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Should sierra template use sierra speech style? #36
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Maybe it should be changed. It probably wasn't considered when the template was renamed, but now the description doesn't match what it does. I think that would be OK if there is a second template that demonstrates the other style. |
I just checked and VerbCoin, BASS and Tumbleweed also use LucasArts speech style. |
Of course, because that's the simpliest possible style where you do not have to provide any other graphical assets; so it works well as default and for a quick prototyping. For sierra-speech you need to have at least proper speech views, otherwise it won't work and display la speech again. |
Maybe someone would be willing to make the additional speech views so that the same "asset pack" could potentially work across every template (and eventually in a modular future, allow easy switching between the styles)? |
Agh, we should've posted this request on forums, nobody sees this here. |
But there's a problem to keep in mind: you cannot have these portraits assigned to a SpeechView and have Lucas-arts speech, because then they will be displayed as a character animation. How do you do a switch between the styles gracefully then? Looks like this would require some setup in game_start, like a selection between two speech views. This will additionally complicate a template's script. |
ags-template-source/Sierra-style/Game.agf
Line 75 in b44355e
Is there a particular reason for this? Has it always been like this?
Edit:
ags-template-source/Default Game/Game.agf
Line 47 in 2981329
Turns out it's been like this since the first commit. That's a bit unintuitive, but I guess it's one the things that are kept for historical purposes.
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