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Triggering all enities in a group at once #38

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DotNet2Web opened this issue Dec 18, 2020 · 2 comments
Closed

Triggering all enities in a group at once #38

DotNet2Web opened this issue Dec 18, 2020 · 2 comments

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@DotNet2Web
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Hi Alan,

First of all thanks for this great widget!!! just found out about it and already working with it.

The thing I have is, in my living room I got several lights that I only want to turn on and off at once. No need to do this light per light.

Is there a way to trigger all entities in a selected group?

If not, is it possible to add code for it or to tell me were to find the triggering code then I can make a fix myself and contribute to this amazing project!

GarminLights: entities: - group.LightsLivingRoom - group.LightsKitchen

LightsLivingRoom contains 8 lights, LightsKitchen contains 6 lights.

@luke-barnett
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Probably just as good for you to create a light group which will give you a single light entity to work with.

@superm1
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superm1 commented Jan 26, 2021

Maybe if you add a scene that changes them how you want that you activate?

I personally do something like this without hassiq. When my TV state changes to "playing" I activate a tv watching scene.

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3 participants