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delayaction.h
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delayaction.h
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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0/
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
#ifndef _APL_ACTION_DELAY_ACTION_H
#define _APL_ACTION_DELAY_ACTION_H
#include "apl/action/action.h"
namespace apl {
/**
* An action that executes a command appropriately after a delay.
* If the command has a delay and we're not in fast mode, delay appropriately first.
* After the delay use the command to construct an action and execute that action.
*/
class DelayAction : public Action {
public:
static std::shared_ptr<DelayAction> make(const TimersPtr& timers, const CommandPtr& command, bool fastMode);
/**
* Build the delay action. You must use std::make_shared<>
* @param command The command to execute.
* @param fastMode True if in fast mode.
*/
DelayAction(const TimersPtr& timers, const CommandPtr& command, bool fastMode);
void freeze() override;
bool rehydrate(const CoreDocumentContext& context) override;
private:
/**
* This method must be called to start the action running.
*/
void start();
/**
* Check for a valid delay.
* @return True if the current action has been set to a delay
*/
bool checkDelay();
/**
* Check for a valid command
* @return True if the current action has been set to the commanded action
*/
bool checkCommand();
private:
void resolveInternal();
const CommandPtr mCommand;
const bool mFastMode;
ActionPtr mCurrentAction;
};
} // namespace apl
#endif //_APL_ACTION_DELAY_ACTION_H