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ncompatibility Issue between ParCool and Better Combat in Recent Versions 1.20.1 #243
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As for this problem actually I may know why this is caused. In legacy versions FastRun animation doesn't apply animation to players arm. If so this is just a problem of priority. The simplest solution is decrease priority of ParCool animation (I am sure that Forge should have such API) but this can cause other incompatibilities... |
Better Combat uses the playerAnimator mod for its animations, so you might be able to use that to detect if an animation is in progress. For this particular issue: detect if an attack animation from Better Combat is in progress, and if so, don't render the Fast Run animation until the attack animation ends. EDIT: This is also the same issue as #233 and I can confirm that it's present on 1.19.2 as well. I imagine it's an issue that exists across every MC version, and dates back to the v3.1.0.0 releases. |
How could I do this? I'm having problems because of this mod incompatibility |
I would like to inform you about an incompatibility issue I have encountered between ParCool and Better Combat in the latest versions of Minecraft. While they were previously compatible, attempting to use both mods now results in an error that affects the gaming experience. When performing parkour movements alongside Better Combat's combat mechanics, the game becomes unstable, leading to a bug. I have attached a video clearly demonstrating this issue. I would appreciate it if you could investigate this compatibility problem and find a solution.
Error.parcool.mp4
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