/
MixtureNodeInspectorObject.cs
468 lines (397 loc) · 21.1 KB
/
MixtureNodeInspectorObject.cs
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using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor;
using System;
using System.Linq;
using System.Collections.Generic;
using GraphProcessor;
using UnityEngine.Rendering;
namespace Mixture
{
[CustomEditor(typeof(MixtureNodeInspectorObject))]
public class MixtureNodeInspectorObjectEditor : NodeInspectorObjectEditor
{
const float maxZoom = 512;
const float minZoom = 0.05f;
const int buttonWidth = 25;
Event e => Event.current;
internal MixtureNodeInspectorObject mixtureInspector;
Dictionary<BaseNode, VisualElement> nodeInspectorCache = new Dictionary<BaseNode, VisualElement>();
internal List<MixtureNode> nodeWithPreviews = new List<MixtureNode>();
NodeInspectorSettingsPopupWindow comparisonWindow;
Material previewMaterial;
VisualTreeAsset nodeInspectorFoldout;
protected override void OnHeaderGUI()
{
base.OnHeaderGUI();
// EditorGUILayout.LabelField(new GUIContent("Node Inspector", MixtureUtils.icon));
}
protected override void OnEnable()
{
mixtureInspector = target as MixtureNodeInspectorObject;
nodeInspectorFoldout = Resources.Load("UI Blocks/InspectorNodeFoldout") as VisualTreeAsset;
// There is a really weird issue where the resources.Load returns null when building a player
if (nodeInspectorFoldout == null)
return;
nodeInspectorFoldout.hideFlags = HideFlags.HideAndDontSave;
base.OnEnable();
mixtureInspector.pinnedNodeUpdate += UpdateNodeInspectorList;
previewMaterial = new Material(Shader.Find("Hidden/MixtureInspectorPreview")) { hideFlags = HideFlags.HideAndDontSave };
// Workaround because UIElements is not able to correctly detect mouse enter / leave events :(
var repaint = root.schedule.Execute(() => {
Repaint();
}).Every(16);
root.Insert(0, new IMGUIContainer(() => {
if (selectedNodeList.localBound.Contains(Event.current.mousePosition))
repaint.Resume();
else
{
// Unselect all nodes:
foreach (var view in mixtureInspector.selectedNodes)
view.RemoveFromClassList("highlight");
foreach (var view in mixtureInspector.pinnedNodes)
view.RemoveFromClassList("highlight");
repaint.Pause();
}
}));
// End workaround
// Handle the always refresh option
root.Add(new IMGUIContainer(() => {
if (!Application.runInBackground && !UnityEditorInternal.InternalEditorUtility.isApplicationActive && mixtureInspector.alwaysRefresh)
return;
if (mixtureInspector.alwaysRefresh)
{
if (Event.current.type == EventType.Layout)
Repaint();
}
}));
Fit();
}
protected override void OnDisable()
{
mixtureInspector.pinnedNodeUpdate -= UpdateNodeInspectorList;
}
protected override void UpdateNodeInspectorList()
{
selectedNodeList.Clear();
nodeWithPreviews.Clear();
if (mixtureInspector.selectedNodes.Count == 0 && mixtureInspector.pinnedNodes.Count == 0)
selectedNodeList.Add(placeholder);
// Selection first
foreach (var nodeView in mixtureInspector.selectedNodes)
{
var view = CreateMixtureNodeBlock(nodeView, true);
view.AddToClassList("SelectedNode");
selectedNodeList.Add(view);
if (nodeView.nodeTarget is MixtureNode n && n.hasPreview && n.previewTexture != null)
nodeWithPreviews.Add(n);
}
// Then pinned nodes
foreach (var nodeView in mixtureInspector.pinnedNodes)
{
var view = CreateMixtureNodeBlock(nodeView, false);
view.AddToClassList("PinnedView");
selectedNodeList.Add(view);
if (nodeView.nodeTarget is MixtureNode n && n.hasPreview && n.previewTexture != null)
nodeWithPreviews.Add(n);
}
}
VisualElement CreateMixtureNodeBlock(BaseNodeView nodeView, bool selection)
{
var nodeFoldout = nodeInspectorFoldout.CloneTree();
var foldout = nodeFoldout.Q("Foldout") as Foldout;
var nodeName = nodeFoldout.Q("NodeName") as Label;
var nodePreview = nodeFoldout.Q("NodePreview") as VisualElement;
var foldoutContainer = nodeFoldout.Q("FoldoutContainer");
var unpinButton = nodeFoldout.Q("UnpinButton") as VisualElement;
unpinButton.RegisterCallback<MouseDownEvent>((e) =>
{
nodeView.RemoveFromClassList("highlight");
if (selection)
{
mixtureInspector.selectedNodes.Remove(nodeView);
nodeView.owner.RemoveFromSelection(nodeView);
UpdateNodeInspectorList();
}
else
{
(nodeView as MixtureNodeView)?.UnpinView();
}
});
unpinButton.style.unityBackgroundImageTintColor = selection ? (Color)new Color32(15, 134, 255, 255) : (Color)new Color32(245, 127, 23, 255);
foldout.text = nodeView.nodeTarget.name;
var tmp = nodeView.controlsContainer;
nodeView.controlsContainer = foldoutContainer;
nodeView.Enable(true);
nodeView.controlsContainer.AddToClassList("NodeControls");
var block = nodeView.controlsContainer;
nodeView.controlsContainer = tmp;
nodeFoldout.RegisterCallback<MouseEnterEvent>(e => {
nodeView.AddToClassList("highlight");
});
nodeFoldout.RegisterCallback<MouseLeaveEvent>(e => {
nodeView.RemoveFromClassList("highlight");
});
return nodeFoldout;
}
public override bool HasPreviewGUI() => nodeWithPreviews.Count > 0;
static GUILayoutOption buttonLayout = GUILayout.Width(buttonWidth);
// TODO: move interactive preview to another class
public override void OnPreviewSettings()
{
var options = nodeWithPreviews.Select(n => n.name).ToArray();
if (options.Length == 0)
{
EditorGUILayout.PrefixLabel("Nothing Selected");
return;
}
if (GUILayout.Button(MixtureEditorUtils.fitIcon, EditorStyles.toolbarButton, buttonLayout))
Fit();
GUILayout.Space(2);
if (!mixtureInspector.lockFirstPreview)
mixtureInspector.firstLockedPreviewTarget = nodeWithPreviews.FirstOrDefault();
if (!mixtureInspector.lockSecondPreview)
{
if (mixtureInspector.lockFirstPreview)
mixtureInspector.secondLockedPreviewTarget = nodeWithPreviews.FirstOrDefault();
else
mixtureInspector.secondLockedPreviewTarget = nodeWithPreviews.Count > 1 ? nodeWithPreviews[1] : nodeWithPreviews.FirstOrDefault();
}
GUILayout.Label(mixtureInspector.firstLockedPreviewTarget.name, EditorStyles.toolbarButton);
mixtureInspector.lockFirstPreview = GUILayout.Toggle(mixtureInspector.lockFirstPreview, GetLockIcon(mixtureInspector.lockFirstPreview), EditorStyles.toolbarButton, buttonLayout);
if (mixtureInspector.compareEnabled)
{
var style = EditorStyles.toolbarButton;
style.alignment = TextAnchor.MiddleLeft;
mixtureInspector.compareMode = (MixtureNodeInspectorObject.CompareMode)EditorGUILayout.Popup((int)mixtureInspector.compareMode, new string[]{" 1 - Side By Side", " 2 - Onion Skin", " 3 - Difference", " 4 - Swap"}, style, buttonLayout, GUILayout.Width(24));
GUILayout.Label(mixtureInspector.secondLockedPreviewTarget.name, EditorStyles.toolbarButton);
mixtureInspector.lockSecondPreview = GUILayout.Toggle(mixtureInspector.lockSecondPreview, GetLockIcon(mixtureInspector.lockSecondPreview), EditorStyles.toolbarButton, buttonLayout);
}
mixtureInspector.compareEnabled = GUILayout.Toggle(mixtureInspector.compareEnabled, MixtureEditorUtils.compareIcon, EditorStyles.toolbarButton, buttonLayout);
GUILayout.Space(2);
if (GUILayout.Button(MixtureEditorUtils.settingsIcon, EditorStyles.toolbarButton, buttonLayout))
{
comparisonWindow = new NodeInspectorSettingsPopupWindow(this);
UnityEditor.PopupWindow.Show(new Rect(EditorGUIUtility.currentViewWidth - NodeInspectorSettingsPopupWindow.width, -NodeInspectorSettingsPopupWindow.height, 0, 0), comparisonWindow);
}
}
Texture2D GetLockIcon(bool locked) => locked ? MixtureEditorUtils.lockClose : MixtureEditorUtils.lockOpen;
void Fit()
{
// position offset is wrong?
mixtureInspector.zoomTarget = 1;
mixtureInspector.positionOffsetTarget = Vector2.zero;
mixtureInspector.cameraXAxis = 30;
mixtureInspector.cameraYAxis = 15;
mixtureInspector.cameraZoom = 6;
}
public override void OnInteractivePreviewGUI(Rect previewRect, GUIStyle background)
{
HandleZoomAndPan(previewRect);
if (mixtureInspector.firstLockedPreviewTarget?.previewTexture != null && e.type == EventType.Repaint)
{
mixtureInspector.volumeCameraMatrix = Matrix4x4.Rotate(Quaternion.Euler(mixtureInspector.cameraYAxis, mixtureInspector.cameraXAxis, 0));
MixtureUtils.SetupDimensionKeyword(previewMaterial, mixtureInspector.firstLockedPreviewTarget.previewTexture.dimension);
// Set texture property based on the dimension
MixtureUtils.SetTextureWithDimension(previewMaterial, "_MainTex0", mixtureInspector.firstLockedPreviewTarget.previewTexture);
MixtureUtils.SetTextureWithDimension(previewMaterial, "_MainTex1", mixtureInspector.secondLockedPreviewTarget.previewTexture);
previewMaterial.SetFloat("_ComparisonSlider", mixtureInspector.compareSlider);
previewMaterial.SetFloat("_ComparisonSlider3D", mixtureInspector.compareSlider3D);
previewMaterial.SetVector("_MouseUV", mixtureInspector.mouseUV);
previewMaterial.SetMatrix("_CameraMatrix", mixtureInspector.volumeCameraMatrix);
previewMaterial.SetFloat("_CameraZoom", mixtureInspector.cameraZoom);
previewMaterial.SetFloat("_ComparisonEnabled", mixtureInspector.compareEnabled ? 1 : 0);
previewMaterial.SetFloat("_CompareMode", (int)mixtureInspector.compareMode);
previewMaterial.SetFloat("_PreviewMip", mixtureInspector.mipLevel);
previewMaterial.SetFloat("_YRatio", previewRect.height / previewRect.width);
previewMaterial.SetFloat("_Zoom", mixtureInspector.zoom);
previewMaterial.SetVector("_Pan", mixtureInspector.shaderPos / previewRect.size);
previewMaterial.SetFloat("_FilterMode", (int)mixtureInspector.filterMode);
previewMaterial.SetFloat("_Exp", mixtureInspector.exposure);
previewMaterial.SetVector("_TextureSize", new Vector4(mixtureInspector.firstLockedPreviewTarget.previewTexture.width, mixtureInspector.firstLockedPreviewTarget.previewTexture.height, 1.0f / mixtureInspector.firstLockedPreviewTarget.previewTexture.width, 1.0f / mixtureInspector.firstLockedPreviewTarget.previewTexture.height));
previewMaterial.SetVector("_Channels", MixtureEditorUtils.GetChannelsMask(mixtureInspector.channels));
previewMaterial.SetFloat("_IsSRGB0", mixtureInspector.firstLockedPreviewTarget is OutputNode o0 && o0.mainOutput.sRGB ? 1 : 0);
previewMaterial.SetFloat("_IsSRGB1", mixtureInspector.secondLockedPreviewTarget is OutputNode o1 && o1.mainOutput.sRGB ? 1 : 0);
previewMaterial.SetFloat("_PreserveAspect", mixtureInspector.preserveAspect ? 1 : 0);
previewMaterial.SetFloat("_Texture3DMode", (int)mixtureInspector.texture3DPreviewMode);
previewMaterial.SetFloat("_Density", mixtureInspector.texture3DDensity);
previewMaterial.SetFloat("_SDFOffset", mixtureInspector.texture3DDistanceFieldOffset);
previewMaterial.SetFloat("_SDFChannel", (int)mixtureInspector.sdfChannel);
previewMaterial.SetFloat("_ShowCubeBackface", mixtureInspector.showCubeBackface ? 1 : 0);
previewMaterial.SetFloat("_InvertSurface", mixtureInspector.invertSurface ? 1 : 0);
previewMaterial.SetFloat("_VolumetricDensityChannel", mixtureInspector.volumetricDensityChannel);
EditorGUI.DrawPreviewTexture(previewRect, Texture2D.whiteTexture, previewMaterial);
}
else
EditorGUI.DrawRect(previewRect, new Color(1, 0, 1, 1));
}
Vector2 LocalToWorld(Vector2 pos)
{
pos *= mixtureInspector.zoom;
pos += mixtureInspector.positionOffset;
return pos;
}
bool IsMoveMouse(int button, EventModifiers mods) => e.button == 2 || e.button == 0;
public void HandleZoomAndPan(Rect previewRect)
{
mixtureInspector.timeSinceStartup = EditorApplication.timeSinceStartup;
mixtureInspector.deltaTime = mixtureInspector.timeSinceStartup - mixtureInspector.latestTime;
mixtureInspector.latestTime = mixtureInspector.timeSinceStartup;
mixtureInspector.lastMousePosition = e.mousePosition;
switch (e.type)
{
case EventType.MouseDown:
if (IsMoveMouse(e.button, e.modifiers))
{
mixtureInspector.middleClickMousePosition = mixtureInspector.lastMousePosition;
mixtureInspector.middleClickCameraPosition = mixtureInspector.positionOffset;
mixtureInspector.needsRepaint = true;
}
Vector2 t = (e.mousePosition - mixtureInspector.positionOffset) / mixtureInspector.zoom;
mixtureInspector.comparisonOffset = Mathf.Floor(t.x / (float)previewRect.width);
break;
case EventType.MouseDrag:
if (IsMoveMouse(e.button, e.modifiers))
{
mixtureInspector.positionOffset = mixtureInspector.middleClickCameraPosition + (mixtureInspector.lastMousePosition - mixtureInspector.middleClickMousePosition);
mixtureInspector.positionOffsetTarget = mixtureInspector.positionOffset;
mixtureInspector.needsRepaint = true;
mixtureInspector.cameraXAxis += e.delta.x / 4.0f;
mixtureInspector.cameraYAxis += e.delta.y / 4.0f;
mixtureInspector.cameraXAxis = Mathf.Repeat(mixtureInspector.cameraXAxis, 360);
mixtureInspector.cameraYAxis = Mathf.Repeat(mixtureInspector.cameraYAxis, 360);
}
if (e.button == 1)
{
float pos = (e.mousePosition.x - mixtureInspector.positionOffsetTarget.x) / mixtureInspector.zoom / (float)previewRect.width;
mixtureInspector.compareSlider = Mathf.Clamp01(pos - mixtureInspector.comparisonOffset);
mixtureInspector.compareSlider3D = Mathf.Clamp01(e.mousePosition.x / (float)previewRect.width);
mixtureInspector.needsRepaint = true;
mixtureInspector.mouseUV = new Vector2(e.mousePosition.x / previewRect.width, e.mousePosition.y / previewRect.height);
}
break;
case EventType.ScrollWheel:
float delta = Mathf.Clamp(1f + Mathf.Abs((float)e.delta.y * 0.1f), 0.1f, 2f);
delta = e.delta.y > 0 ? 1f / delta : delta;
if (mixtureInspector.zoomTarget * delta > maxZoom || mixtureInspector.zoomTarget * delta < minZoom)
delta = 1;
mixtureInspector.zoomTarget *= delta;
mixtureInspector.positionOffsetTarget = mixtureInspector.lastMousePosition + (mixtureInspector.positionOffsetTarget - mixtureInspector.lastMousePosition) * delta;
mixtureInspector.cameraZoom *= 1.0f / delta;
break;
}
float zoomDiff = mixtureInspector.zoomTarget - mixtureInspector.zoom;
Vector2 offsetDiff = mixtureInspector.positionOffsetTarget - mixtureInspector.positionOffset;
if (Mathf.Abs(zoomDiff) > 0.01f || offsetDiff.magnitude > 0.01f)
{
mixtureInspector.zoom += zoomDiff * mixtureInspector.zoomSpeed * (float)mixtureInspector.deltaTime;
mixtureInspector.positionOffset += offsetDiff * mixtureInspector.zoomSpeed * (float)mixtureInspector.deltaTime;
mixtureInspector.needsRepaint = true;
}
else
{
mixtureInspector.zoom = mixtureInspector.zoomTarget;
mixtureInspector.positionOffset = mixtureInspector.positionOffsetTarget;
}
mixtureInspector.shaderPos = LocalToWorld(Vector2.zero);
if (mixtureInspector.needsRepaint)
{
Repaint();
mixtureInspector.needsRepaint = false;
}
}
}
[Serializable]
public class MixtureNodeInspectorObject : NodeInspectorObject
{
internal enum CompareMode
{
SideBySide,
OnionSkin,
Difference,
Swap,
}
internal enum Texture3DPreviewMode
{
Volumetric,
DistanceFieldNormal,
DistanceFieldColor,
}
internal enum SDFChannel
{
R,
G,
B,
A
}
// Preview params:
internal Vector2 middleClickMousePosition;
internal Vector2 middleClickCameraPosition;
internal Vector2 positionOffset;
internal Vector2 positionOffsetTarget;
internal Vector2 lastMousePosition;
internal float zoomTarget = 1;
internal float zoom = 1;
internal float zoomSpeed = 20f;
internal double timeSinceStartup, latestTime, deltaTime;
internal float compareSlider = 0.5f;
internal float compareSlider3D = 0.5f;
internal Vector2 mouseUV;
internal Matrix4x4 volumeCameraMatrix = Matrix4x4.identity;
internal float cameraZoom;
internal float cameraXAxis;
internal float cameraYAxis;
internal bool compareEnabled = false;
internal bool lockFirstPreview = false;
internal bool lockSecondPreview = false;
internal MixtureNode firstLockedPreviewTarget;
internal MixtureNode secondLockedPreviewTarget;
internal Vector2 shaderPos;
internal bool needsRepaint;
// Preview settings
internal FilterMode filterMode = FilterMode.Trilinear;
internal float exposure;
internal PreviewChannels channels = PreviewChannels.RGB;
internal CompareMode compareMode;
internal bool alwaysRefresh = true;
internal float mipLevel;
internal bool preserveAspect = true;
internal Texture3DPreviewMode texture3DPreviewMode;
internal float texture3DDensity = 1;
internal float texture3DDistanceFieldOffset = 0;
internal SDFChannel sdfChannel = SDFChannel.R;
internal float comparisonOffset;
internal bool showCubeBackface = true;
internal bool invertSurface = false;
internal int volumetricDensityChannel = 3;
// TODO
// internal enum PreviewMode
// {
// Color,
// Normal,
// Height,
// }
public event Action pinnedNodeUpdate;
public List<BaseNodeView> pinnedNodes = new List<BaseNodeView>();
public void AddPinnedView(BaseNodeView view)
{
Selection.activeObject = this;
if (!pinnedNodes.Any(b => b.nodeTarget.GUID == view.nodeTarget.GUID))
{
pinnedNodes.Add(view);
pinnedNodeUpdate?.Invoke();
}
}
public void RemovePinnedView(BaseNodeView view)
{
Selection.activeObject = this;
if (pinnedNodes.Remove(view))
pinnedNodeUpdate?.Invoke();
}
public override void NodeViewRemoved(BaseNodeView view)
{
pinnedNodes.Remove(view);
base.NodeViewRemoved(view);
}
}
}