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Displaying a VideoTexture Eventually Freezes Visuals #17
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There was a surprise beta release today which appears to mention a fix for this in the release notes
http://fpdownload.macromedia.com/pub/labs/flashruntimes/shared/air31_flashplayer31_releasenotes.pdf |
Thanks for bringing this to our attention @tuarua! Haven't had the chance to test yet, but will soon and post an update... |
For me this issue finally fixed with AIR 32.0.0.83 beta. Thanks for Adobe! |
I have been able to run a video using the 'appendBytes' method for 3 days without any issues. Would like to try it on a few other machines too, but this looks promising. Thank you Team Adobe! |
That's great news, thanks a lot for testing this out, guys! I'll close this issue then. In case something does still pop up, we can still re-open it anytime. |
Problem Description
Running a VideoTexture for long enough will eventually cause the visuals to freeze. It's the equivalent of having skipUnchangedFrames set to true in Starling i.e. The sound continues and if the window is resized, then the frame updates.
Steps to Reproduce
VideoTexture
Here is a minimal application that exhibits the problem. This zip file can be imported directly into Flash Builder.
Here are compiled versions of the above app that can be run straight away:
To minimise dependencies, and to rule out framework bugs, this app does not use Starling, but the same behaviour is exhibited when Starling is used.
More Info
Known Workarounds
None that I am aware of. Perhaps if it were possible to detect when the problem arises and dispose of the context, triggering a rebuild.
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