/
mainwindow.h
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/
mainwindow.h
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/*************************************************************************\
| |
| CombatAlly - A helper for D&D dungeon masters |
| |
| Copyright (C) 2009 Alexander Bock |
| |
| This program is free software: you can redistribute it and/or modify |
| it under the terms of the GNU General Public License as published by |
| the Free Software Foundation, either version 3 of the License, or |
| (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program. If not, see <http://www.gnu.org/licenses/>. |
| |
\*************************************************************************/
#ifndef __MAINWINDOW__
#define __MAINWINDOW__
#include "aboutwidget.h"
#include "preferencesdialog.h"
#include "settings.h"
#include <QVector>
#include <QWidget>
class MonsterWidget;
class QAction;
class QDragEnterEvent;
class QDropEvent;
class QFile;
class QHttp;
class QLabel;
class QLineEdit;
class QMenuBar;
class QShortcut;
class QVBoxLayout;
/**
* The main window of the app. New monsterwidget's are created, saved, loaded and removed here.
* \sa MonsterWidget
*/
class MainWindow : public QWidget {
Q_OBJECT
public:
MainWindow(QWidget* parent = 0, Qt::WindowFlags f = 0);
~MainWindow();
void load(QFile& file, bool removeBeforeLoading = true);
protected slots:
/**
* Display a \sa AddMonsterWidget dialog window and add the appropriate monsters
*/
void createMonster();
/**
* Remove the monster from which the "delete"-button was clicked
*/
void removeMonster();
/**
* Display a file dialog and load the monsters from a previously saved .ca file
*/
void load();
/**
* Save the current monsters with their maximum hitpoints to a file determined by a file dialog
*/
void save();
/**
* Remove all currently active monsters
*/
void removeAll();
void displayAbout() { aboutWidget_->show(); }
void displayPreferences() { PreferencesDialog().exec(); }
void startUpdateTest();
void displayUpdate();
void addConditionFromShortcut();
protected:
void createActions();
void createMenu();
void createShortcuts();
void dragEnterEvent(QDragEnterEvent* event);
void dropEvent(QDropEvent* event);
/**
* In this method we ensure, that the other windows are closed aswell if the main window is closed
*/
void closeEvent(QCloseEvent* event);
QList<MonsterWidget*> widgetList_;
QAction* addAct_;
QAction* loadAct_;
QAction* saveAct_;
QAction* quitAct_;
QAction* removeAllAct_;
QAction* aboutAct_;
QAction* shortcutAct_;
QAction* preferencesAct_;
QAction* updateAct_;
QShortcut* firstShortcut_;
QShortcut* secondShortcut_;
QShortcut* thirdShortcut_;
QShortcut* fourthShortcut_;
QShortcut* fifthShortcut_;
QShortcut* sixthShortcut_;
QShortcut* seventhShortcut_;
QShortcut* eighthShortcut_;
QShortcut* ninethShortcut_;
QShortcut* tenthShortcut_;
QHttp* http_;
QLabel* placeholderIcon_;
QLineEdit* name_;
QLineEdit* hp_;
QMenuBar* menu_;
QVBoxLayout* layoutForEdits_;
QVBoxLayout* mainLayout_;
AboutWidget* aboutWidget_;
Settings settings_;
};
#endif