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Doesn't build on Linux #15
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Had that same error, got around it with this. That got me all the way to building the data, but I error there with:
Don't really understand any of this myself, but I'm guessing I missed something important building the data tools. Will keep poking at this. |
Yep, I forgot to |
This is my first time building, could someone help me translate the windows build steps for windows to linux? |
Once you've got all the dependencies, first step is |
Thanks that worked! |
Haven't had issues with the sound, so I'm not sure about that one. |
Yes it says it is missing: MechCommander 2 could not open the file data/textures/mc2_01.water0016.tga |
I was able to get around the water problem by following this alariq/mc2srcdata#1 (comment) and rebuilding mc2 and libmc2res.so |
That worked, game is running, although the models of the mechs and enemies are doubled it is playable now |
@MoebiusTesla Sorry for the delayed reply. They are doubled because I have 2 different draw paths in the code (one is in the test and it is easier this way for me to test stuff). It should be easy to disable it. |
I am trying to build this on Linux Mint 20.3 Una. I get this error when running CMake:
I am not a pro at building from source and do not know what any of this means. Could someone please help with this?
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