/
Emitter.ts
663 lines (531 loc) · 16.5 KB
/
Emitter.ts
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import {Particle} from "./Particle";
const TOLERANCE = 1e-7;
function limit(val: number, min: number, max: number): number {
if (min != null && val < min) return min;
else if (max != null && val > max) return max;
else return val;
}
export interface ParticleInitialParameterObject {
// 射出方向
angle: number[];
// 位置
tx: number[];
txMin?: number[];
txMax?: number[];
ty: number[];
tyMin?: number[];
tyMax?: number[];
v: number[]; // 初速度
vMin?: number[];
vMax?: number[];
tv?: number[];
tvRelIV?: number[];
tvNTOA?: number[];
a: number[]; // 加速度
aMin?: number[];
aMax?: number[];
// Z軸回転
rz: number[]; // Z軸角度
rzMin?: number[];
rzMax?: number[];
vrz: number[]; // Z軸角速度
vrzMin?: number[];
vrzMax?: number[];
arz: number[]; // Z軸角加速度
arzMin?: number[];
arzMax?: number[];
tvrz?: number[]; // 目標角速度
tvrzRelIVRZ?: number[]; // 目標角速度(初期角速度相対)
tvrzC?: number[]; // 目標角速度(初期角速度係数)
tvrzNTOA?: number[]; // 正規化目標角速度到達時間
// スケール
sx: number[];
sxMin: number[];
sxMax: number[];
vsx: number[];
vsxMin: number[];
vsxMax: number[];
asx: number[];
asxMin: number[];
asxMax: number[];
sy: number[];
syMin: number[];
syMax: number[];
vsy: number[];
vsyMin: number[];
vsyMax: number[];
asy: number[];
asyMin: number[];
asyMax: number[];
sxy: number[];
sxyMin: number[];
sxyMax: number[];
vsxy: number[];
vsxyMin: number[];
vsxyMax: number[];
asxy: number[];
asxyMin: number[];
asxyMax: number[];
tsx?: number[]; // 目標Xスケール
tsy?: number[]; // 目標Yスケール
tsxy?: number[]; // 目標XYスケール
alpha: number[]; // alpha初期値
fadeInNT?: number[]; // 正規化フェードイン完了時刻
fadeOutNT?: number[]; // 正規化フェードアウト開始時刻
// 寿命
lifespan: number[];
}
export interface EmitterParameterObject {
gx: number; // 重力加速度
gy: number;
interval: number; // 射出間隔
activePeriod: number; // emitterの活動期間。負の時、無制限
delayEmit: number; // 射出開始遅延時間
numParticlesPerEmit: number; // 一度の放出で放出されるパーティクル数
maxParticles: number; // emitter の保持する最大パーティクル数
children: Emitter[]; // 各パーティクルがさらにパーティクルを放出するためのエミッタ
randomFunc: () => number;
initParam: ParticleInitialParameterObject;
userData: any;
}
export enum EmitterStatus {
/// 停止。エミットを停止
Stop = 0,
/// 動作中。エミットとパーティクルの更新を行う
Running,
/// ポーズ。エミットとパーティクルの更新を停止
Pause
}
export class Emitter {
status: EmitterStatus;
gx: number;
gy: number;
interval: number;
randomFunc: () => number;
activePeriod: number;
maxParticles: number;
children: Emitter[];
delayEmit: number;
numParticlesPerEmit: number;
initParam: ParticleInitialParameterObject;
userData: any;
particles: Particle[];
onInitParticleHandlers: Array<(p: Particle, emitter: Emitter) => void>;
onPreUpdateParticleHandlers: Array<(p: Particle, emitter: Emitter, dt: number) => void>;
constructor(param: EmitterParameterObject) {
this.status = EmitterStatus.Stop;
this.gx = param.gx;
this.gy = param.gy;
this.interval = param.interval;
this.activePeriod = param.activePeriod;
this.delayEmit = param.delayEmit;
this.maxParticles = param.maxParticles;
this.numParticlesPerEmit = param.numParticlesPerEmit;
this.children = param.children || [];
this.randomFunc = param.randomFunc;
this.onInitParticleHandlers = [];
this.onPreUpdateParticleHandlers = [];
this.initParam = {
tx: param.initParam.tx,
txMin: param.initParam.txMin,
txMax: param.initParam.txMax,
ty: param.initParam.ty,
tyMin: param.initParam.tyMin,
tyMax: param.initParam.tyMax,
v: param.initParam.v,
vMin: param.initParam.vMin,
vMax: param.initParam.vMax,
tv: param.initParam.tv,
tvRelIV: param.initParam.tvRelIV,
tvNTOA: param.initParam.tvNTOA,
a: param.initParam.a,
aMin: param.initParam.aMin,
aMax: param.initParam.aMax,
angle: param.initParam.angle,
rz: param.initParam.rz,
rzMin: param.initParam.rzMin,
rzMax: param.initParam.rzMax,
vrz: param.initParam.vrz,
vrzMin: param.initParam.vrzMin,
vrzMax: param.initParam.vrzMax,
tvrz: param.initParam.tvrz,
tvrzRelIVRZ: param.initParam.tvrzRelIVRZ,
tvrzNTOA: param.initParam.tvrzNTOA,
tvrzC: param.initParam.tvrzC,
arz: param.initParam.arz,
arzMin: param.initParam.arzMin,
arzMax: param.initParam.arzMax,
sx: param.initParam.sx,
sxMin: param.initParam.sxMin,
sxMax: param.initParam.sxMax,
vsx: param.initParam.vsx,
vsxMin: param.initParam.vsxMin,
vsxMax: param.initParam.vsxMax,
asx: param.initParam.asx,
asxMin: param.initParam.asxMin,
asxMax: param.initParam.asxMax,
sy: param.initParam.sy,
syMin: param.initParam.syMin,
syMax: param.initParam.syMax,
vsy: param.initParam.vsy,
vsyMin: param.initParam.vsyMin,
vsyMax: param.initParam.vsyMax,
asy: param.initParam.asy,
asyMin: param.initParam.asyMin,
asyMax: param.initParam.asyMax,
sxy: param.initParam.sxy,
sxyMin: param.initParam.sxyMin,
sxyMax: param.initParam.sxyMax,
vsxy: param.initParam.vsxy,
vsxyMin: param.initParam.vsxyMin,
vsxyMax: param.initParam.vsxyMax,
asxy: param.initParam.asxy,
asxyMin: param.initParam.asxyMin,
asxyMax: param.initParam.asxyMax,
tsx: param.initParam.tsx,
tsy: param.initParam.tsy,
tsxy: param.initParam.tsxy,
alpha: param.initParam.alpha,
fadeInNT: param.initParam.fadeInNT,
fadeOutNT: param.initParam.fadeOutNT,
lifespan: param.initParam.lifespan
};
this.userData = param.userData;
this.particles = [];
}
/**
* エミッタの動作を開始する。
*/
start(): void {
this.status = EmitterStatus.Running;
for (let i = 0; i < this.children.length; i++) {
this.children[i].start();
}
}
/**
* エミッタの動作を停止する。
*
* すでにエミットされたパーティクルの更新は行われる。
*/
stop(): void {
this.status = EmitterStatus.Stop;
for (let i = 0; i < this.children.length; i++) {
this.children[i].stop();
}
}
/*
* エミッタの動作を一時停止する。
*
* エミット及びパーティクルの更新を一時停止する。
*/
pause(): void {
this.status = EmitterStatus.Pause;
for (let i = 0; i < this.children.length; i++) {
this.children[i].pause();
}
}
/*
* エミッタをリセットする。
*
* 放出済みのパーティクルは破棄される。
*/
reset(): void {
this.status = EmitterStatus.Stop;
this.particles = [];
for (let i = 0; i < this.children.length; i++) {
this.children[i].reset();
}
}
emitOneAt(x: number, y: number): void {
if (this.particles.length >= this.maxParticles) {
return;
}
const tx = this.pickParam(this.initParam.tx, 0);
const txMin = this.pickParam(this.initParam.txMin, undefined);
const txMax = this.pickParam(this.initParam.txMax, undefined);
const ty = this.pickParam(this.initParam.ty, 0);
const tyMin = this.pickParam(this.initParam.tyMin, undefined);
const tyMax = this.pickParam(this.initParam.tyMax, undefined);
const v = this.pickParam(this.initParam.v, 0);
let vMin = this.pickParam(this.initParam.vMin, undefined);
let vMax = this.pickParam(this.initParam.vMax, undefined);
const tv = this.pickParam(this.initParam.tv, undefined);
const tvRelIV = this.pickParam(this.initParam.tvRelIV, undefined);
const tvNTOA = this.pickParam(this.initParam.tvNTOA, undefined);
let a = this.pickParam(this.initParam.a, 0);
const aMin = this.pickParam(this.initParam.aMin, undefined);
const aMax = this.pickParam(this.initParam.aMax, undefined);
const angle = this.pickParam(this.initParam.angle, 0);
const rz = this.pickParam(this.initParam.rz, 0);
const rzMin = this.pickParam(this.initParam.rzMin, undefined);
const rzMax = this.pickParam(this.initParam.rzMax, undefined);
const vrz = this.pickParam(this.initParam.vrz, 0);
let vrzMin = this.pickParam(this.initParam.vrzMin, undefined);
let vrzMax = this.pickParam(this.initParam.vrzMax, undefined);
// 現時点では参照されていない。これらのパラメータのよう不要は後ほどよく考えるとして、
// 一旦 lint エラーに対応するためコメントアウトする
// const tvrz = this.pickParam(this.initParam.tvrz, undefined);
// const tvrzRelIVRZ = this.pickParam(this.initParam.tvrzRelIVRZ, undefined);
const tvrzNTOA = this.pickParam(this.initParam.tvrzNTOA, undefined);
const tvrzC = this.pickParam(this.initParam.tvrzC, undefined);
let arz = this.pickParam(this.initParam.arz, 0);
const arzMax = this.pickParam(this.initParam.arzMin, undefined);
const arzMin = this.pickParam(this.initParam.arzMax, undefined);
const sx = this.pickParam(this.initParam.sx, 1);
let sxMin = this.pickParam(this.initParam.sxMin, 1);
let sxMax = this.pickParam(this.initParam.sxMax, 1);
let vsx = this.pickParam(this.initParam.vsx, 0);
let vsxMin = this.pickParam(this.initParam.vsxMin, 0);
let vsxMax = this.pickParam(this.initParam.vsxMax, 0);
let asx = this.pickParam(this.initParam.asx, 0);
const asxMin = this.pickParam(this.initParam.asxMin, 0);
const asxMax = this.pickParam(this.initParam.asxMax, 0);
const sy = this.pickParam(this.initParam.sy, 1);
let syMin = this.pickParam(this.initParam.syMin, 1);
let syMax = this.pickParam(this.initParam.syMax, 1);
let vsy = this.pickParam(this.initParam.vsy, 0);
const vsyMin = this.pickParam(this.initParam.vsyMin, 0);
let vsyMax = this.pickParam(this.initParam.vsyMax, 0);
let asy = this.pickParam(this.initParam.asy, 0);
const asyMin = this.pickParam(this.initParam.asyMin, 0);
const asyMax = this.pickParam(this.initParam.asyMax, 0);
const sxy = this.pickParam(this.initParam.sxy, 1);
let sxyMin = this.pickParam(this.initParam.sxyMin, 1);
let sxyMax = this.pickParam(this.initParam.sxyMax, 1);
let vsxy = this.pickParam(this.initParam.vsxy, 0);
const vsxyMin = this.pickParam(this.initParam.vsxyMin, 0);
let vsxyMax = this.pickParam(this.initParam.vsxyMax, 0);
let asxy = this.pickParam(this.initParam.asxy, 0);
const asxyMin = this.pickParam(this.initParam.asxyMin, 0);
const asxyMax = this.pickParam(this.initParam.asxyMax, 0);
const tsx = this.pickParam(this.initParam.tsx, undefined);
const tsy = this.pickParam(this.initParam.tsy, undefined);
const tsxy = this.pickParam(this.initParam.tsxy, undefined);
let alpha: number;
const fadeInNT = this.pickParam(this.initParam.fadeInNT, 0);
const fadeOutNT = this.pickParam(this.initParam.fadeOutNT, 1);
if (fadeInNT !== 0 && fadeOutNT !== 1) {
alpha = 0;
} else {
alpha = this.pickParam(this.initParam.alpha, 1);
}
const lifespan = this.pickParam(this.initParam.lifespan, 1);
const cos = Math.cos(angle);
const sin = Math.sin(angle);
// resolve parameters depending on initial values.
if (tvNTOA != null) {
const tvTOA = lifespan * tvNTOA;
if (tv) { // target velocity = tv + v
a = tv / tvTOA;
if (tv >= 0) vMax = tv + v;
else vMin = tv + v;
} else if (tvRelIV) { // target velocity = tvRelIV
// TODO: impl
}
}
if (tvrzC != null && tvrzNTOA != null) {
const trvz = vrz * tvrzC;
const trvzTOA = lifespan * tvrzNTOA;
arz = (trvz - vrz) / trvzTOA;
if (trvz >= vrz) vrzMax = trvz;
else vrzMin = trvz;
}
if (tsx) {
vsx = (tsx - sx) / lifespan;
vsxMin = sx;
vsxMax = vsx;
asx = 0;
sxMin = sx;
sxMax = tsx;
}
if (tsy) {
vsy = (tsy - sy) / lifespan;
vsyMax = vsy;
asy = 0;
syMin = sy;
syMax = tsy;
}
if (tsxy) {
vsxy = (tsxy - sxy) / lifespan;
vsxMin = sxy;
vsxyMax = vsxy;
asxy = 0;
sxyMin = sxy;
sxyMax = tsxy;
}
const p = new Particle({
lifespan: lifespan,
tx: x + tx,
txMin: txMin,
txMax: txMax,
ty: y + ty,
tyMin: tyMin,
tyMax: tyMax,
vx: cos * v,
vy: sin * v,
vMin: vMin,
vMax: vMax,
ax: cos * a,
ay: sin * a,
aMin: aMin,
aMax: aMax,
rz: rz,
rzMin: rzMin,
rzMax: rzMax,
vrz: vrz,
vrzMin: vrzMin,
vrzMax: vrzMax,
arz: arz,
arzMin: arzMin,
arzMax: arzMax,
sx: sx,
sxMin: sxMin,
sxMax: sxMax,
vsx: vsx,
vsxMin: vsxMin,
vsxMax: vsxMax,
asx: asx,
asxMin: asxMin,
asxMax: asxMax,
sy: sy,
syMin: syMin,
syMax: syMax,
vsy: vsy,
vsyMin: vsyMin,
vsyMax: vsyMax,
asy: asy,
asyMin: asyMin,
asyMax: asyMax,
sxy: sxy,
sxyMin: sxyMin,
sxyMax: sxyMax,
vsxy: vsxy,
vsxyMin: vsxyMin,
vsxyMax: vsxyMax,
asxy: asxy,
asxyMin: asxyMin,
asxyMax: asxyMax,
alpha: alpha,
fadeInNT: fadeInNT,
fadeOutNT: fadeOutNT
});
for (let i = 0; i < this.onInitParticleHandlers.length; i++) {
this.onInitParticleHandlers[i](p, this);
}
this.particles.push(p);
}
emitAt(x: number, y: number): void {
for (let i = 0; i < this.numParticlesPerEmit; i++) {
this.emitOneAt(x, y);
}
}
/**
* Emitter.interval間隔でエミットする。
*
* @param time Emitterの現在時刻。0以上の実数
* @param dt 前回のエミットからの経過時間。0より大きい実数
* @param x エミットするX座標
* @param y エミットするY座標
*/
emitTimerAt(time: number, dt: number, x: number, y: number): void {
if (this.activePeriod === 0) {
return;
}
if (this.status !== EmitterStatus.Running) {
return;
}
if (this.particles.length >= this.maxParticles) {
return;
}
if (time < this.delayEmit - TOLERANCE) {
return;
}
time -= this.delayEmit;
const interval = this.interval;
const t1 = time;
const t0 = t1 - dt;
const ti0 = ((t1 / interval | 0) + 1) * interval;
const tiN = Math.max((t0 / interval | 0) * interval, 0);
const activePeriod = this.activePeriod > 0 ? this.activePeriod : 60 * 60 * 60 * 24 * 7;
if (dt === 0) {
const isActive = t1 < activePeriod - TOLERANCE;
if (isActive && (ti0 - TOLERANCE <= t1 || t1 <= tiN + TOLERANCE)) {
this.emitAt(x, y);
}
} else {
for (let ti = ti0; ti >= tiN; ti -= interval) {
if (ti >= activePeriod - TOLERANCE) continue;
const ts = ti - TOLERANCE;
const te = ti + TOLERANCE;
if (t0 < ts && (t1 > te || (ts <= t1 && t1 <= te))) {
this.emitAt(x, y);
}
}
}
}
update(dt: number): void {
if (this.status === EmitterStatus.Pause) {
return;
}
this.particles = this.particles.filter(p => {
p.elapse += dt;
return p.elapse <= p.lifespan;
});
for (let i = 0, len = this.particles.length; i < len; i++) {
const p = this.particles[i];
for (let j = 0; j < this.onPreUpdateParticleHandlers.length; j++) {
this.onPreUpdateParticleHandlers[j](p, this, dt);
}
p.vx += (this.gx + p.ax) * dt;
p.vy += (this.gy + p.ay) * dt;
if (p.vMin != null || p.vMax != null) {
const v2 = p.vx * p.vx + p.vy * p.vy;
if (p.vMax != null && v2 > p.vMax * p.vMax) {
const v = Math.sqrt(v2);
p.vx = p.vx / v * p.vMax;
p.vy = p.vy / v * p.vMax;
} else if (p.vMin != null && v2 < p.vMin * p.vMin) {
const v = Math.sqrt(v2);
p.vx = p.vx / v * p.vMin;
p.vy = p.vy / v * p.vMin;
}
}
p.tx = limit(p.tx + p.vx * dt, p.txMin, p.txMax);
p.ty = limit(p.ty + p.vy * dt, p.tyMin, p.tyMax);
p.vrz = limit(p.vrz + p.arz * dt, p.vrzMin, p.vrzMax);
p.rz = limit(p.rz + p.vrz * dt, p.rzMin, p.rzMax);
p.vsx = limit(p.vsx + p.asx * dt, p.vsxMin, p.vsxMax);
p.sx = limit(p.sx + p.vsx * dt, p.sxMin, p.sxMax);
p.vsy = limit(p.vsy + p.asy * dt, p.vsyMin, p.vsyMax);
p.sy = limit(p.sy + p.vsy * dt, p.syMin, p.syMax);
p.vsxy = limit(p.vsxy + p.asxy * dt, p.vsxyMin, p.vsxyMax);
p.sxy = limit(p.sxy + p.vsxy * dt, p.sxyMin, p.sxyMax);
if (p.fadeInNT !== 0 && p.fadeOutNT !== 1) {
const t = p.elapse / p.lifespan;
if (t < p.fadeInNT) {
p.alpha = t / p.fadeInNT;
} else if (t > p.fadeOutNT) {
p.alpha = 1 - (t - p.fadeOutNT) / (1 - p.fadeOutNT);
} else {
p.alpha = 1;
}
}
for (let j = 0; j < this.children.length; j++) {
this.children[j].emitTimerAt(p.elapse, dt, p.tx, p.ty);
}
}
for (let j = 0; j < this.children.length; j++) {
this.children[j].update(dt);
}
}
private pickParam(p: number[], defaultValue: number): number {
if (!p) {
return defaultValue;
} else if (p.length === 1) {
return p[0];
} else {
const t = this.randomFunc();
return t * p[0] + (1 - t) * p[1];
}
}
}