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uwol_lvl.c
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uwol_lvl.c
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//#include <huc.h>
#include "uwol_lvl.h"
#include "main.h"
#include "uwol_snd.h"
const unsigned char level_number[]= {
1,
1,2,
1,2,3,
1,2,3,4,
1,2,3,4,5,
1,2,3,4,5,6,
1,2,3,4,5,6,7,
1,2,3,4,5,6,7,8,
1,2,3,4,5,6,7,8,9,
1,2,3,4,5,6,7,8,9,10
};
// Structure for different screens,
// 1 + 20 + 6 + 10 = 37 bytes per screen.
//FASE fases[45];
// Defining game screens according to this documentation:
// B: L: C:
// 0 1 Descriptor Byte 0 1 phase: TTPPPIII
// TT: 2 bits, background tile number (0 to 3)
// PPP: 3 bits, color PAPER (0-8)
// III: 3 bits, color of INK (0-8)
//
// 1 2 Descriptor de objeto, 2 bytes: XXXXYYYYLLLLTTTD
// XXXX: 4 bits, coordenada X en tiles de la esquina sup.izq (0 a 15)
// YYYY: 4 bits, coordenada Y en tiles de la esquina sup.izq (0 a 15)
// LLLL: 4 bits, longitud del objeto en tiles (0 a 15)
// TTT: 3 bits, número de objeto (0 a 7)
// D: 1 bit, dirección: 0 horz, 1 vert.
//
// P.ej. una plataforma de 6 tiles de ancho en (2, 2) del tipo 2, sería:
// 0010001001100100
// [ 2][ 2][ 6][2]0
//
// ... x 10
// 21 2 Descriptor de enemigo, 2 bytes: AAAABBBBYYYYRTTV
// AAAA: 4 bits, nº tile horizontal límite izquierdo (0 a 15)
// BBBB: 4 bits, nº tile horizontal límite derecho (0 a 15)
// YYYY: 4 bits, nº tile vertical (0 a 15)
// R: 1 bit, reservado (por ahora no sirve pa ná).
// TT: 2 bits, tipo de enemigo (0 a 3); 1 = franky, 2 = vampy, 3 = fanty.
// V: 1 bit, velocidad: 0 lento (de 1 en 1 pixels), 1 rápido (de 2 en 2 píxels).
// ... x 3
// 27 1 Descriptor de moneda, 1 byte: XXXXYYYY
// XXXX: 4 bits, coordenada X en tiles (0 a 15)
// YYYY: 4 bits, coordenada Y en tiles (0 a 15)
// ... x 10
//
const unsigned char fases_data[1665] = {
0x0D,
0xC2, 0x00, 0x30, 0x13, 0x30, 0x83, 0x20, 0x55, 0x30, 0x17, 0x30, 0x87, 0xCC, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x15, 0x1A, 0x63, 0x1A, 0x00, 0x00,
0x12, 0x32, 0x92, 0xA2, 0x54, 0x64, 0x16, 0x36, 0x86, 0xA6,
0x04, 0xC4, 0x00, 0x35, 0x01, 0x17, 0xA2, 0x17, 0x93, 0x36, 0x25,
0x36, 0x85, 0x35, 0xB6, 0x36, 0x57, 0xC4, 0x09, 0x00, 0x00, 0x22, 0x69,
0x50, 0x57, 0x00, 0x00, 0x92, 0x24, 0x34, 0x44, 0x84, 0xB5, 0x56, 0x66,
0x76, 0x18, 0x0F, 0xC2, 0x00, 0xBC, 0x13, 0x1D, 0x05, 0x9C, 0x06, 0x1D,
0xB7, 0xC0, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x25,
0x0B, 0x52, 0x1B, 0x84, 0x2A, 0x11, 0x51, 0x91, 0x14, 0x54, 0x94, 0xB6,
0x17, 0x57, 0x97, 0x03, 0x90, 0x00, 0x35, 0xB0, 0x55, 0x01, 0x90, 0x33,
0x25, 0xB4, 0x19, 0x15, 0x70, 0x26, 0x18, 0x98, 0xC0, 0x09, 0x00, 0x00,
0x22, 0x1A, 0x43, 0x1A, 0x70, 0x2A, 0x21, 0x41, 0x61, 0x81, 0xA1, 0x14,
0x34, 0x54, 0x74, 0x94, 0x17, 0xCC, 0x00, 0x28, 0x03, 0x28, 0x53, 0x28,
0xA3, 0x19, 0x44, 0x32, 0x06, 0x22, 0x56, 0x32, 0x96, 0x1B, 0x78, 0xCA,
0x09, 0x22, 0x05, 0x23, 0x6B, 0x53, 0x0B, 0x02, 0x32, 0x52, 0x62, 0x82,
0xB2, 0x05, 0x25, 0x95, 0xB5, 0x06, 0xCA, 0x00, 0x67, 0xB1, 0x17, 0x42,
0x57, 0x13, 0x17, 0x63, 0x26, 0x65, 0x17, 0x86, 0x36, 0x27, 0x36, 0x78,
0xCA, 0x09, 0x13, 0x0A, 0x44, 0x25, 0x00, 0x00, 0x02, 0x62, 0x82, 0x03,
0x04, 0x05, 0x06, 0x26, 0x36, 0x46, 0x16, 0xCC, 0x00, 0x75, 0x01, 0x75,
0xB1, 0x19, 0x53, 0x19, 0x94, 0x19, 0x65, 0x19, 0x46, 0x19, 0x27, 0x19,
0x87, 0xC0, 0x09, 0x13, 0x1A, 0x44, 0x18, 0x71, 0x37, 0x42, 0x62, 0x92,
0x43, 0x93, 0x25, 0x45, 0x85, 0x26, 0x86, 0x03, 0x57, 0x61, 0x77, 0xA1,
0x17, 0xB1, 0x17, 0x22, 0x57, 0x82, 0x36, 0x03, 0x27, 0x43, 0x17, 0xB5,
0x52, 0x17, 0xC0, 0x09, 0x05, 0x0B, 0x50, 0x05, 0x00, 0x00, 0x52, 0x72,
0x92, 0x73, 0x93, 0x74, 0x94, 0x00, 0x00, 0x00, 0x02, 0x15, 0x21, 0x34,
0x51, 0x55, 0x03, 0x92, 0x15, 0x15, 0xB7, 0xC0, 0x09, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x35, 0x16, 0x35, 0x6B, 0x62, 0x1B, 0x70,
0x52, 0x62, 0x72, 0x26, 0x36, 0x86, 0x96, 0x00, 0x00, 0x07, 0x6D, 0x32,
0x3D, 0x82, 0x1D, 0x43, 0x2C, 0xA3, 0x2C, 0x05, 0x5C, 0x45, 0x2D, 0x86,
0x2C, 0x97, 0xC0, 0x09, 0x00, 0x00, 0x05, 0x0B, 0x21, 0x47, 0x83, 0x1B,
0x44, 0x54, 0x64, 0x74, 0x57, 0x67, 0x00, 0x00, 0x00, 0x00, 0x4D, 0xCC,
0x00, 0x19, 0x13, 0x19, 0xA3, 0x48, 0x44, 0x1D, 0x36, 0x1D, 0x86, 0x1D,
0x17, 0x46, 0x47, 0x1D, 0xA7, 0xCC, 0x09, 0x30, 0x25, 0x51, 0x38, 0x82,
0x45, 0x12, 0x42, 0x52, 0x62, 0x72, 0xA2, 0x46, 0x56, 0x66, 0x76, 0x47,
0x3F, 0x71, 0x22, 0xA1, 0x2E, 0x22, 0x32, 0x54, 0x22, 0x16, 0x1F, 0x78,
0x2E, 0xA8, 0x2E, 0x09, 0x13, 0x49, 0x00, 0x00, 0x04, 0x0B, 0x30, 0x06,
0x82, 0x26, 0x70, 0xB0, 0x21, 0x31, 0x53, 0x63, 0x34, 0x15, 0x25, 0x77,
0x4C, 0xC4, 0x00, 0x54, 0x03, 0x34, 0x83, 0x5B, 0xA4, 0x19, 0x65, 0x2A,
0x37, 0x3A, 0x28, 0x19, 0x88, 0x6A, 0x09, 0x2A, 0xA9, 0x20, 0x39, 0x42,
0x79, 0x65, 0x49, 0x01, 0x41, 0x81, 0x22, 0xA2, 0x64, 0x95, 0x67, 0x87,
0xB7, 0x45, 0x72, 0x00, 0x11, 0x82, 0x5A, 0x34, 0x11, 0xA4, 0x11, 0x16,
0x11, 0x37, 0x3A, 0x09, 0x72, 0x59, 0x00, 0x00, 0x00, 0x00, 0x22, 0x17,
0x65, 0x3A, 0x80, 0x79, 0x81, 0x33, 0x43, 0x63, 0x73, 0xA3, 0x15, 0x36,
0x78, 0x88, 0x42, 0x19, 0x22, 0x72, 0x52, 0x19, 0x33, 0x19, 0x44, 0x19,
0x55, 0x32, 0x66, 0x22, 0xA7, 0x4E, 0x09, 0x6E, 0x69, 0x00, 0x00, 0x15,
0x5B, 0x55, 0x68, 0x84, 0x36, 0x10, 0x01, 0x21, 0xB1, 0x32, 0x43, 0xB6,
0x47, 0x57, 0x98, 0x56, 0xA2, 0x21, 0xA2, 0x13, 0xA2, 0x25, 0xA2, 0x17,
0xC0, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x22, 0x0A, 0x42, 0x0B, 0x62, 0x0A, 0xA0, 0xB0, 0x11, 0xB2, 0xB3, 0xB4,
0x15, 0xB6, 0xB7, 0xB8, 0x44, 0x31, 0x63, 0x19, 0x34, 0x19, 0x94, 0x19,
0x45, 0x19, 0x85, 0x30, 0x17, 0x48, 0x47, 0x30, 0x87, 0x5C, 0x09, 0x5C,
0x79, 0x22, 0x79, 0x32, 0x35, 0x63, 0x1A, 0x61, 0x62, 0x44, 0x84, 0x16,
0x46, 0x86, 0xA6, 0x58, 0x68, 0x46, 0x2C, 0x01, 0x48, 0x82, 0x38, 0x33,
0x19, 0x04, 0x84, 0x25, 0xB6, 0x17, 0xCE, 0x09, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x15, 0x8B, 0x20, 0x35, 0x42, 0x28, 0x00, 0x10, 0xB1, 0x32,
0x03, 0x84, 0x94, 0xA5, 0x06, 0xB6, 0x4B, 0x19, 0x91, 0x19, 0x82, 0x19,
0xA2, 0x19, 0x73, 0x19, 0xB3, 0x19, 0x64, 0x19, 0x55, 0x19, 0x46, 0x19,
0x37, 0xC4, 0x09, 0x02, 0x7B, 0x22, 0x07, 0x82, 0x2B, 0x90, 0x81, 0xA1,
0x02, 0x72, 0xB2, 0x63, 0x54, 0x45, 0x36, 0x41, 0x40, 0x01, 0x13, 0xB1,
0x19, 0x43, 0x6A, 0x53, 0x19, 0x34, 0x19, 0x15, 0x19, 0x26, 0x19, 0x37,
0xA0, 0x09, 0x00, 0x00, 0x03, 0x0B, 0x21, 0x4A, 0x83, 0x35, 0x00, 0xB0,
0x42, 0xA2, 0x33, 0x14, 0x25, 0x36, 0xA8, 0x00, 0x45, 0x1B, 0x22, 0x1B,
0x92, 0x2A, 0x53, 0x3A, 0x05, 0x3A, 0x95, 0x4E, 0x47, 0x3E, 0x09, 0x3E,
0x99, 0x00, 0x00, 0x00, 0x00, 0x11, 0x0B, 0x64, 0x14, 0x62, 0x7A, 0x21,
0x91, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x5D, 0x21,
0x6C, 0x31, 0x1D, 0x02, 0x1D, 0xB2, 0x2C, 0x84, 0x2C, 0x35, 0x11, 0x76,
0x4C, 0x58, 0x2E, 0x09, 0x2E, 0xA9, 0x01, 0x28, 0x22, 0x6A, 0x00, 0x00,
0x60, 0x01, 0x72, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x87, 0x00,
0x81, 0x2E, 0x82, 0x3E, 0x73, 0x4E, 0x64, 0x5E, 0x55, 0x6E, 0x46, 0x7E,
0x37, 0x8E, 0x28, 0xCE, 0x09, 0x00, 0x00, 0x11, 0x07, 0x34, 0x05, 0x52,
0x03, 0x81, 0x63, 0x45, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x85,
0xC2, 0x00, 0x11, 0x01, 0x11, 0xB1, 0x80, 0x22, 0x42, 0x14, 0x42, 0x74,
0x80, 0x26, 0x11, 0xB8, 0xC2, 0x09, 0x00, 0x00, 0x31, 0x1A, 0x54, 0x1A,
0x73, 0x1A, 0x31, 0x81, 0x23, 0x43, 0x73, 0x93, 0x35, 0x85, 0x07, 0xB7,
0x96, 0x1B, 0x21, 0x1B, 0x91, 0x1B, 0x42, 0x1B, 0x72, 0x2A, 0x54, 0x1B,
0x46, 0x1B, 0x76, 0x1B, 0x27, 0x1B, 0x97, 0xC2, 0x09, 0x03, 0x0B, 0x34,
0x29, 0x51, 0x0B, 0x20, 0x90, 0x41, 0x71, 0x53, 0x63, 0x45, 0x75, 0x26,
0x96, 0x8F, 0xCE, 0x00, 0xC0, 0x01, 0xAA, 0x14, 0x50, 0x06, 0x50, 0x57,
0xC0, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x25, 0x0B,
0x32, 0x0B, 0x51, 0x0B, 0x13, 0x33, 0x53, 0x63, 0x83, 0xA3, 0x68, 0x00,
0x00, 0x00, 0x97, 0x87, 0x00, 0x2C, 0x11, 0x6C, 0x41, 0x97, 0xB1, 0x2E,
0x23, 0x2E, 0x93, 0x2E, 0x15, 0x2E, 0x85, 0x2E, 0x27, 0xB2, 0x09, 0x21,
0x3A, 0x45, 0x18, 0x63, 0x3A, 0x32, 0x14, 0x94, 0x36, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x8D, 0x84, 0x12, 0x26, 0x74, 0x26, 0xA4, 0x15, 0x96,
0x19, 0x87, 0x19, 0xA7, 0x15, 0x68, 0x15, 0x78, 0x28, 0x09, 0x28, 0xA9,
0x15, 0x1A, 0x54, 0xBB, 0x64, 0x68, 0x21, 0x41, 0x61, 0x81, 0x73, 0x93,
0xB3, 0x95, 0x67, 0xB7, 0x8F, 0x19, 0xA5, 0x19, 0x57, 0x4E, 0x67, 0x19,
0xA7, 0x19, 0x28, 0x19, 0x48, 0x1B, 0x09, 0x1B, 0x19, 0x19, 0x39, 0x2A,
0xA9, 0x32, 0xAB, 0x60, 0x5A, 0x74, 0x02, 0x84, 0xA4, 0x56, 0x76, 0x86,
0xA6, 0x27, 0x47, 0x38, 0xA8, 0x84, 0x19, 0x11, 0x19, 0xA2, 0x19, 0x03,
0x19, 0x94, 0x19, 0x15, 0x19, 0xA6, 0x19, 0x07, 0x32, 0x09, 0x13, 0x59,
0x32, 0x99, 0x02, 0x02, 0x32, 0x7B, 0x85, 0x1B, 0x10, 0xA1, 0x02, 0x93,
0x14, 0xA5, 0x06, 0x58, 0x98, 0xB8, 0x86, 0x19, 0x04, 0x19, 0xB4, 0x19,
0x45, 0x19, 0x27, 0x1D, 0x47, 0x19, 0x67, 0x28, 0x09, 0x1D, 0x39, 0x1D,
0x59, 0x19, 0x79, 0x34, 0x04, 0x50, 0x23, 0x50, 0x57, 0x03, 0xB3, 0x44,
0x26, 0x46, 0x66, 0x18, 0x38, 0x58, 0x78, 0x87, 0xCE, 0x00, 0x2B, 0x64,
0x1B, 0x68, 0x13, 0x78, 0x13, 0x88, 0x2E, 0xA8, 0x28, 0x09, 0x1F, 0x49,
0x1F, 0x59, 0x1B, 0x69, 0x72, 0x04, 0x70, 0x7A, 0x00, 0x00, 0x85, 0x17,
0x57, 0x67, 0x77, 0xA7, 0x28, 0x48, 0x58, 0x00, 0x86, 0x30, 0x41, 0x71,
0x81, 0x61, 0xA1, 0x51, 0x12, 0x11, 0x62, 0x11, 0x23, 0x20, 0x25, 0x50,
0x07, 0x20, 0xA7, 0xCE, 0x09, 0x02, 0x05, 0x00, 0x6B, 0x64, 0x47, 0x93,
0x95, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8E, 0x82, 0x22,
0x73, 0xB2, 0x22, 0x13, 0x7A, 0x44, 0x22, 0x15, 0x72, 0x26, 0x22, 0x17,
0x12, 0x97, 0x5E, 0x09, 0x42, 0x89, 0x15, 0x6B, 0x42, 0x03, 0x74, 0x37,
0x73, 0x93, 0x55, 0x75, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x87, 0x24,
0x91, 0x3E, 0x23, 0x30, 0x93, 0x11, 0x74, 0x40, 0x56, 0x15, 0x17, 0x6E,
0x09, 0x30, 0x89, 0x00, 0x00, 0x00, 0x00, 0x12, 0x28, 0x53, 0x0B, 0x82,
0x15, 0xA0, 0x73, 0x15, 0x75, 0x77, 0xB8, 0x00, 0x00, 0x00, 0x00, 0x86,
0xA6, 0x00, 0x26, 0x91, 0x3E, 0x33, 0x3A, 0x93, 0x3A, 0x24, 0x4A, 0x16,
0x2E, 0x86, 0x2A, 0x97, 0x6E, 0x09, 0x3A, 0x99, 0x14, 0x04, 0x74, 0x04,
0x82, 0x18, 0xA0, 0x15, 0xB8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xC3, 0xCE, 0x00, 0x20, 0x52, 0x40, 0x14, 0x40, 0x74, 0x1D, 0x05, 0x1D,
0x07, 0x40, 0x47, 0x1D, 0xB7, 0xCE, 0x09, 0x00, 0x00, 0x10, 0x0B, 0x33,
0x17, 0x85, 0x28, 0x51, 0x61, 0x33, 0x83, 0x06, 0x56, 0x66, 0xB6, 0x48,
0x78, 0xC5, 0x6C, 0x31, 0x1D, 0x22, 0x1D, 0x92, 0x3D, 0x13, 0x15, 0x54,
0x1D, 0x26, 0x1D, 0x96, 0x6C, 0x37, 0x1D, 0xB8, 0xC4, 0x09, 0x30, 0x57,
0x50, 0x69, 0x60, 0x38, 0x32, 0x23, 0x33, 0x93, 0x04, 0x16, 0xA6, 0x27,
0x97, 0x00, 0xD6, 0x1D, 0x00, 0xBC, 0x10, 0x3A, 0x04, 0x2C, 0x54, 0x3A,
0x94, 0x1D, 0x45, 0x1D, 0x75, 0x1D, 0x37, 0x1D, 0x87, 0xCC, 0x09, 0x33,
0x1A, 0x61, 0x38, 0x00, 0x00, 0x21, 0x41, 0x71, 0x91, 0xB3, 0x55, 0x65,
0x46, 0x76, 0x00, 0xCC, 0xC2, 0x00, 0x58, 0x04, 0x58, 0x74, 0x19, 0x66,
0x19, 0x48, 0x13, 0x58, 0x19, 0x68, 0x19, 0x78, 0xC8, 0x09, 0x00, 0x00,
0x34, 0x1A, 0x61, 0x15, 0x72, 0x0B, 0x11, 0x21, 0x51, 0xA1, 0x15, 0x25,
0x35, 0x85, 0x95, 0xA5, 0xCF, 0xC0, 0x00, 0x21, 0x04, 0x21, 0x44, 0x31,
0xB4, 0x40, 0x06, 0x10, 0x96, 0x54, 0x77, 0xC0, 0x09, 0x00, 0x00, 0x00,
0x00, 0x21, 0x1A, 0x52, 0x58, 0x00, 0x00, 0x11, 0x51, 0x61, 0xA1, 0x15,
0x25, 0x35, 0xA5, 0x00, 0x00, 0xCE, 0x13, 0x14, 0x11, 0x64, 0x11, 0x55,
0x11, 0x75, 0x11, 0xA6, 0x11, 0x47, 0x11, 0x97, 0x1D, 0x38, 0x11, 0x68,
0x2E, 0x09, 0x31, 0x0B, 0x65, 0x09, 0x72, 0x58, 0x82, 0x13, 0x54, 0x74,
0xB4, 0x35, 0x95, 0x00, 0x00, 0x00, 0xCD, 0x17, 0x31, 0x17, 0x81, 0x2C,
0x03, 0x17, 0x13, 0x17, 0xA3, 0x17, 0x35, 0x17, 0x85, 0x17, 0x07, 0x27,
0xB7, 0x3C, 0x09, 0x01, 0x0B, 0x45, 0x0B, 0x61, 0x0B, 0x30, 0x80, 0x02,
0x62, 0xB2, 0x34, 0x84, 0x06, 0xB6, 0x00, 0xD6, 0x32, 0x91, 0x1D, 0x42,
0x1D, 0x72, 0x1D, 0x03, 0x1D, 0xB3, 0x1D, 0x15, 0x1D, 0xA5, 0x20, 0x57,
0x22, 0x09, 0x32, 0x99, 0x33, 0x1A, 0x53, 0x29, 0x83, 0x2C, 0x00, 0x20,
0x90, 0xB0, 0x33, 0x83, 0x36, 0x86, 0x18, 0xB8, 0xC6, 0x17, 0x21, 0x57,
0x41, 0x57, 0x61, 0x17, 0x81, 0x17, 0xB3, 0x17, 0x95, 0x17, 0x87, 0x17,
0x58, 0x26, 0x09, 0x36, 0x99, 0x02, 0x1A, 0x20, 0x7B, 0x85, 0x24, 0x51,
0x52, 0x72, 0xB2, 0x53, 0x93, 0x54, 0x55, 0x56, 0x86
};
const unsigned int enem_frames [8] = {
wolfi_1a, wolfi_1a,
franki_1a, franki_1a,
vampi_1a, vampi_1a,
fanti_l_1a, fanti_r_1a
};
typedef struct {
unsigned char descriptor;
unsigned int obj[10];
unsigned int movil[3];
unsigned char coin[10];
} FASE;
#define BASETILE 0x100
//---------------------------------------------------------------------------------
void sp_TileSet(unsigned char col,unsigned char row,unsigned int tile) {
unsigned int tilep;
tilep=tile+BASETILE;
if(tile>79) tilep=BASETILE+tile|(3<<12);
else if(tile>47) tilep=BASETILE+tile|(2<<12);
else if(tile>31) tilep=BASETILE+tile|(1<<12);
put_raw(tilep,col,row);
}
//---------------------------------------------------------------------------------
/*
void sp_TileGet(unsigned char col,unsigned char row) {
unsigned int ptr;
ptr=(row<<5)+col;
fdcami[0]=mapValue[ptr++];
fdcami[1]=mapValue[ptr++];
ptr+=30;
fdcami[2]=mapValue[ptr++];
fdcami[3]=mapValue[ptr];
}
*/
//---------------------------------------------------------------------------------
void draw_lives (void) {
sp_TileSet (6, 1, 98);
sp_TileSet (7, 1, 88 + (lives / 10));
sp_TileSet (8, 1, 88 + (lives % 10));
}
//---------------------------------------------------------------------------------
void draw_score (void) {
sp_TileSet (24, 1, 98);
sp_TileSet (25, 1, 88 + (total_coins / 100));
sp_TileSet (26, 1, 88 + (total_coins % 100) / 10);
sp_TileSet (27, 1, 88 + (total_coins % 10));
}
//---------------------------------------------------------------------------------
void draw_total_score (unsigned char x,unsigned char y) {
sp_TileSet (x+0, y, 105);
sp_TileSet (x+1, y, 106);
sp_TileSet (x+2, y, 107);
sp_TileSet (x+3, y, 108);
sp_TileSet (x+4, y, 102);
sp_TileSet (x+5, y, 98);
sp_TileSet (x+6, y, 88 + total_score / 10000);
sp_TileSet (x+7, y, 88 + (total_score % 10000) / 1000);
sp_TileSet (x+8, y, 88 + (total_score % 1000) / 100);
sp_TileSet (x+9, y, 88 + (total_score % 100) / 10);
sp_TileSet (x+10, y, 88 + (total_score % 10));
}
//---------------------------------------------------------------------------------
void draw_time (void) {
sp_TileSet (12, 1, 99);
sp_TileSet (13, 1, 100);
sp_TileSet (14, 1, 101);
sp_TileSet (15, 1, 102);
sp_TileSet (16, 1, 98);
sp_TileSet (17, 1, 88 + (timee / 100));
sp_TileSet (18, 1, 88 + (timee % 100) / 10);
sp_TileSet (19, 1, 88 + (timee % 10));
}
// draw level number
//---------------------------------------------------------------------------------
void draw_level (unsigned char x, unsigned char y) {
sp_TileSet (x+0,y, 103);
sp_TileSet (x+1,y, 102);
sp_TileSet (x+2,y, 104);
sp_TileSet (x+3,y, 102);
sp_TileSet (x+4,y, 103);
if(level>=10) {
sp_TileSet (x+5,y, 89);
x++;
}
sp_TileSet (x+5,y, 88 + (level % 10));
sp_TileSet (x+6,y, 83);
if(level_number[n_pant]>=10) {
sp_TileSet (x+7, y, 89);
x++;
}
sp_TileSet (x+7, y, 88 + (level_number[n_pant] % 10));
}
//---------------------------------------------------------------------------------
// Display pyramid with current progress
void pyramid(void) {
unsigned char i,j,x,y,l;
unsigned int c;
// Disable display
disp_off();
// Init sprites
load_vram( SPRVRAM , spritestil , 0x40*29);
load_vram( SPRVRAM + 0x40*32 , borderstil , 0x200); //0x40*29 = 0x740
set_sprpal(0,spritespal);
//ststop(); stinit(MAPVGM,0); // play first track in the song file
//stop_music(); play_music(map_uwol);
play_snd(MUSMAP);
for (i=0;i<32;i++)
for (j=0;j<32;j++)
put_raw (0x128, j, i);
draw_level(level<10 ? 12:11, 2);
// Pyramid
j = 16;
y = 5;
x = 0;
l = 0;
sx=0;
sy=0;
for (i = 0; i < 55; i ++) {
if (i == ( (l*(l + 1))>>1) ) {
j--;
x = j;
y++;
l++;
}
if (n_pant == i) {
c = 120+6;
sx=x;
sy=y;
}
else {
if (visited [i])
c = 120+6;
else
c = 120;
}
sp_TileSet ( x, y, c);
sp_TileSet (x+1,y, c+1);
sp_TileSet (x+2,y, 82);
sp_TileSet (x, y+1,80);
sp_TileSet (x+1,y+1,80);
sp_TileSet (x+2,y+1,81);
x += 2;
}
// Info stats score
draw_total_score(10,19);
// Info stats
sp_TileSet (4, 19, 34);sp_TileSet (5, 19, 35);sp_TileSet (4, 18, 32);sp_TileSet (5, 18, 33);
sp_TileSet (6, 19, 98);
sp_TileSet (7, 19, 88 + (lives / 10));
sp_TileSet (8, 19, 88 + (lives % 10));
sp_TileSet (22, 19, 38);sp_TileSet (23, 19, 39);sp_TileSet (22, 18, 36);sp_TileSet (23, 18, 37);
sp_TileSet (24, 19, 98);
sp_TileSet (25, 19, 88 + (total_coins / 100));
sp_TileSet (26, 19, 88 + (total_coins % 100) / 10);
sp_TileSet (27, 19, 88 + (total_coins % 10));
// We expect you to press any key control
for (j=0;j<(1+10+3+2+12+1); j++) {
spr_set(j);spr_hide();
}
j=0;
spr_set( 0 ); spr_pattern( SPRVRAM+arrow_1a); spr_ctrl( SIZE_MAS|FLIP_MAS , SZ_16x16|NO_FLIP );
spr_x(sx<<3); spr_pal( 0 ); spr_pri( 1 );
updatePalBG();
disp_on();
while(1) {
spr_y( ( (sy-2)<<3)+4+(j>>2));
j=(j+1)%12;
joyfunc();
satb_update();
vsync(1);
if ( (tchpad & (sp_FIRE|sp_START)) != 0)
break;
}
// remove sprite
spr_hide();
satb_update();
play_snd(SNDJUMP);
fade_palette_out( BG_PAL0, 4, SPR_PAL0, 2 , 2 );
}
void draw_minitile(unsigned char x, unsigned char y, unsigned char tile,unsigned char attr) {
unsigned char is;
if ( (x>3) && (x<28) && (y>1) && (y<22)) {
//mapValue[x+(y<<5)]=tile;
sp_TileSet (x, y, tile);
is=sp_attr_buf[((x-2)>>1)+(y-2)*14];
if (x & 1) {
is = (is & 0xF0) | attr;
}
else {
is = (is & 0x0F) | (attr<<4);
}
x=(x-2)>>1;
sp_attr_buf[x+(y-2)*14]=is; // each level (yes, huge size for coleco :/)
}
}
void draw_tile (unsigned char x, unsigned char y, unsigned char tile, unsigned char off, unsigned char attr) {
draw_minitile( off + x, off + y, tile,attr);
draw_minitile((off^1) + x, off + y, tile + 1,attr);
draw_minitile( off + x, (off^1) + y, tile + 2,attr);
draw_minitile((off^1) + x, (off^1) + y, tile + 3,attr);
}
void draw_screen(void) {
unsigned char is,ti,j, r_pant;
unsigned int x, y, c,l, valobj;
unsigned char *plevel;
// clear screen
disp_off();
// Init level
memset(sp_attr_buf,0x00,sizeof(sp_attr_buf));
for (is=0;is<14*2;is++) { sp_attr_buf[is+14*18]=0x11; }
// Calculate the tile background as height
if (level < 4) {
ti = 0;
}
else if (level < 7) {
ti = 4;
}
else if (level < 9) {
ti = 8;
}
else
ti = 12;
//for (x=0;x<(20*24);x++)
// mapValue[x]=0;
// Background First
for (y = 0; y < 10; y++) {
for (x = 0; x < 12; x++) {
draw_tile (4 + (x<<1), 2 + (y<<1), ti,0,0);
}
}
// Yes folks, we are about trampucheros. No 55 screens. there are 45
// And repeat 10.
r_pant=n_pant % 45;
// Objects
plevel=fases_data+r_pant*37+1;
for (is = 0; is < 10; is ++) {
valobj=(*(plevel+1)<<8) | *(plevel); plevel+=2;
if (valobj != 0) {
x = (valobj >> 12) & 0x000F;
y = (valobj >> 8) & 0x000F;
l = (valobj >> 4) & 0x000F;
c = (valobj >> 1) & 0x0007;
if ( (valobj & 1) == 0 ) {
// horizontal platform
for (j = x; j < x + l; j ++) {
draw_tile (5 + (j<<1), 3 + (y<<1), 16 + ti,1,0);
}
for (j = x; j < x + l; j ++) {
draw_tile (4 + (j<<1), 2 + (y<<1), 48 + (c<<2),0,1);
}
}
else {
// vertical platform
for (j = y; j < y + l; j ++) {
draw_tile (5 + (x<<1), 3 + (j<<1), 16 + ti,1,0);
}
for (j = y; j < y + l; j ++) {
draw_tile (4 + (x<<1), 2 + (j<<1), 48+ (c<<2),0,1);
}
}
}
}
// Money : only if the room has not been visited
plevel=fases_data+r_pant*37+1+10*2+3*2;
if (visited[n_pant] == 0) {
num_monedas = 0;
for ( is = 0; is < 10; is ++) {
// First we copy the values ??in our structure
ti=*(plevel); plevel++;
monedas[is].type = ti ? 1:0;
if (ti!= 0) {
// And now we draw
x = (ti >> 4) ;
y = (ti & 15) ;
monedas[is].x=(4+(x<<1))<<3;
monedas[is].y=(2+(y<<1))<<3;
// save bg for 1st tile
x=(4+(x<<1)); y=(2+(y<<1));
// draw coin
spr_set( 12+4+is ); spr_pattern( SPRVRAM+coin_1a); spr_ctrl( SIZE_MAS|FLIP_MAS , SZ_16x16|NO_FLIP );
spr_x(x<<3); spr_y(y<<3); spr_pal( 0 ); spr_pri( 1 );
num_monedas ++;
}
}
}
// Now loaded the moving objects
plevel=fases_data+r_pant*37+1+10*2;
for (is = 0; is < 3; is ++) {
pMovil=&moviles[is];
valobj=(*(plevel+1)<<8) | *(plevel); plevel+=2;
if (valobj == 0) // Enumi desactivated
pMovil->tipo = 0xff;//-1;
else {
l = ((valobj & 1)>>1)-((valobj & 1)>>2); // 180801 JGD
c = (valobj >> 1) & 7;
y = (valobj >> 4) & 15;
sx =(valobj >> 12) & 15;
sy =(valobj >> 8) & 15;
pMovil->x = 32 + (sx << 4);
pMovil->t1 = 32 + (sx << 4);
pMovil->y = 16 + (y << 4);
pMovil->t2 = 32 + (sy << 4);
pMovil->vx = l*SPTWM + 1;
pMovil->tipo = c;
if (c != 3)
moviles [is].next_frame = enem_frames [ 1 + (c << 1) ];
moviles[is].current_frame=moviles[is].next_frame;
moviles[is].next_frame+=64;
spr_set( 12+1+is ); spr_pattern( SPRVRAM+moviles[is].current_frame); spr_ctrl( SIZE_MAS|FLIP_MAS , SZ_16x16|NO_FLIP );
spr_x(pMovil->x);spr_y(pMovil->y);spr_pal( 0 ); spr_pri( 1 );
}
}
// because of fadeout
updatePalBG();
satb_update();
disp_on();
}