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Yes, I'd like to get to that eventually. So many possibilities! I have added it to the list as a "Future" feature :)
I originally started the project with MIDI output. I switched over to regular audio to reduce latency (and to get reverb, etc. in Unity). Do you know if you can connect MIDI output from an app to your audio software's MIDI input?
Soul-Burn response:
You can use software like loopMIDI to create virtual MIDI tunnels and then it's very simple to write into it. I used it in the past to read input from a socket and push it into a DAW.
The best approach would be selecting an output in your app, either it goes to audio or a select a MIDI channel from a list to write into.
I know there are ways to route whatever is coming out of your soundcard into your audio software. Something like Jack Audio should work and I don't know why it wouldn't work with midi. ReWire is propellerhead's solution to this issue. Other virtual instruments just come with VST functionality. Honestly, I don't mess around too much with midi, so someone else can correct me.
One of my tutors used leap motion to control stuff in his DAW. [...] In the conducting video he uses Geco from the leap store to identify gestures and transform them to MIDI. The part in the DAW is again built-in / purchased virtual instruments, which use MIDI for playing and modifying parameters.
From BuckleBean via Reddit:
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