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This repository has been archived by the owner on Mar 21, 2023. It is now read-only.

UnityEditorでAssetBundleを作成し,HoloLensで読み込みと展開を行います

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akihiro0105/HoloLensLoadAssetsBundleFile

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LoadAssetsBundleFile

動作環境

  • Windows10 Creators Update
  • Unity 2017.4
  • Visual Studio 2017
  • HoloLens RS4
  • Windows MixedReality Device

概要

  • UnityEditorでAssetBundleを作成し,動作環境で読み込みと展開を行います

利用パッケージ

内容

  • LoadAssetsBundleFileSample

    • Localフォルダに作成されたAssetBundleを読み込んで展開します
  • AssetBundle作成方法

    • UnityEditorのProject内で適当なアセットを選択
    • InspectorのAssetLabelsの「New...」でAssetBundle名を設定
    • UnityEditorのメニューバーのAssets/BuildAssetBundlesでAssetBundleを作成
    • 作成されたAssetBundleはプロジェクト内のLocalフォルダ内に保存

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UnityEditorでAssetBundleを作成し,HoloLensで読み込みと展開を行います

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