forked from Hucaru/Valhalla
/
skill.go
57 lines (41 loc) · 1.02 KB
/
skill.go
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package player
import (
"database/sql"
"fmt"
"github.com/albertojnk/Valhalla/nx"
)
type Skill struct {
ID int32
Level, Mastery byte
Cooldown int16
TimeLastUsed int64
}
func CreateSkillFromData(ID int32, level byte) (Skill, error) {
skill, err := nx.GetPlayerSkill(ID)
if err != nil {
return Skill{}, fmt.Errorf("Not a valid skill ID %v level %v", ID, level)
}
if int(level) > len(skill) {
return Skill{}, fmt.Errorf("Invalid skill level")
}
return Skill{ID: ID,
Level: level,
Mastery: byte(skill[level-1].Mastery),
Cooldown: int16(skill[level-1].Time),
TimeLastUsed: 0}, nil
}
func getSkillsFromCharID(db *sql.DB, id int32) []Skill {
skills := []Skill{}
filter := "skillID, level, cooldown"
row, err := db.Query("SELECT "+filter+" FROM skills where characterID=?", id)
if err != nil {
panic(err)
}
defer row.Close()
for row.Next() {
skill := Skill{}
row.Scan(&skill.ID, &skill.Level, &skill.Cooldown)
skills = append(skills, skill)
}
return skills
}