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CHANGELOG.md

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Changelog

0.10.0 - 2018-09-09

For players

Added

  • Added a new bonus: the homing missile.

  • Enabled gamepad on Android.

Changed

  • Camera does not rotate to follow the player vehicle anymore by default. As much as I like this feature, almost every player prefers when the camera does not rotate, so let's change the default. It's still available as an option.

  • Redraw all cars and all bonuses using the edg32 color palette from Endesga.

  • Adjusted the design of the police car so that the front and rear are easier to distinguish.

  • Made touch handler more progressive, similar to the keyboard handler.

  • Bonus crates are bigger now, making them easier to grab.

  • Turbo and maximum speed have been reduced a bit.

  • You can now destroy mines (and missiles!) using the gun. This also means that when you picked a mine bonus but you haven't dropped it yet, it can protect you from one gun bullet or missile.

  • Enabled vsync for less tearing.

  • Made gamepad buttons configurable.

Fixed

  • Fixed HUD buttons being huge on hi-dpi devices.

  • Made vehicle collision less strange.

  • Fixed detection of gamepad horizontal and vertical axis.

For developers

  • It is now possible to use LibreSprite instead of Aseprite to generate the assets, see building.md for details.

0.9.0 - 2018-07-04

For players

Added

  • You can finally play the game and navigate the user interface using gamepads.

Changed

  • Steering is more progressive, making it easier to make small direction adjustments.

Fixed

  • Skidmarks disappear more progressively now.

  • Fix screen shaking too much when spinning with rotate screen disabled.

0.8.0 - 2018-05-07

For players

Added

  • Championships! A first rough version of championships has been added: since there are 4 tracks in Pixel Wheels at the moment, they have been grouped in 2 championships of 2 tracks each.

  • The volumes of the sound effects have been adjusted to avoid cacophony.

  • A fullscreen option has been added.

  • There is now a 3 second countdown at the start of each race.

Changed

  • Moved config file from ~/.prefs/com.agateau.tinywheels to ~/.config/agateau.com/pixelwheels.conf.

Fixed

  • In score tables, player rows now use different colors.

  • Mouse cursor is now always hidden.

For developers

  • libgdx has been updated to 1.8.0.

  • Package name has been changed from com.agateau.tinywheels to com.agateau.pixelwheels (but the Android applicationId remains stays set to com.agateau.tinywheels.android so that the game can be updated on Google Play)

0.7.0 - 2018-04-02

For players

Added

  • There is a new snow race. It's full of icy patches, be careful!

  • The rescue helicopter now has a sound.

  • If you don't like Pixel Wheels sounds, you can now mute them from the Settings screen.

Changed

  • Bots have finally learned how to use the reverse gear to unblock themselves, you won't be able to score easy wins because they got stuck against a wall. (Issue #2)

  • I made the vehicles a bit slower, they should be easier to handle now, especially on Android.

  • The Android icon was a bit crude, I redrew it to something nicer.

Fixed

  • Sometimes skid marks would be kept from one race to another, this is no longer the case.

  • There was a few holes around bridges on the "Tiny sur Mer" map. They have been closed (Issue #16)

For developers

  • libgdx has been updated to 1.7.2.

  • Code is now grouped into packages, making it a little less messy!

  • The update to libgdx 1.7.2 required an update of my fork of MapPacker, but instead I decided to use the maps directly instead of pre-processing them to load them through AtlasTmxMapLoader. This means there is no more MapPacker fork in the code and no need to run it before testing a map, just save from Tiled and run the game.

0.6.0 - 2018-02-03

Added

  • Added sounds for vehicle engines, collision, drifting, picking bonuses, and bonuses themselves.

Changed

  • Renamed the game to Pixel Wheels, to avoid confusion with the already existing Tiny Wheels game.

  • Finished porting the last screens to the menu systems. Pixel Wheels is now entirely controllable from the keyboard.

Internals

  • Updated to libgdx 1.6.5.

Fixed

  • Make Android Back button toggle pause while playing.

0.5.0 - 2018-01-06

Added

  • On Android devices without physical navigation buttons, hide the on-screen buttons. They can be revealed by swiping from the edge to the center, like in most games.

  • The driving buttons have been reworked: they are now larger and look like sectors in the bottom-left and bottom-right corners of the screen.

Changed

  • The rank now uses a larger font in the HUD, making it easier to read.

  • The game UI has been reworked to look nicer and to be usable from the keyboard (and soon from gamepads). Two screens remain to be converted: the high-score screen and the developer options one.

  • Player vehicles now start at the last position. While this sounds unfair, it's more fun to pass others than to try to prevent others from passing you.

Internals

  • Updated to libgdx 1.5.6.

Fixed

  • Fixed recovery helicopter dropping vehicles at the wrong angle.
  • Fixed touch buttons to support multitouch, so you can now brake or trigger a bonus while turning.
  • Made sure AI racers do not pick a vehicle used by a player.

0.4.0 - 2017-12-03

Added

  • Added a new vehicle: Santa Truck! This is the first 6-wheeled vehicle of the game.

Changed

  • Added road indicators to all tracks so that you can anticipate turns.
  • Redrew snow tiles in "real" pixel-art, spread snow on top of pine-trees.
  • Reduced viewport a bit so that vehicles look bigger.
  • Made the wood bridge of Tiny-sur-Mer easier to drive by adding shallow water around it.
  • Made it easier to catchup with AI racers by slowing them down when they are ahead of you.
  • Made steering more progressive.

Internals

  • Updated to Gradle 3.3 and Gradle Android plugin 2.3.3.

Fixed

  • Fixed vehicles being stuck spinning infinitely.
  • Hopefully fixed camera turning more than one round.
  • Made collisions with walls less forgiving.
  • Fixed one player mode sometimes starting with more than one game view.

Internals

  • Lots of linting fixes
  • Improved map documentation
  • Documented map properties

0.3.0 - 2017-11-05

Changed

  • Resurrected project. History needs to be filled.