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Convolution Plugin - Does it come bundled already? #34
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We don't include Convolution by default, since it is not a stock plugin. You would need to build the binaries yourself and include the convolution plugin like in the example command you posted. Do you need any help with that? |
Aha this now makes sense! I am going to give it a try and come back to you if I have any issues! Thank you! |
Is there a user friendly guide on all the steps required that I can follow? I see there is a pre-requisite to building the original Godot bindings. |
you don't need to compile whole Godot. Check this tutorial: https://www.youtube.com/watch?v=u4OmyevtdUQ The steps in brief: clone this repo, then build the cpp bindings:
then cd to wwise-gdnative and execute scons again:
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Nice thanks!
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It is trying to use SDK 2021.1.2.7629 but we support 2019.2.1.7250. If you have both installed you can replace |
Got you, thanks! I will change to the one supported! |
All working now! Brilliant thanks as always! |
Great to hear! Cheers! |
Was checking the readme (https://github.com/alessandrofama/wwise-godot-integration/blob/9475248de190576bec4a6fe3fa2f2ed660b034f0/wwise-gdnative/README.md), do I need to build the binaries myself to include the 'convolution' plugin or does it come bundled with the latest release? We are having issues getting convolution to work in our game project (we have a trial of the plugin bundled with the soundbank)
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