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util.go
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util.go
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// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package callgraph
import "golang.org/x/tools/go/ssa"
// This file provides various utilities over call graphs, such as
// visitation and path search.
// CalleesOf returns a new set containing all direct callees of the
// caller node.
//
func CalleesOf(caller *Node) map[*Node]bool {
callees := make(map[*Node]bool)
for _, e := range caller.Out {
callees[e.Callee] = true
}
return callees
}
// GraphVisitEdges visits all the edges in graph g in depth-first order.
// The edge function is called for each edge in postorder. If it
// returns non-nil, visitation stops and GraphVisitEdges returns that
// value.
//
func GraphVisitEdges(g *Graph, edge func(*Edge) error) error {
seen := make(map[*Node]bool)
var visit func(n *Node) error
visit = func(n *Node) error {
if !seen[n] {
seen[n] = true
for _, e := range n.Out {
if err := visit(e.Callee); err != nil {
return err
}
if err := edge(e); err != nil {
return err
}
}
}
return nil
}
for _, n := range g.Nodes {
if err := visit(n); err != nil {
return err
}
}
return nil
}
// PathSearch finds an arbitrary path starting at node start and
// ending at some node for which isEnd() returns true. On success,
// PathSearch returns the path as an ordered list of edges; on
// failure, it returns nil.
//
func PathSearch(start *Node, isEnd func(*Node) bool) []*Edge {
stack := make([]*Edge, 0, 32)
seen := make(map[*Node]bool)
var search func(n *Node) []*Edge
search = func(n *Node) []*Edge {
if !seen[n] {
seen[n] = true
if isEnd(n) {
return stack
}
for _, e := range n.Out {
stack = append(stack, e) // push
if found := search(e.Callee); found != nil {
return found
}
stack = stack[:len(stack)-1] // pop
}
}
return nil
}
return search(start)
}
// DeleteSyntheticNodes removes from call graph g all nodes for
// synthetic functions (except g.Root and package initializers),
// preserving the topology. In effect, calls to synthetic wrappers
// are "inlined".
//
func (g *Graph) DeleteSyntheticNodes() {
// Measurements on the standard library and go.tools show that
// resulting graph has ~15% fewer nodes and 4-8% fewer edges
// than the input.
//
// Inlining a wrapper of in-degree m, out-degree n adds m*n
// and removes m+n edges. Since most wrappers are monomorphic
// (n=1) this results in a slight reduction. Polymorphic
// wrappers (n>1), e.g. from embedding an interface value
// inside a struct to satisfy some interface, cause an
// increase in the graph, but they seem to be uncommon.
// Hash all existing edges to avoid creating duplicates.
edges := make(map[Edge]bool)
for _, cgn := range g.Nodes {
for _, e := range cgn.Out {
edges[*e] = true
}
}
for fn, cgn := range g.Nodes {
if cgn == g.Root || fn.Synthetic == "" || isInit(cgn.Func) {
continue // keep
}
for _, eIn := range cgn.In {
for _, eOut := range cgn.Out {
newEdge := Edge{eIn.Caller, eIn.Site, eOut.Callee}
if edges[newEdge] {
continue // don't add duplicate
}
AddEdge(eIn.Caller, eIn.Site, eOut.Callee)
edges[newEdge] = true
}
}
g.DeleteNode(cgn)
}
}
func isInit(fn *ssa.Function) bool {
return fn.Pkg != nil && fn.Pkg.Func("init") == fn
}
// DeleteNode removes node n and its edges from the graph g.
// (NB: not efficient for batch deletion.)
func (g *Graph) DeleteNode(n *Node) {
n.deleteIns()
n.deleteOuts()
delete(g.Nodes, n.Func)
}
// deleteIns deletes all incoming edges to n.
func (n *Node) deleteIns() {
for _, e := range n.In {
removeOutEdge(e)
}
n.In = nil
}
// deleteOuts deletes all outgoing edges from n.
func (n *Node) deleteOuts() {
for _, e := range n.Out {
removeInEdge(e)
}
n.Out = nil
}
// removeOutEdge removes edge.Caller's outgoing edge 'edge'.
func removeOutEdge(edge *Edge) {
caller := edge.Caller
n := len(caller.Out)
for i, e := range caller.Out {
if e == edge {
// Replace it with the final element and shrink the slice.
caller.Out[i] = caller.Out[n-1]
caller.Out[n-1] = nil // aid GC
caller.Out = caller.Out[:n-1]
return
}
}
panic("edge not found: " + edge.String())
}
// removeInEdge removes edge.Callee's incoming edge 'edge'.
func removeInEdge(edge *Edge) {
caller := edge.Callee
n := len(caller.In)
for i, e := range caller.In {
if e == edge {
// Replace it with the final element and shrink the slice.
caller.In[i] = caller.In[n-1]
caller.In[n-1] = nil // aid GC
caller.In = caller.In[:n-1]
return
}
}
panic("edge not found: " + edge.String())
}