrectly here, but here's my idea:
Instead of making maps using 3d models, we use images to create maps. The higher the resolution of the image, the bigger the map is. I think the rest is clear - black means higher, white means lower, etc.
Ramps would also be easier, and doors could be implemented with a line of red (?) pixels?
Side note, if the walls are low enough, the minotaur can just jump over em 😉
The text was updated successfully, but these errors were encountered:
Hehe... I don't think that I wanna work on this project any more. It was meant for one contest some time ago...
But overally not bad idea for map construction.
I think that this system would work:
red channel indicates floor height(no floor if black)
green channel indicates ceiling height(no ceiling if black, always higher than floor)
blue builds the route plan(more blue, faster route)
alpha can be used for some special conditions or something like that.
Ok, I might have read something incorrectly here, but here's my idea:
Instead of making maps using 3d models, we use images to create maps. The higher the resolution of the image, the bigger the map is. I think the rest is clear - black means higher, white means lower, etc.
Ramps would also be easier, and doors could be implemented with a line of red (?) pixels?
Side note, if the walls are low enough, the minotaur can just jump over em 😉
The text was updated successfully, but these errors were encountered: