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RememberEntitiesStore.cs
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RememberEntitiesStore.cs
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//-----------------------------------------------------------------------
// <copyright file="RememberEntitiesStore.cs" company="Akka.NET Project">
// Copyright (C) 2009-2023 Lightbend Inc. <http://www.lightbend.com>
// Copyright (C) 2013-2023 .NET Foundation <https://github.com/akkadotnet/akka.net>
// </copyright>
//-----------------------------------------------------------------------
using System;
using System.Collections.Immutable;
using Akka.Actor;
namespace Akka.Cluster.Sharding.Internal
{
using EntityId = String;
using ShardId = String;
/// <summary>
/// Created once for the shard guardian
/// </summary>
public interface IRememberEntitiesProvider
{
/// <summary>
/// Called once per started shard coordinator to create the remember entities coordinator store.
///
/// Note that this is not used for the deprecated persistent coordinator which has its own impl for keeping track of
/// remembered shards.
/// </summary>
/// <returns>an actor that handles the protocol defined in [[RememberEntitiesCoordinatorStore]]</returns>
Props CoordinatorStoreProps();
/// <summary>
/// Called once per started shard to create the remember entities shard store
/// </summary>
/// <param name="shardId"></param>
/// <returns>an actor that handles the protocol defined in [[RememberEntitiesShardStore]]</returns>
Props ShardStoreProps(ShardId shardId);
}
/// <summary>
/// Could potentially become an open SPI in the future.
///
/// Implementations are responsible for each of the methods failing the returned future after a timeout.
/// </summary>
internal static class RememberEntitiesShardStore
{
/// <summary>
/// SPI protocol for a remember entities shard store
/// </summary>
public interface ICommand
{
}
/// <summary>
/// Note: the store is not expected to receive and handle new update before it has responded to the previous one
/// </summary>
public sealed class Update : ICommand, IEquatable<Update>
{
public Update(IImmutableSet<EntityId> started, IImmutableSet<EntityId> stopped)
{
Started = started;
Stopped = stopped;
}
public IImmutableSet<EntityId> Started { get; }
public IImmutableSet<EntityId> Stopped { get; }
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
return Equals(obj as Update);
}
public bool Equals(Update other)
{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Started.SetEquals(other.Started)
&& Stopped.SetEquals(other.Stopped);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
int hashCode = 0;
foreach (var s in Started)
hashCode = (hashCode * 397) ^ s.GetHashCode();
foreach (var s in Stopped)
hashCode = (hashCode * 397) ^ s.GetHashCode();
return hashCode;
}
}
/// <inheritdoc/>
public override string ToString() => $"Update(started:{string.Join(", ", Started)}, stopped:{string.Join(", ", Stopped)})";
#endregion
}
/// <summary>
/// responses for Update
/// </summary>
public sealed class UpdateDone : ICommand, IEquatable<UpdateDone>
{
public UpdateDone(IImmutableSet<EntityId> started, IImmutableSet<EntityId> stopped)
{
Started = started;
Stopped = stopped;
}
public IImmutableSet<EntityId> Started { get; }
public IImmutableSet<EntityId> Stopped { get; }
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
return Equals(obj as UpdateDone);
}
public bool Equals(UpdateDone other)
{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Started.SetEquals(other.Started)
&& Stopped.SetEquals(other.Stopped);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
int hashCode = 0;
foreach (var s in Started)
hashCode = (hashCode * 397) ^ s.GetHashCode();
foreach (var s in Stopped)
hashCode = (hashCode * 397) ^ s.GetHashCode();
return hashCode;
}
}
/// <inheritdoc/>
public override string ToString() => $"UpdateDone(started:{string.Join(", ", Started)}, stopped:{string.Join(", ", Stopped)})";
#endregion
}
public sealed class GetEntities : ICommand
{
public static readonly GetEntities Instance = new();
private GetEntities()
{
}
/// <inheritdoc/>
public override string ToString() => "GetEntities";
}
public sealed class RememberedEntities : ICommand, IEquatable<RememberedEntities>
{
public RememberedEntities(IImmutableSet<EntityId> entities)
{
Entities = entities;
}
public IImmutableSet<EntityId> Entities { get; }
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
return Equals(obj as RememberedEntities);
}
public bool Equals(RememberedEntities other)
{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Entities.SetEquals(other.Entities);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
int hashCode = 0;
foreach (var s in Entities)
hashCode = (hashCode * 397) ^ s.GetHashCode();
return hashCode;
}
}
/// <inheritdoc/>
public override string ToString() => $"RememberedEntities({string.Join(", ", Entities)})";
#endregion
}
}
/// <summary>
/// Could potentially become an open SPI in the future.
/// </summary>
internal static class RememberEntitiesCoordinatorStore
{
/// <summary>
/// SPI protocol for a remember entities coordinator store
/// </summary>
public interface ICommand
{
}
/// <summary>
/// Sent once for every started shard (but could be retried), should result in a response of either
/// UpdateDone or UpdateFailed
/// </summary>
public sealed class AddShard : ICommand, IEquatable<AddShard>
{
public AddShard(ShardId shardId)
{
ShardId = shardId;
}
public ShardId ShardId { get; }
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
return Equals(obj as AddShard);
}
public bool Equals(AddShard other)
{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return ShardId.Equals(other.ShardId);
}
/// <inheritdoc/>
public override int GetHashCode()
{
return ShardId.GetHashCode();
}
/// <inheritdoc/>
public override string ToString() => $"AddShard({ShardId})";
#endregion
}
public sealed class UpdateDone : ICommand, IEquatable<UpdateDone>
{
public UpdateDone(ShardId shardId)
{
ShardId = shardId;
}
public ShardId ShardId { get; }
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
return Equals(obj as UpdateDone);
}
public bool Equals(UpdateDone other)
{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return ShardId.Equals(other.ShardId);
}
/// <inheritdoc/>
public override int GetHashCode()
{
return ShardId.GetHashCode();
}
/// <inheritdoc/>
public override string ToString() => $"UpdateDone({ShardId})";
#endregion
}
public sealed class UpdateFailed : ICommand, IEquatable<UpdateFailed>
{
public UpdateFailed(ShardId shardId)
{
ShardId = shardId;
}
public ShardId ShardId { get; }
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
return Equals(obj as UpdateFailed);
}
public bool Equals(UpdateFailed other)
{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return ShardId.Equals(other.ShardId);
}
/// <inheritdoc/>
public override int GetHashCode()
{
return ShardId.GetHashCode();
}
/// <inheritdoc/>
public override string ToString() => $"UpdateFailed({ShardId})";
#endregion
}
/// <summary>
/// Sent once when the coordinator starts (but could be retried), should result in a response of
/// RememberedShards
/// </summary>
public sealed class GetShards : ICommand
{
public static readonly GetShards Instance = new();
private GetShards()
{
}
/// <inheritdoc/>
public override string ToString() => "GetShards";
}
public sealed class RememberedShards : ICommand, IEquatable<RememberedShards>
{
public RememberedShards(IImmutableSet<ShardId> entities)
{
Entities = entities;
}
public IImmutableSet<ShardId> Entities { get; }
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
return Equals(obj as RememberedShards);
}
public bool Equals(RememberedShards other)
{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Entities.SetEquals(other.Entities);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
int hashCode = 0;
foreach (var s in Entities)
hashCode = (hashCode * 397) ^ s.GetHashCode();
return hashCode;
}
}
/// <inheritdoc/>
public override string ToString() => $"RememberedShards({string.Join(", ", Entities)})";
#endregion
}
// No message for failed load since we eager lod the set of shards, may need to change in the future
}
}