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Not starting on Fedora 26 #4
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Hi, monreal Code is still under development, so do ot expect everythin go work ). Also, I haven't uploaded data yet, so even if problem wil gone, game will not start for now. I expect data files to be uploaded soon, after I'll make proper packing/unpacking tool |
Tanks for the quick reply. Other OpenGL apps work fine. Here's my glxinfo: glxinfo OpenGL version string: 3.0 Mesa 17.1.7 OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.1.7 32 GLX Visuals
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will have to figure out what is happening |
Hi. I have the same error 'Couldn't create window: Couldn't find matching GLX visual'. When i comment line 101 and 102 |
Hi, thnks for your message. Yes, I know, I wanted to disable it by default, and add it to the setting but did not have time yet. Looks like not all drivers support multisampled backbuffer (or at least 4x multisampling). Not a good default setting :-) I'll disable it for now. |
Being a big fan of the original MechCommander I was reall happy to see a MC:2 port in the works. It compiled without a problem on my 64-bit Fedora 26 installation. Sadly, this is what I get when trying to run it:
./mc2
Built-in video drivers: x11, wayland, dummy
Video driver: x11
SDL revision: hg-10556:007dfe83abf8
We compiled against SDL version 2.0.5
But we are linking against SDL version 2.0.5.
Number of displays: 1
Display 0:
Current mode: 1366x768@60Hz, 32 bits-per-pixel (SDL_PIXELFORMAT_RGB888)
Red Mask = 0x00ff0000
Green Mask = 0x0000ff00
Blue Mask = 0x000000ff
Fullscreen video modes:
Mode 0: 1366x768@60Hz, 32 bits-per-pixel (SDL_PIXELFORMAT_RGB888)
Red Mask = 0x00ff0000
Green Mask = 0x0000ff00
Blue Mask = 0x000000ff
Built-in render drivers:
Renderer opengl:
Flags: 0x0000000E (Accelerated | PresentVSync | 0x00000008)
Texture formats (1): ARGB8888
Renderer opengles2:
Flags: 0x0000000E (Accelerated | PresentVSync | 0x00000008)
Texture formats (4): ARGB8888, ABGR8888, RGB888, BGR888
Renderer software:
Flags: 0x00000009 (0x00000001 | 0x00000008)
Texture formats (8): ARGB8888, ABGR8888, RGBA8888, BGRA8888, RGB888, BGR888, RGB565, RGB555
Couldn't create window: Couldn't find matching GLX visual
=================================================================
==20617==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 16 byte(s) in 1 object(s) allocated from:
#0 0x7f084d77ec40 in realloc (/lib64/libasan.so.4+0xdec40)
#1 0x7f084b4690cc (/lib64/libX11.so.6+0x550cc)
Indirect leak of 160 byte(s) in 2 object(s) allocated from:
#0 0x7f084d77ea38 in __interceptor_calloc (/lib64/libasan.so.4+0xdea38)
#1 0x7f084b46909e (/lib64/libX11.so.6+0x5509e)
Indirect leak of 8 byte(s) in 1 object(s) allocated from:
#0 0x7f084d77e850 in malloc (/lib64/libasan.so.4+0xde850)
#1 0x7f084b469ac9 (/lib64/libX11.so.6+0x55ac9)
#2 0x676e0052473a30 ()
Indirect leak of 8 byte(s) in 1 object(s) allocated from:
#0 0x7f084d77e850 in malloc (/lib64/libasan.so.4+0xde850)
#1 0x7f084b469ac9 (/lib64/libX11.so.6+0x55ac9)
#2 0x676e004c473a30 ()
SUMMARY: AddressSanitizer: 192 byte(s) leaked in 5 allocation(s).
Any idea?
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