[1.16.5 Compat bug] Using Controllable to grab a ledge causes "wriggling" and cannot be followed up by a jump #136
Labels
bug
Something isn't working
compatibility request
Requests to add a compatibility with mods
controller
About controller support
Summary
Issue is in the title. The "wriggling" animation is the torso of the player's model animating rapidly because of the spammed input
Running Environment
Detail
This issue is arising because controllable spams inputs that are held, rather than having an available held state to read from. Consider implementing a custom flag check instead of relying on the input classes isHeld method.
More than likely affects all available versions
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