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Crash #21
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I don't think theres a mp3 version of something in week 6. HTML5 uses mp3 instead of ogg. If it tries to play a sound that doesn't exist in the builds format (HTML5 and mp3, Windows and ogg) it will crash. |
Good to know, maybe see if it's in ninjamuffin99/Funkin and copy it from there |
Check your files for any sounds that have an ogg but not mp3. You can use apps like audacity to convert them and get an mp3 version too |
Yeah I have audacity, I'll check and might manually copy from ninjamuffin99's one |
when does the crash happen is it like on thorns |
Just after cutscene ends on thorns yep |
I noticed no OGG's in compiled when they are in source code |
its because these files dont have a mp3 variant: |
I would assume that south going to monster will also crash. so BIGTHUNDER also will need a mp3 |
if you create them you could even create a pull rq or send me them on discord and ill put them in the files |
Does -pielevil even exist as an ogg? |
yeah click the links I sent |
they are all in |
also all those sounds are projectfnf sounds and do not exist in the original game |
About to make pull request just converting them into mp3s |
projectfnfs first pr!!! :D |
Yep, also found errorMenuNeo.ogg to convert |
that one goes completely unused |
I know, but could be used later so might as well convert it |
okie |
Created PR, I will now close this |
Severity of issue: Kinda high
Describe the bug and how to recreate it:
Do
lime test html5 -debug
and play through week 6, after textboxes the game freezesExtra notes:
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