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game.py
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game.py
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from game_library import MyGame
from objects.mutable_block import MutableBlock
from objects.player_sprite import PlayerSprite
import arcade
import pyglet
class UserGame:
def __init__(self, window: arcade.Window):
self.window = window
def user_setup(self):
self.player = PlayerSprite(self.window, (2, 3))
self.window.physics_engine = arcade.PhysicsEnginePlatformer(self.player, self.window.wall_list, 1)
self.g1 = MutableBlock(self.window, (11, 1), is_goal=True)
self.g2 = MutableBlock(self.window, (1, 4), is_goal=True)
self.b2 = MutableBlock(self.window, (2, 2))
self.b3 = MutableBlock(self.window, (3, 3))
self.b4 = MutableBlock(self.window, (4, 4))
self.b5 = MutableBlock(self.window, (5, 5))
self.b6 = MutableBlock(self.window, (6, 6))
self.b7 = MutableBlock(self.window, (7, 7))
pyglet.clock.schedule_once(lambda dt: self.b6.set_block_right_movement(dt, 2, 10), 0)
pyglet.clock.schedule_once(lambda dt: self.b3.set_block_xpos(dt, 8), 0)
pyglet.clock.schedule_once(lambda dt: self.b3.change_block_xpos(dt, -4), 0)
pyglet.clock.schedule_once(lambda dt: self.b7.kill(), 0)
arcade.schedule(self.loop0, 2.0)
arcade.schedule(self.loop1, 5.0)
arcade.schedule(self.loop2, 6.0)
def loop0(self, dt):
pyglet.clock.schedule_once(lambda dt: self.b4.set_block_right_movement(dt, 2, 10), 0)
pyglet.clock.schedule_once(lambda dt: self.b4.set_block_left_movement(dt, 2, 10), 1.0)
def loop1(self, dt):
pyglet.clock.schedule_once(lambda dt: setattr(self, 'b8', MutableBlock(self.window, (4, 7), is_goal=True)), 0)
pyglet.clock.schedule_once(lambda dt: self.b8.set_block_up_movement(dt, 2, 10), 1.0)
pyglet.clock.schedule_once(lambda dt: self.b8.set_block_ypos(dt, 7), 2.0)
pyglet.clock.schedule_once(lambda dt: self.b8.change_block_xpos(dt, 4), 3.0)
pyglet.clock.schedule_once(lambda dt: self.b8.kill(), 4.0)
def loop2(self, dt):
pyglet.clock.schedule_once(lambda dt: self.b5.set_block_xpos(dt, 8), 0)
pyglet.clock.schedule_once(lambda dt: self.b5.set_block_ypos(dt, 8), 1.0)
pyglet.clock.schedule_once(lambda dt: self.b5.change_block_xpos(dt, 3), 2.0)
pyglet.clock.schedule_once(lambda dt: self.b5.change_block_xpos(dt, -3), 3.0)
pyglet.clock.schedule_once(lambda dt: self.b5.change_block_ypos(dt, 2), 4.0)
pyglet.clock.schedule_once(lambda dt: self.b5.change_block_ypos(dt, -2), 5.0)
def destroy(self):
pyglet.clock.unschedule(self.loop0)
pyglet.clock.unschedule(self.loop1)
pyglet.clock.unschedule(self.loop2)
def main():
window = MyGame(width=12, height=12, title="Game")
user_game = UserGame(window)
window.setup_func = user_game.user_setup
window.destroy_func = user_game.destroy
window.setup()
arcade.run()
if __name__ == "__main__":
main()