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a-frame runs poorly on high-end android devices #1171

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ngokevin opened this issue Mar 15, 2016 · 9 comments
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a-frame runs poorly on high-end android devices #1171

ngokevin opened this issue Mar 15, 2016 · 9 comments
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@ngokevin
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Description: Slow, laggy for A-Frame. Pure three.js (circa. r70) is fine.

  • A-Frame Version: 0.1.3
  • Platform/Device: Android mobile (S6, Note 4, Note 5)
@ngokevin ngokevin added this to the 0.3.0 milestone Mar 15, 2016
@ghost
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ghost commented Mar 15, 2016

I'm experiencing the same issue on iPhone 5.

@ngokevin
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Bad performance on iPhone 5 is expected as it runs nearly 4-year old hardware. We haven't come up with an official list of supported devices yet, but iPhone 5 is too old to become on that list (especially since the screen would be too small for VR).

@ghost
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ghost commented Mar 15, 2016

@ngokevin, fair enough.

@bryik
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bryik commented Mar 17, 2016

How slow is "laggy"? <30 FPS?

@dmarcos
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dmarcos commented Mar 18, 2016

What demo exaclty? content with video? Scenes with lots of geometry? Lots of different textures? This issue is not actionable.

@ngokevin
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Every demo. Like 15 FPS. Is that actionable?

Try Anime UI which runs perfectly smooth in iPhone.

@ngokevin
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I will get more information later, but it's pretty widespread and easily noticable.

@bryik
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bryik commented Mar 18, 2016

@ngokevin hmm, I get >30 FPS with Anime UI on my HTC One M8 using Chrome. However, I did notice instability (browser crashes) and stuttering with Firefox.

edit: tested the same demo on a Nexus 4 and it ran even smoother in Chrome (lower res.) and slower in Firefox (~10 FPS).

Here's a copy of Anime UI (with stats turned on) for others to try

@ngokevin
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@bryik thanks for testing, glad to know it's not on all Android. Don't think this is actionable, @dmarcos pointed out Android accelerometer hardware might not provide data very quickly.

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