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Releases: alemart/opensurge

Open Surge 0.6.0.3

23 Sep 22:17
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  • Tweaks to the level design, to the default controls and to the build system
  • Changed the way the engine handles analog sticks

Open Surge 0.6.0.2

15 Sep 21:43
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  • Adjusted gimmicks: Water Bubbles, Spikes
  • Made tweaks to the level design, to the title screen and to the build script
  • Changed the parser used on the stage select
  • Added support for loading quests via developer mode
  • Removed the quest selection screen

Open Surge 0.6.0.1

06 Sep 23:12
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  • Updated the default mapping for gamepads
  • Adjusted the "Walk on Water" gimmick
  • Optimized the creation and the rendering of brick particles
  • Made tweaks to the level design

Open Surge 0.6.0

02 Sep 03:08
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  • Renamed the game to Surge the Rabbit
  • Improved the pixel art style of the game
  • Created a new Waterworks Zone
  • New gimmicks: Conveyor Belts, Walk on Water, Power Pluggy
  • New title screen and new title card animation
  • New translations: Italian, Esperanto
  • Introduced language extensions (languages/extends/ folder)
  • Improved macOS compatibility
  • Introduced support for transitions between animations
  • Introduced the concepts of action spot and sprite anchor
  • Improvements to the SurgeScript API
  • Improved several core scripts
  • Added support for compound ${EXPRESSIONS} when evaluating text
  • Changed the physics
  • Added support for D-pad input on Xbox controllers
  • Removed legacy Allegro 4 code
  • Bugfixes and general improvements

Open Surge 0.5.2.1

15 Apr 04:07
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  • Fix sprites/overrides/ detection bug on Windows
  • Include LMMS source files (1up, speed, drowning, gameover)
  • Player: reduce jump_lock_timer after charging
  • Small fixes & adjustments

Open Surge 0.5.2

25 Jan 19:55
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  • Improved joystick support
  • New translations: Polish, Russian
  • New musics
  • Updated the Giant Wolf Boss
  • Added new little animals - different animals will appear in different levels
  • Increased the drowning time to 12 seconds
  • Updated the turbo/invincibility time to 20 seconds
  • Improved the springs: they now behave as expected when the player is running on the walls or on the ceiling
  • Level Editor: users can now create levels in fullscreen mode
  • Level Editor: users can now display collision gizmos by pressing a key
  • Level Editor: the interface has been translated into multiple languages
  • Fix: the engine will pause the SurgeScript VM when the game is paused
  • Fix: consistent physics in slow computers
  • Fix: the player can be smashed by solid moving platforms
  • Improvements to the SurgeScript API
  • Updated the credits screen: it now extracts data from a csv file
  • Introduced CONTRIBUTING file with guidelines for contributors
  • Introduced special folder sprites/overrides/ to ease sprite hacking
  • Input maps are now read from the (new) inputs/ folder
  • The HUD is now entirely controlled via scripting
  • The 1up jingle no longer stops the level music
  • Increased the maximum supported image size to 4096x4096 pixels
  • Bugfixes and general improvements

Open Surge 0.5.1.2

02 Feb 21:51
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Release Notes:

  • New translations: Serbian, Bosnian, Dutch
  • Updated the language selection screen
  • Included AppStream metadata for Linux and for the free software ecosystem
  • Physics engine: using a fixed timestep at 60 fps for improved precision
  • Bugfixes and general improvements

Open Surge 0.5.1.1

06 Jan 00:35
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Simple improvements over the 0.5.1 release.

Release Notes:

  • Added support for UTF-8 filenames on Windows
  • Added the --hide-fps command line option
  • Optimized the rendering of texts
  • Removed unused fonts

Open Surge 0.5.1

31 Dec 22:40
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Open Surge 0.5.1 includes new special moves for Surge, improvements to the physics engine, new translations and many other goodies! Get this over the initial release.

Release Notes:

  • New special moves: Surge's Lighting Boom and Surge's Lighting Smash
  • Improved the physics engine & the auto-angles detection method
  • New translations: German, Spanish, Korean, French
  • Updates to the SurgeScript API
  • Included a SurgeScript template for creating your own shield abilities
  • Made Life Icons and Goal Signs easier to hack
  • Created an audible countdown that is played when Surge is underwater
  • Introduced multilingual support for font scripts
  • Aesthetic improvements to the menus
  • General improvements & bugfixes

Open Surge 0.5.0-2

01 Nov 20:33
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  • Physics: improved charge-and-release & jump
  • General improvements and tweaks
  • Updated the icon