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Super Mario 64 DS (Fixed) #37
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I have hardly any crash with it using latter version, i had some crash in card.v2 version when I was using a slowser sd card, then I bought a new 32GB micro sd I formatted it with 32kb cluster size and it never happened again. If someone experience a crash with 0.3.0beta1 and submit I crash report I will look at it. I need also detailed information to reproduce the crash (location in the game, save file ...) |
This means that all you need is that screen... Because that will tell you everything you need to know. |
I updated my main post with new info that comes from @WTails358, so a huge thanks for him testing the hacks... |
When I did the debug screen without a cartridge inserted, the numbers kept flashing like that in the video, but I'll take a picture of it as well. I just hope that just cause I have a cartridge the info doesn't change. |
Wait, um, Here is a question I have? Do you have a donor ROM set? And if yes, does it also crash in the original SM64DS? |
Yes I have a donor rom set (MKDS) and I haven't tested if it crashes in the original SM64DS. |
Cartridge doesn't matter as far as I know, but do disable the donor ROM setting temporarily just to test if there's anything different.. |
Donor rom is only applied if save patching fails. |
@ahezard Mind taking a look into why things work in the original but not in ROM hacks? |
I edited the main post to show that this ROM Hack called 7 Grand Dad 64 DS doesn't work. This is a link to the rom hack here: https://www.youtube.com/watch?time_continue=17&v=q4AuOQb7XxA |
...And I made my thread look much nicer now... |
So, lets update this thread with new info. Basically, I tried out Super Grand Dad 64 on the latest commit and I can say that it works just like SM64DS does. |
If anyone has anything else to add(or finds any more broken romhacks for this game), let us know. Otherwise, I'd say this is solved. |
Alright, so Multiplayer gives me a problem on this game. So that's something that needs to get patched |
So with the sleep mode issue, I tried turning off the backlight and turning it on when it was blanked out and the screen came back. Could a setting to force the backlight option to be put on and off fix this? I'm just wondering if it's theoretically possible. |
Game info
Region Differences
Works: Yes
Notes: The sound seems to crackle unless you put it at the stereo settings. Loading times might be longer than expected. It has a slowdown when you are shown your "High Score" after beating a level. Framerate takes a bit of a nosedive when swimming. Versus mode not functional. One main bug is that when booting with the DSI speed settings, when going back from sleep mode, it blanks out...
Debug info
While the latest release works with SM64DS, some users are still getting a crash. While there was a hacking community going on, not enough people were innovated to release a crash debugger. Thankfully, Nintendo added their own little debug screen.
Bomb-Omb battlefield in 0.1.0/cardv.2
At the bottom left, it says "GameHeap Broken"...
cardv.1 booting up a game
On the bottom right corner, it says 85...
SM64DS Hacks
So currently, according to @WTails358, the hack called Another Super Mario 3D doesn't boot, and when I tested Super Grand Dad 64 DS, it didn't work.
Here is a crash dump of when @WTails358 did the above debug steps...
http://tinypic.com/r/2yns16x/9
This test was done on 0.4.1. Howver, with the latest commit as of June 21st, 2017, (2cb9f8) Super Grand Dad 64 DS works properly.
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