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2d-3d kotlin #11
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Z is already there. All you need is to add few lines of code to make use of it. IMHO, 3d is useless unless you are going to directly draw something on screen. |
Thats what i want to do :D |
Well it will help a lot since you won't be distracted. But I think it's slight more demanding as you need to translate world space coordination into view space. |
the problem might also be that i never heard of kotlin ever before lol |
hey, i know this is just indirectly something about the radar, but are you willing and able to contribute a 2d->3d translation in this language? 🍡
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