Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixed scripts for 3.4.2 #48

Closed
aRsounds opened this issue Mar 4, 2022 · 3 comments
Closed

Fixed scripts for 3.4.2 #48

aRsounds opened this issue Mar 4, 2022 · 3 comments

Comments

@aRsounds
Copy link

aRsounds commented Mar 4, 2022

Hello Alessandro,

We had to change "preload" to "load" into wwise_custom_nodes.gd for it to work in the 3.4.2.
We are working on a mac.

Thanks for the great work

wwise_godot_API_fixed_by_çois.zip

@Amberlim
Copy link

Amberlim commented Mar 5, 2022

thanks!

@alessandrofama
Copy link
Owner

Hi @aRsounds, I was not able to reproduce this on my intel mac & Godot 3.4.2 - If you happen to remember how to trigger this problem I can look at this again. I have found another unrelated bug in the installation process, so thanks anyway!

@alessandrofama
Copy link
Owner

changed most of the nodes to load

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants