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After importing the Project to GMS2 and the generation of a lot of compatibility scripts I fixed some variable names which will otherwise result in a compile error (bool to _bool).
They belonged to the cbDataGUI
Every CPU function runs very slow (1-2 Fps) and it just show a small square in the top left corner (i'm not shure if this is intended).
The GPU functions run at about 4-5k Fps.
Maybe the compatibility Scripts slow everything down?
IDE Version: 2.2.3.436 Steam
My runtime: 2.2.3.344
The text was updated successfully, but these errors were encountered:
Hello Yokmp,
Wow, you have been trough a lot of trouble just to test it. I'm very sorry for that but I'm not maintaining GMS libraries anymore. I switched to Javascript.
CPU being slow is the expected outcome. The calculated noise is intentionally tiny because a bigger one would be a lot slower and painful to watch.
GPU should be a lot faster than CPU. That's why in the first place why I made this library. To move any noise calculation from CPU to GPU.
As far as my past observations, compatibility scripts don't have much affect on the performance. The difference shouldn't be noticeable.
After importing the Project to GMS2 and the generation of a lot of compatibility scripts I fixed some variable names which will otherwise result in a compile error (bool to _bool).
They belonged to the cbDataGUI
Crashes:
Every CPU function runs very slow (1-2 Fps) and it just show a small square in the top left corner (i'm not shure if this is intended).
The GPU functions run at about 4-5k Fps.
Maybe the compatibility Scripts slow everything down?
IDE Version: 2.2.3.436 Steam
My runtime: 2.2.3.344
The text was updated successfully, but these errors were encountered: