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OldestChangedBuffer.cs
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OldestChangedBuffer.cs
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//-----------------------------------------------------------------------
// <copyright file="OldestChangedBuffer.cs" company="Akka.NET Project">
// Copyright (C) 2009-2023 Lightbend Inc. <http://www.lightbend.com>
// Copyright (C) 2013-2023 .NET Foundation <https://github.com/akkadotnet/akka.net>
// </copyright>
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading.Tasks;
using Akka.Actor;
using Akka.Util.Internal;
namespace Akka.Cluster.Tools.Singleton
{
/// <summary>
/// Notifications of member events that track oldest member is tunneled
/// via this actor (child of ClusterSingletonManager) to be able to deliver
/// one change at a time. Avoiding simultaneous changes simplifies
/// the process in ClusterSingletonManager. ClusterSingletonManager requests
/// next event with <see cref="GetNext"/> when it is ready for it. Only one outstanding
/// <see cref="GetNext"/> request is allowed. Incoming events are buffered and delivered
/// upon <see cref="GetNext"/> request.
/// </summary>
internal sealed class OldestChangedBuffer : UntypedActor
{
#region Internal messages
/// <summary>
/// Request to deliver one more event.
/// </summary>
[Serializable]
public sealed class GetNext
{
/// <summary>
/// TBD
/// </summary>
public static GetNext Instance { get; } = new();
private GetNext() { }
}
/// <summary>
/// TBD
/// </summary>
[Serializable]
public sealed class InitialOldestState
{
/// <summary>
/// The first event, corresponding to CurrentClusterState.
/// </summary>
public List<UniqueAddress> Oldest { get; }
/// <summary>
/// TBD
/// </summary>
public bool SafeToBeOldest { get; }
/// <summary>
/// TBD
/// </summary>
/// <param name="oldest">TBD</param>
/// <param name="safeToBeOldest">TBD</param>
public InitialOldestState(List<UniqueAddress> oldest, bool safeToBeOldest)
{
Oldest = oldest;
SafeToBeOldest = safeToBeOldest;
}
}
/// <summary>
/// TBD
/// </summary>
[Serializable]
public sealed class OldestChanged
{
/// <summary>
/// TBD
/// </summary>
public UniqueAddress Oldest { get; }
/// <summary>
/// TBD
/// </summary>
/// <param name="oldest">TBD</param>
public OldestChanged(UniqueAddress oldest)
{
Oldest = oldest;
}
}
#endregion
private readonly MemberAgeOrdering _memberAgeComparer;
private readonly CoordinatedShutdown _coordShutdown = CoordinatedShutdown.Get(Context.System);
/// <summary>
/// Creates a new instance of the <see cref="OldestChangedBuffer"/>.
/// </summary>
/// <param name="role">The role for which we're watching for membership changes.</param>
/// <param name="considerAppVersion">Should cluster AppVersion be considered when sorting member age</param>
public OldestChangedBuffer(string role, bool considerAppVersion)
{
_role = role;
_memberAgeComparer = considerAppVersion
? MemberAgeOrdering.DescendingWithAppVersion
: MemberAgeOrdering.Descending;
_membersByAge = ImmutableSortedSet<Member>.Empty.WithComparer(_memberAgeComparer);
SetupCoordinatedShutdown();
}
/// <summary>
/// It's a delicate difference between <see cref="CoordinatedShutdown.PhaseClusterExiting"/> and <see cref="ClusterEvent.MemberExited"/>.
///
/// MemberExited event is published immediately (leader may have performed that transition on other node),
/// and that will trigger run of <see cref="CoordinatedShutdown"/>, while PhaseClusterExiting will happen later.
/// Using PhaseClusterExiting in the singleton because the graceful shutdown of sharding region
/// should preferably complete before stopping the singleton sharding coordinator on same node.
/// </summary>
private void SetupCoordinatedShutdown()
{
var self = Self;
_coordShutdown.AddTask(CoordinatedShutdown.PhaseClusterExiting, "singleton-exiting-1", () =>
{
if (_cluster.IsTerminated || _cluster.SelfMember.Status == MemberStatus.Down)
{
return Task.FromResult(Done.Instance);
}
else
{
var timeout = _coordShutdown.Timeout(CoordinatedShutdown.PhaseClusterExiting);
return self.Ask(SelfExiting.Instance, timeout).ContinueWith(_ => Done.Instance);
}
});
}
private readonly string _role;
private ImmutableSortedSet<Member> _membersByAge;
private ImmutableQueue<object> _changes = ImmutableQueue<object>.Empty;
private readonly Cluster _cluster = Cluster.Get(Context.System);
private void TrackChanges(Action block)
{
var before = _membersByAge.FirstOrDefault();
block();
var after = _membersByAge.FirstOrDefault();
// todo: fix neq comparison
if (!Equals(before, after))
_changes = _changes.Enqueue(new OldestChanged(after?.UniqueAddress));
}
private bool MatchingRole(Member member)
{
return string.IsNullOrEmpty(_role) || member.HasRole(_role);
}
private void HandleInitial(ClusterEvent.CurrentClusterState state)
{
// all members except Joining and WeaklyUp
_membersByAge = state.Members
.Where(m => m.UpNumber != int.MaxValue && MatchingRole(m))
.ToImmutableSortedSet(_memberAgeComparer);
// If there is some removal in progress of an older node it's not safe to immediately become oldest,
// removal of younger nodes doesn't matter. Note that it can also be started via restart after
// ClusterSingletonManagerIsStuck.
var selfUpNumber = state.Members
.Where(m => m.UniqueAddress == _cluster.SelfUniqueAddress)
.Select(m => (int?)m.UpNumber)
.FirstOrDefault() ?? int.MaxValue;
var oldest = _membersByAge.TakeWhile(m => m.UpNumber <= selfUpNumber).ToList();
var safeToBeOldest = !oldest.Any(m => m.Status is MemberStatus.Down or MemberStatus.Exiting or MemberStatus.Leaving);
var initial = new InitialOldestState(oldest.Select(m => m.UniqueAddress).ToList(), safeToBeOldest);
_changes = _changes.Enqueue(initial);
}
private void Add(Member member)
{
if (MatchingRole(member))
TrackChanges(() =>
{
// replace, it's possible that the upNumber is changed
_membersByAge = _membersByAge.Remove(member);
_membersByAge = _membersByAge.Add(member);
});
}
private void Remove(Member member)
{
if (MatchingRole(member))
TrackChanges(() => _membersByAge = _membersByAge.Remove(member));
}
private void SendFirstChange()
{
// don't send cluster change events if this node is shutting its self down, just wait for SelfExiting
if (!_cluster.IsTerminated)
{
_changes = _changes.Dequeue(out var change);
Context.Parent.Tell(change);
}
}
/// <inheritdoc cref="ActorBase.PreStart"/>
protected override void PreStart()
{
_cluster.Subscribe(Self, typeof(ClusterEvent.IMemberEvent));
}
/// <inheritdoc cref="ActorBase.PostStop"/>
protected override void PostStop()
{
_cluster.Unsubscribe(Self);
}
/// <inheritdoc cref="UntypedActor.OnReceive"/>
protected override void OnReceive(object message)
{
if (message is ClusterEvent.CurrentClusterState state) HandleInitial(state);
else if (message is ClusterEvent.MemberUp up) Add(up.Member);
else if (message is ClusterEvent.MemberRemoved removed) Remove(removed.Member);
else if (message is ClusterEvent.MemberExited exited && exited.Member.UniqueAddress != _cluster.SelfUniqueAddress)
Remove(exited.Member);
else if (message is SelfExiting)
{
Remove(_cluster.ReadView.Self);
Sender.Tell(Done.Instance); // reply to ask
}
else if (message is GetNext && _changes.IsEmpty) Context.BecomeStacked(OnDeliverNext);
else if (message is GetNext) SendFirstChange();
else
{
Unhandled(message);
}
}
/// <summary>
/// The buffer was empty when GetNext was received, deliver next event immediately.
/// </summary>
/// <param name="message">The message to handle.</param>
private void OnDeliverNext(object message)
{
if (message is ClusterEvent.CurrentClusterState state)
{
HandleInitial(state);
SendFirstChange();
Context.UnbecomeStacked();
}
else if (message is ClusterEvent.MemberUp up)
{
Add(up.Member);
DeliverChanges();
}
else if (message is ClusterEvent.MemberRemoved removed)
{
Remove(removed.Member);
DeliverChanges();
}
else if (message is ClusterEvent.MemberExited exited && exited.Member.UniqueAddress != _cluster.SelfUniqueAddress)
{
Remove(exited.Member);
DeliverChanges();
}
else if (message is SelfExiting)
{
Remove(_cluster.ReadView.Self);
DeliverChanges();
Sender.Tell(Done.Instance); // reply to ask
}
else
{
Unhandled(message);
}
}
private void DeliverChanges()
{
if (!_changes.IsEmpty)
{
SendFirstChange();
Context.UnbecomeStacked();
}
}
/// <inheritdoc cref="ActorBase.Unhandled"/>
protected override void Unhandled(object message)
{
if (message is ClusterEvent.IMemberEvent)
{
// ok, silence
}
else
{
base.Unhandled(message);
}
}
}
}