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Chaining multiple ModVehicleBehaviour per template #17

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bdew opened this issue Nov 7, 2016 · 0 comments
Closed

Chaining multiple ModVehicleBehaviour per template #17

bdew opened this issue Nov 7, 2016 · 0 comments

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@bdew
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bdew commented Nov 7, 2016

Currently only one ModVehicleBehaviour can coexist for each creature/item vehicle template.

Ran into this when trying to set zebra (from creatures mod) vehicle parameters with my movement mod. Since it has it's own ModVehicleBehaviour - mine doesn't get called for it.

@ago1024 ago1024 closed this as completed in ea51a44 Mar 5, 2017
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