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I have been getting this error over the last week and am unable to resolve it. Apologies if this is incorrect usage of the "issues" tab.
Auto-Linking bitcode bundle could not be generated because '/Users/allenwixted/Desktop/iOS : OS X/NoPlaceLike/Frameworks/ARVideoKit.framework/ARVideoKit' was built without full bitcode. All frameworks and dylibs for bitcode must be generated from Xcode Archive or Install build
I've tried this article and it worked for a day or so. Then I realised I was working on Xcode beta and needed to build it for iOS 11.3 and am unable to resolve the issue this time around. Any help is much appreciated.
The text was updated successfully, but these errors were encountered:
Hi @AFathi I couldnt get it to work so I just removed the framework and went with importing the code folder itself. Thanks for responding though. Side Q regarding licencing, my app doesn't have a licence page yet (it's just a basic table view with ARViews spanning from those). Is it okay to mention/link ARVideoKit in the AppStore page or is there a specific requirement in what way to give you the credit deserved for the framework?
Edit: Have included the licence in the settings screen. Thanks for your help!
I have been getting this error over the last week and am unable to resolve it. Apologies if this is incorrect usage of the "issues" tab.
Auto-Linking bitcode bundle could not be generated because '/Users/allenwixted/Desktop/iOS : OS X/NoPlaceLike/Frameworks/ARVideoKit.framework/ARVideoKit' was built without full bitcode. All frameworks and dylibs for bitcode must be generated from Xcode Archive or Install build
I've tried this article and it worked for a day or so. Then I realised I was working on Xcode beta and needed to build it for iOS 11.3 and am unable to resolve the issue this time around. Any help is much appreciated.
The text was updated successfully, but these errors were encountered: