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[CLOSED] Add "walk" user movement #377
Comments
Comment by jcarpenter Initial implementation is in place and working well. @caseyyee is looking at optimizing the VR mode version of the controls to better fit the ergonomics of VR. |
Comment by dmarcos Can we close this? |
Comment by caseyyee Part of ngokevin/aframe-core#365 if we decide to merge |
Comment by caseyyee We can close this for now and file the other inputs as separate issues. |
Issue by jcarpenter
Saturday Aug 22, 2015 at 01:16 GMT
Originally opened as https://github.com/aframevr/aframe-core/issues/6
User can:
Supported input devices:
lower priority
Supported customizable attributes (passed as arguments via element attribute?)
<vr-playerWalk runSpeed="20" walkSpeed="10" jumpStrength="1"></vr-playerWalk>
Need to decide how we want to implement this. For example:
TODO: need to investigate effective player walking controls for virtual reality. Animated pseudo head-bobbing is a big no-no, for example.
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