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Final Destination

Metroidvania-like 2D game using Godot Engine, currently in a prototype, proof of concept state. You can download the dev builds here: itch.io link

All graphical assets are placeholders and will be changed. (credits below)

Prototype roadmap

  • Basic player movement
    • Jumping
    • Double jumping
    • Wall jumping
    • Climbing
    • Ducking
    • Dashing
  • Combat
    • First ranged weapon
    • Punching/close range combat
    • Multiple ranged weapons that player can switch on the fly
  • Enemies
    • Being able to die
    • Basic enemy (walking back and forth, damage player when touched)
    • Shooting enemy
    • *Aggro/following enemy
    • Passive obstacles (fire, spikes etc.)
  • NPCs
    • First NPC
    • Dialogue system
    • Dialogue choices
    • *Basic quest system
  • H.U.D.
    • Display health
    • Display current weapon
  • Stages
    • Stage changing with persistent player state
    • Death barrier below the stage
    • Smoother scene transition
    • Multiple stages/areas to test different features
  • Misc.
    • Basic menu to pause, close or restart the game
    • Game over screen
    • *Placeholder sound effects
    • *Splash screen with my logo 😎

* May be dropped from the prototype's scope

Known issues

Please refer to this list before you submit a new bug report!

  • Framerate breaks player's movement physics
  • One of the stage_1 enemies can somehow become immortal
  • Enemies don't always detect edge of the platform correctly (thus they are walking in the air sometimes)
  • You can experience some camera jittering (especially in the Linux build); it's a known Godot's problem. It will be investigated and fixed later.

Credits

Placeholder assets:

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