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The video feed received from the SDK (android and Windows PC) is always rotated 180 degrees. The example project "fixes" this by rotating the plane on which the feed is projected.
I suppose this is just a hack, is there a proper way to receive not rotated feed?
The text was updated successfully, but these errors were encountered:
That's a known behavior of how Unity captures image. You will just have to flip your transform accordingly. The demo code gives example how to do that.
The video feed received from the SDK (android and Windows PC) is always rotated 180 degrees. The example project "fixes" this by rotating the plane on which the feed is projected.
I suppose this is just a hack, is there a proper way to receive not rotated feed?
The text was updated successfully, but these errors were encountered: