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Component API

Prop Description Default
source Mandatory - The source of animation. Can be referenced as a local asset by a string, or remotely with an object with a uri property, or it can be an actual JS object of an animation, obtained (for example) with something like require('../path/to/animation.json') None
progress A number between 0 and 1, or an Animated number between 0 and 1. This number represents the normalized progress of the animation. If you update this prop, the animation will correspondingly update to the frame at that progress value. This prop is not required if you are using the imperative API. 0
speed The speed the animation will progress. This only affects the imperative API. 1
loop A boolean flag indicating whether or not the animation should loop. false
style Style attributes for the view, as expected in a standard View, aside from border styling None
imageAssetsFolder Needed for Android to work properly with assets, iOS will ignore it. None

Methods (Imperative API):

Method Description
play Play the animation all the way through, at the speed specified as a prop.
reset Reset the animation back to 0 progress.

Using animations with assets

When creating animations using AfterEffects and bodymovin, the exported json may have some assets to rely on, specified like this:

  ...,
  "assets": [
    {
      "id": "image_0",
      "w": 737,
      "h": 1215,
      "u": "images/",
      "p": "img_0.png"
    }
  ],
  ...

To make react-native-lottie use those assets properly, it is necessary to go for the native route: so remember that you need to fully rebuild your application if you modify the images / add new ones.

Android

You need to copy your images into [PROJECT FOLDER]/android/app/src/main/assets. It is suggested to create a lottie subfolder, and eventually a folder per animation. You will then need to refer that folder, via its relative path, in the imageAssetsFolder prop for the animation - ex: imageAssetsFolder={'lottie/animation_1'}.

iOS

You need to open XCode, right click on the Resources folder (on the left column), "Add file to [Project]" and select the images required.

Renaming assets

If you find yourself in the necessity to rename the images (ex. multiple animations with assets), you can - but you need to remember to modify the name in the json file too, like:

  ...,
  "assets": [
    {
      "id": "image_0",
      "w": 737,
      "h": 1215,
      "u": "images/",
      "p": "new_snihy_name.png"  <---- HERE!
    }
  ],
  ...