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Stuck with AK_Fail ID error #57

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Nomys opened this issue Jul 18, 2022 · 7 comments
Closed

Stuck with AK_Fail ID error #57

Nomys opened this issue Jul 18, 2022 · 7 comments

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@Nomys
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Nomys commented Jul 18, 2022

My soundbank won't load properly.

  • I'm on wwise 2021.1.4 (build 7077) and I have use the integration tool with the same setting.
  • Godot 3.4 stable
  • I have deselected the "Use SoundBank Names" checkbox on Wwise
  • I export soundbanks and Soundbank Headers in my-godot-project/wwise/GeneratedSoundbank folder
  • I used the waapi clicker to generate wwise ids in godot
  • I created a AK_Bank with my soundbank with enter_tree loading setup
  • I have an AK_Listener
  • I have an AK_Event with my event on ready setup.

If i'm understanding this correctly when I generate my soundbanks I have to restart Godot and regen wwise ids with the waapi clicker. I did all this and I'm still stuck with AK_Fail ID error and the AK_Event identifier error.

edit: I tried all this on 2 projects, my current work and an empty one.

@alessandrofama
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I created a AK_Bank with my soundbank with enter_tree loading setup

Do you load the Init bank at all? This is required before loading any other bank.

@Nomys
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Nomys commented Jul 18, 2022

I wasn't (I should have missed this in the documentation) but after adding the Init bank (into an AK_Bank node) I just have one more AK_Fail ID error.

@alessandrofama
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This error usually means it can't locate the banks on disk. I would check if the base path to the platform banks is correct in the project settings:

image

If it is then something else is going wrong. Could you send me your empty project so I can take a quick look at it?

@Nomys
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Nomys commented Jul 18, 2022

Same.

With "Engine Logging" selected I get some monitoring errors, I think it's because I have some plugins on my wwise.

The project is a bit heavy : https://drop.chapril.org/download/01c1a070d3a61cdf/#FeP3cW53feB9EYtabn3MUw

@alessandrofama
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Ah I see the problem, you have exported all your banks into the GeneratedSoundBanks folder, but the banks need to be in extra subfolder named after your Wwise platform. So move them into GeneratedSoundBanks\Windows if you are using Windows. These are the paths:
image
(missing \Linux).

@Nomys
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Nomys commented Jul 18, 2022

Wow thanks I didn't know that matter!
I will test this tomorrow and get back to you!

@Nomys
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Nomys commented Jul 19, 2022

It's working!
Thanks, it was very much a wwise problem than a wwise-godot problem ;o)

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