Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Todos - 24JUN18 #3

Closed
4 tasks done
ahuth opened this issue Jun 24, 2018 · 0 comments
Closed
4 tasks done

Todos - 24JUN18 #3

ahuth opened this issue Jun 24, 2018 · 0 comments

Comments

@ahuth
Copy link
Owner

ahuth commented Jun 24, 2018

  • Return intermediate result of ray casting for use by the minimap
    • Get an array of all the rays represented as angle and distance
  • Figure out how to get around needing the fishbowl adjust and unadjust
    • The "scene" needs adjusted distances
    • The "minimap" needs unadjusted distances
    • Adjustment exists to get around a fishbowl effect stemming from polar vs cartesian coordianates
    • Maybe only do the "adjustment" in the "scene", since that's the thing that needs them adjusted.
  • Make movement not dependent on how fast the code runs
    • Right now turning or moving adjusts position/direction by some N for every animation frame while a button is being pressed.
    • Instead, move per every unit of time, regardless of how many animation frames there were.
  • [ ] Use distance+direction as keys for columns, instead of index. This turned to slow things down
  • Make color fall-off start earlier
    • So that the distance looks darker earlier
@ahuth ahuth closed this as completed Jun 24, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant