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CardEight.cpp
99 lines (85 loc) · 2.03 KB
/
CardEight.cpp
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#include "CardEight.h"
bool CardEight::arrJailedPlayers[MaxPlayerCount];
int CardEight::arrRemDays[MaxPlayerCount];
int CardEight::bailMoney;
bool CardEight::done = false;
CardEight::CardEight(CellPosition& pos)
:Card(pos)
{
cardNumber = 8;
}
CardEight::~CardEight()
{
}
void CardEight::ReadCardParameters(Grid* pGrid)
{
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
if (!done){
pOut->PrintMessage("New Card Eight: Enter money required to exit prison: ");
bailMoney = pIn->GetInteger(pOut);
done = 1;
}
else {}
pOut->ClearStatusBar();
}
void CardEight::Apply(Grid* pGrid, Player* pPlayer)
{
Card::Apply(pGrid, pPlayer);
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
int s;
do {
pOut->PrintMessage("This is a prison. Will you pay? 1-Yes 2-No");
s = pIn->GetInteger(pOut);
} while (s != 1 && s != 2);
if (s == 1) {
if (pPlayer->GetWallet() >= bailMoney)
pPlayer->SetWallet(pPlayer->GetWallet() - bailMoney);
else {
pOut->PrintMessage("You don't have enough coins, you will be jailed for 3 turns.");
int playerNum = pPlayer->GetPlayerNum();
pPlayer->SetPrisonRemTurns(3);
arrJailedPlayers[playerNum] = true;
arrRemDays[playerNum] = 3;
}
}
else if (s == 2) {
pOut->PrintMessage("You will be jailed for 3 turns.");
int playerNum = pPlayer->GetPlayerNum();
pPlayer->SetPrisonRemTurns(3);
arrJailedPlayers[playerNum] = true;
arrRemDays[playerNum] = 3;
}
}
bool CardEight::isJailed(int playerNum) const
{
return arrJailedPlayers[playerNum];
}
int CardEight::GetRemDays(int playerNum) const
{
return arrRemDays[playerNum];
}
void CardEight::DecrementRemDays(int playerNum)
{
arrRemDays[playerNum]--;
}
void CardEight::free(int playerNum)
{
arrJailedPlayers[playerNum] = false;
}
void CardEight::Save(ofstream& outFile, int Type)
{
if (Type == 2) {
Card::Save(outFile, Type);
outFile << " " << bailMoney << endl;
}
}
void CardEight::Open(ifstream& inFile)
{
Card::Open(inFile);
inFile >> bailMoney;
}
Card* CardEight::getCopy() {
return new CardEight(*this);
}