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CHANGELOG.md

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Changes for version 2.4.1

API Changes

  • Extended distance joint to have a minimum and maximum limit.
  • Removed rope joint. Use the distance joint instead.
  • B2_USER_SETTINGS and b2_user_settings.h can control user data, length units, and maximum polygon vertices.
  • Default user data is now uintptr_t instead of void*
  • b2FixtureDef::restitutionThreshold lets you set the restitution velocity threshold per fixture.

BREAKING Changes

  • BREAKING: distance joint 0 stiffness now means the spring is turned off rather than making the joint rigid.
  • BREAKING: distance joint minimum and maximum must be set correctly to get old behavior.

Infrastructure

  • Library installation function available in CMake.
  • Shared library (DLL) option available.
  • Bug fixes

Changes for version 2.4.0

Infrastructure

  • Documentation in Doxygen format
  • CMake build system
  • Unit test support
  • Continuous integration testing using Travis CI
  • Limited use of C++11 (nullptr and override)
  • Restructured folders and renamed files to better match open-source standards
  • MIT License
  • Removed float32 and float64
  • Linked the Box2D project to GitHub Sponsors

Collision

  • Chain and edge shape must now be one-sided to eliminate ghost collisions
  • Broad-phase optimizations
  • Added b2ShapeCast for linear shape casting

Dynamics

  • Joint limits are now predictive and not stateful
  • Experimental 2D cloth (rope)
  • b2Body::SetActive -> b2Body::SetEnabled
  • Better support for running multiple worlds
  • Handle zero density better
    • The body behaves like a static body
    • The body is drawn with a red color
  • Added translation limit to wheel joint
  • World dump now writes to box2d_dump.inl
  • Static bodies are never awake
  • All joints with spring-dampers now use stiffness and damping
  • Added utility functions to convert frequency and damping ratio to stiffness and damping

Testbed

  • Testbed uses dear imgui
  • glad OpenGL loader
  • OpenGL 3.3 required

Changes for version 2.3.0

  • Polygon creation now computes the convex hull. Vertices no longer need to be ordered.
  • The convex hull code will merge vertices closer than dm_linearSlop. This may lead to failure on very small polygons.
  • Added b2MotorJoint.
  • Bug fixes.