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Hi @aRsounds, I was not able to reproduce this on my intel mac & Godot 3.4.2 - If you happen to remember how to trigger this problem I can look at this again. I have found another unrelated bug in the installation process, so thanks anyway!
Hello Alessandro,
We had to change "preload" to "load" into wwise_custom_nodes.gd for it to work in the 3.4.2.
We are working on a mac.
Thanks for the great work
wwise_godot_API_fixed_by_çois.zip
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