/
worldmap.cc
6595 lines (5360 loc) · 184 KB
/
worldmap.cc
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#include "worldmap.h"
#include <assert.h>
#include <ctype.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include "animation.h"
#include "art.h"
#include "automap.h"
#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "critter.h"
#include "cycle.h"
#include "db.h"
#include "dbox.h"
#include "debug.h"
#include "display_monitor.h"
#include "draw.h"
#include "game.h"
#include "game_mouse.h"
#include "game_movie.h"
#include "game_sound.h"
#include "input.h"
#include "interface.h"
#include "item.h"
#include "kb.h"
#include "memory.h"
#include "mouse.h"
#include "object.h"
#include "palette.h"
#include "party_member.h"
#include "perk.h"
#include "proto_instance.h"
#include "queue.h"
#include "random.h"
#include "scripts.h"
#include "settings.h"
#include "sfall_config.h"
#include "skill.h"
#include "stat.h"
#include "string_parsers.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "window_manager.h"
namespace fallout {
#define CITY_NAME_SIZE (40)
#define TILE_WALK_MASK_NAME_SIZE (40)
#define ENTRANCE_LIST_CAPACITY (10)
// Up from 6 to handle `Tartar 3rd Floor 2` and `Livos Living Rooms` sfx
// configuration in Olympus.
#define MAP_AMBIENT_SOUND_EFFECTS_CAPACITY (7)
#define MAP_STARTING_POINTS_CAPACITY (15)
#define SUBTILE_GRID_WIDTH (7)
#define SUBTILE_GRID_HEIGHT (6)
#define ENCOUNTER_ENTRY_SPECIAL (0x01)
#define ENCOUNTER_SUBINFO_DEAD (0x01)
#define WM_WINDOW_DIAL_X (532)
#define WM_WINDOW_DIAL_Y (48)
#define WM_TOWN_LIST_SCROLL_UP_X (480)
#define WM_TOWN_LIST_SCROLL_UP_Y (137)
#define WM_TOWN_LIST_SCROLL_DOWN_X (WM_TOWN_LIST_SCROLL_UP_X)
#define WM_TOWN_LIST_SCROLL_DOWN_Y (152)
#define WM_WINDOW_GLOBE_OVERLAY_X (495)
#define WM_WINDOW_GLOBE_OVERLAY_Y (330)
#define WM_WINDOW_CAR_X (514)
#define WM_WINDOW_CAR_Y (336)
#define WM_WINDOW_CAR_OVERLAY_X (499)
#define WM_WINDOW_CAR_OVERLAY_Y (330)
#define WM_WINDOW_CAR_FUEL_BAR_X (500)
#define WM_WINDOW_CAR_FUEL_BAR_Y (339)
#define WM_WINDOW_CAR_FUEL_BAR_HEIGHT (70)
#define WM_TOWN_WORLD_SWITCH_X (519)
#define WM_TOWN_WORLD_SWITCH_Y (439)
#define WM_TILE_WIDTH (350)
#define WM_TILE_HEIGHT (300)
#define WM_SUBTILE_SIZE (50)
#define WM_WINDOW_WIDTH (640)
#define WM_WINDOW_HEIGHT (480)
#define WM_VIEW_X (22)
#define WM_VIEW_Y (21)
#define WM_VIEW_WIDTH (450)
#define WM_VIEW_HEIGHT (443)
typedef enum EncounterFormationType {
ENCOUNTER_FORMATION_TYPE_SURROUNDING,
ENCOUNTER_FORMATION_TYPE_STRAIGHT_LINE,
ENCOUNTER_FORMATION_TYPE_DOUBLE_LINE,
ENCOUNTER_FORMATION_TYPE_WEDGE,
ENCOUNTER_FORMATION_TYPE_CONE,
ENCOUNTER_FORMATION_TYPE_HUDDLE,
ENCOUNTER_FORMATION_TYPE_COUNT,
} EncounterFormationType;
typedef enum EncounterFrequencyType {
ENCOUNTER_FREQUENCY_TYPE_NONE,
ENCOUNTER_FREQUENCY_TYPE_RARE,
ENCOUNTER_FREQUENCY_TYPE_UNCOMMON,
ENCOUNTER_FREQUENCY_TYPE_COMMON,
ENCOUNTER_FREQUENCY_TYPE_FREQUENT,
ENCOUNTER_FREQUENCY_TYPE_FORCED,
ENCOUNTER_FREQUENCY_TYPE_COUNT,
} EncounterFrequencyType;
typedef enum EncounterSceneryType {
ENCOUNTER_SCENERY_TYPE_NONE,
ENCOUNTER_SCENERY_TYPE_LIGHT,
ENCOUNTER_SCENERY_TYPE_NORMAL,
ENCOUNTER_SCENERY_TYPE_HEAVY,
ENCOUNTER_SCENERY_TYPE_COUNT,
} EncounterSceneryType;
typedef enum EncounterSituation {
ENCOUNTER_SITUATION_NOTHING,
ENCOUNTER_SITUATION_AMBUSH,
ENCOUNTER_SITUATION_FIGHTING,
ENCOUNTER_SITUATION_AND,
ENCOUNTER_SITUATION_COUNT,
} EncounterSituation;
typedef enum EncounterLogicalOperator {
ENCOUNTER_LOGICAL_OPERATOR_NONE,
ENCOUNTER_LOGICAL_OPERATOR_AND,
ENCOUNTER_LOGICAL_OPERATOR_OR,
} EncounterLogicalOperator;
typedef enum EncounterConditionType {
ENCOUNTER_CONDITION_TYPE_NONE = 0,
ENCOUNTER_CONDITION_TYPE_GLOBAL = 1,
ENCOUNTER_CONDITION_TYPE_NUMBER_OF_CRITTERS = 2,
ENCOUNTER_CONDITION_TYPE_RANDOM = 3,
ENCOUNTER_CONDITION_TYPE_PLAYER = 4,
ENCOUNTER_CONDITION_TYPE_DAYS_PLAYED = 5,
ENCOUNTER_CONDITION_TYPE_TIME_OF_DAY = 6,
} EncounterConditionType;
typedef enum EncounterConditionalOperator {
ENCOUNTER_CONDITIONAL_OPERATOR_NONE,
ENCOUNTER_CONDITIONAL_OPERATOR_EQUAL,
ENCOUNTER_CONDITIONAL_OPERATOR_NOT_EQUAL,
ENCOUNTER_CONDITIONAL_OPERATOR_LESS_THAN,
ENCOUNTER_CONDITIONAL_OPERATOR_GREATER_THAN,
ENCOUNTER_CONDITIONAL_OPERATOR_COUNT,
} EncounterConditionalOperator;
typedef enum Daytime {
DAY_PART_MORNING,
DAY_PART_AFTERNOON,
DAY_PART_NIGHT,
DAY_PART_COUNT,
} Daytime;
typedef enum LockState {
LOCK_STATE_UNLOCKED,
LOCK_STATE_LOCKED,
} LockState;
typedef enum SubtileState {
SUBTILE_STATE_UNKNOWN,
SUBTILE_STATE_KNOWN,
SUBTILE_STATE_VISITED,
} SubtileState;
typedef enum SubtileFill {
SUBTILE_FILL_NONE,
SUBTILE_FILL_N,
SUBTILE_FILL_S,
SUBTILE_FILL_E,
SUBTILE_FILL_W,
SUBTILE_FILL_NW,
SUBTILE_FILL_NE,
SUBTILE_FILL_SW,
SUBTILE_FILL_SE,
SUBTILE_FILL_COUNT,
} SubtileFill;
typedef enum WorldMapEncounterFrm {
WORLD_MAP_ENCOUNTER_FRM_RANDOM_BRIGHT,
WORLD_MAP_ENCOUNTER_FRM_RANDOM_DARK,
WORLD_MAP_ENCOUNTER_FRM_SPECIAL_BRIGHT,
WORLD_MAP_ENCOUNTER_FRM_SPECIAL_DARK,
WORLD_MAP_ENCOUNTER_FRM_COUNT,
} WorldMapEncounterFrm;
typedef enum WorldmapArrowFrm {
WORLDMAP_ARROW_FRM_NORMAL,
WORLDMAP_ARROW_FRM_PRESSED,
WORLDMAP_ARROW_FRM_COUNT,
} WorldmapArrowFrm;
typedef enum CitySize {
CITY_SIZE_SMALL,
CITY_SIZE_MEDIUM,
CITY_SIZE_LARGE,
CITY_SIZE_COUNT,
} CitySize;
typedef struct EntranceInfo {
int state;
int x;
int y;
int map;
int elevation;
int tile;
int rotation;
} EntranceInfo;
typedef struct CityInfo {
char name[CITY_NAME_SIZE];
int areaId;
int x;
int y;
int size;
int state;
int lockState;
int visitedState;
int mapFid;
int labelFid;
int entrancesLength;
EntranceInfo entrances[ENTRANCE_LIST_CAPACITY];
} CityInfo;
typedef struct MapAmbientSoundEffectInfo {
char name[40];
int chance;
} MapAmbientSoundEffectInfo;
typedef struct MapStartPointInfo {
int elevation;
int tile;
int rotation;
} MapStartPointInfo;
typedef struct MapInfo {
char lookupName[40];
int field_28;
int field_2C;
char mapFileName[40];
char music[40];
int flags;
int ambientSoundEffectsLength;
MapAmbientSoundEffectInfo ambientSoundEffects[MAP_AMBIENT_SOUND_EFFECTS_CAPACITY];
int startPointsLength;
MapStartPointInfo startPoints[MAP_STARTING_POINTS_CAPACITY];
} MapInfo;
typedef struct Terrain {
char lookupName[40];
int difficulty;
int mapsLength;
int maps[20];
} Terrain;
typedef struct EncounterConditionEntry {
int type;
int conditionalOperator;
int param;
int value;
} EncounterConditionEntry;
typedef struct EncounterCondition {
int entriesLength;
EncounterConditionEntry entries[3];
int logicalOperators[2];
} EncounterCondition;
typedef struct EncounterTableSubEntry {
int minimumCount;
int maximumCount;
int encounterIndex;
int situation;
} EncounterTableSubEntry;
typedef struct EncounterTableEntry {
int flags;
int map;
int scenery;
int chance;
int counter;
EncounterCondition condition;
int subEntiesLength;
EncounterTableSubEntry subEntries[6];
} EncounterTableEntry;
typedef struct EncounterTable {
char lookupName[40];
int index;
int mapsLength;
int maps[6];
int field_48;
int entriesLength;
EncounterTableEntry entries[41];
} EncounterTable;
typedef struct EncounterItem {
int pid;
int minimumQuantity;
int maximumQuantity;
bool isEquipped;
} EncounterItem;
typedef struct EncounterEntry {
char field_0[40];
int field_28;
int field_2C;
int ratio;
int pid;
int flags;
int distance;
int tile;
int itemsLength;
EncounterItem items[10];
int team;
int scriptIdx;
EncounterCondition condition;
} EncounterEntry;
typedef struct Encounter {
char name[40];
int position;
int spacing;
int distance;
int entriesLength;
EncounterEntry entries[10];
} Encounter;
typedef struct SubtileInfo {
int terrain;
int fill;
int encounterChance[DAY_PART_COUNT];
int encounterType;
int state;
} SubtileInfo;
// A worldmap tile is 7x6 area, thus consisting of 42 individual subtiles.
typedef struct TileInfo {
int fid;
CacheEntry* handle;
unsigned char* data;
char walkMaskName[TILE_WALK_MASK_NAME_SIZE];
unsigned char* walkMaskData;
int encounterDifficultyModifier;
SubtileInfo subtiles[SUBTILE_GRID_HEIGHT][SUBTILE_GRID_WIDTH];
} TileInfo;
typedef struct CitySizeDescription {
int fid;
FrmImage frmImage;
} CitySizeDescription;
typedef struct WmGenData {
bool mousePressed;
bool didMeetFrankHorrigan;
int currentAreaId;
int worldPosX;
int worldPosY;
SubtileInfo* currentSubtile;
int dword_672E18;
bool isWalking;
int walkDestinationX;
int walkDestinationY;
int walkDistance;
int walkLineDelta;
int walkLineDeltaMainAxisStep;
int walkLineDeltaCrossAxisStep;
int walkWorldPosMainAxisStepX;
int walkWorldPosCrossAxisStepX;
int walkWorldPosMainAxisStepY;
int walkWorldPosCrossAxisStepY;
bool encounterIconIsVisible;
int encounterMapId;
int encounterTableId;
int encounterEntryId;
int encounterCursorId;
int oldWorldPosX;
int oldWorldPosY;
bool isInCar;
int currentCarAreaId;
int carFuel;
CacheEntry* carImageFrmHandle;
Art* carImageFrm;
int carImageFrmWidth;
int carImageFrmHeight;
int carImageCurrentFrameIndex;
FrmImage hotspotNormalFrmImage;
FrmImage hotspotPressedFrmImage;
FrmImage destinationMarkerFrmImage;
FrmImage locationMarkerFrmImage;
FrmImage encounterCursorFrmImages[WORLD_MAP_ENCOUNTER_FRM_COUNT];
int viewportMaxX;
int viewportMaxY;
FrmImage tabsBackgroundFrmImage;
int tabsOffsetY;
FrmImage tabsBorderFrmImage;
CacheEntry* dialFrmHandle;
int dialFrmWidth;
int dialFrmHeight;
int dialFrmCurrentFrameIndex;
Art* dialFrm;
FrmImage carOverlayFrmImage;
FrmImage globeOverlayFrmImage;
int oldTabsOffsetY;
int tabsScrollingDelta;
FrmImage redButtonNormalFrmImage;
FrmImage redButtonPressedFrmImage;
FrmImage scrollUpButtonFrmImages[WORLDMAP_ARROW_FRM_COUNT];
FrmImage scrollDownButtonFrmImages[WORLDMAP_ARROW_FRM_COUNT];
FrmImage monthsFrmImage;
FrmImage numbersFrmImage;
int oldFont;
} WmGenData;
static void wmSetFlags(int* flagsPtr, int flag, int value);
static int wmGenDataInit();
static int wmGenDataReset();
static int wmWorldMapSaveTempData();
static int wmWorldMapLoadTempData();
static int wmConfigInit();
static int wmReadEncounterType(Config* config, char* lookupName, char* sectionKey);
static int wmParseEncounterTableIndex(EncounterTableEntry* encounterTableEntry, char* string);
static int wmParseEncounterSubEncStr(EncounterTableEntry* encounterTableEntry, char** stringPtr);
static int wmParseFindSubEncTypeMatch(char* str, int* valuePtr);
static int wmFindEncBaseTypeMatch(char* str, int* valuePtr);
static int wmReadEncBaseType(char* name, int* valuePtr);
static int wmParseEncBaseSubTypeStr(EncounterEntry* encounterEntry, char** stringPtr);
static int wmEncBaseTypeSlotInit(Encounter* encounter);
static int wmEncBaseSubTypeSlotInit(EncounterEntry* encounterEntry);
static int wmEncounterSubEncSlotInit(EncounterTableSubEntry* encounterTableSubEntry);
static int wmEncounterTypeSlotInit(EncounterTableEntry* encounterTableEntry);
static int wmEncounterTableSlotInit(EncounterTable* encounterTable);
static int wmTileSlotInit(TileInfo* tile);
static int wmTerrainTypeSlotInit(Terrain* terrain);
static int wmConditionalDataInit(EncounterCondition* condition);
static int wmParseTerrainTypes(Config* config, char* string);
static int wmParseTerrainRndMaps(Config* config, Terrain* terrain);
static int wmParseSubTileInfo(TileInfo* tile, int row, int column, char* string);
static int wmParseFindEncounterTypeMatch(char* string, int* valuePtr);
static int wmParseFindTerrainTypeMatch(char* string, int* valuePtr);
static int wmParseEncounterItemType(char** stringPtr, EncounterItem* encounterItem, int* itemCountPtr, const char* delim);
static int wmParseItemType(char* string, EncounterItem* encounterItem);
static int wmParseConditional(char** stringPtr, const char* a2, EncounterCondition* condition);
static int wmParseSubConditional(char** stringPtr, const char* a2, int* typePtr, int* operatorPtr, int* paramPtr, int* valuePtr);
static int wmParseConditionalEval(char** stringPtr, int* conditionalOperatorPtr);
static int wmAreaSlotInit(CityInfo* area);
static int wmAreaInit();
static int wmParseFindMapIdxMatch(char* string, int* valuePtr);
static int wmEntranceSlotInit(EntranceInfo* entrance);
static int wmMapSlotInit(MapInfo* map);
static int wmMapInit();
static int wmRStartSlotInit(MapStartPointInfo* rsp);
static int wmMatchEntranceFromMap(int areaIdx, int mapIdx, int* entranceIdxPtr);
static int wmMatchEntranceElevFromMap(int areaIdx, int mapIdx, int elevation, int* entranceIdxPtr);
static int wmMatchAreaFromMap(int mapIdx, int* areaIdxPtr);
static int wmWorldMapFunc(int a1);
static int wmInterfaceCenterOnParty();
static void wmCheckGameEvents();
static int wmRndEncounterOccurred();
static int wmPartyFindCurSubTile();
static int wmFindCurSubTileFromPos(int x, int y, SubtileInfo** subtilePtr);
static int wmFindCurTileFromPos(int x, int y, TileInfo** tilePtr);
static int wmRndEncounterPick();
static int wmSetupCritterObjs(int encounterIndex, Object** critterPtr, int critterCount);
static int wmSetupRndNextTileNumInit(Encounter* encounter);
static int wmSetupRndNextTileNum(Encounter* encounter, EncounterEntry* encounterEntry, int* tilePtr);
static bool wmEvalConditional(EncounterCondition* encounterCondition, int* critterCountPtr);
static bool wmEvalSubConditional(int operand1, int condionalOperator, int operand2);
static bool wmGameTimeIncrement(int ticksToAdd);
static int wmGrabTileWalkMask(int tileIdx);
static bool wmWorldPosInvalid(int x, int y);
static void wmPartyInitWalking(int x, int y);
static void wmPartyWalkingStep();
static void wmInterfaceScrollTabsStart(int delta);
static void wmInterfaceScrollTabsStop();
static void wmInterfaceScrollTabsUpdate();
static int wmInterfaceInit();
static int wmInterfaceExit();
static int wmInterfaceScroll(int dx, int dy, bool* successPtr);
static int wmInterfaceScrollPixel(int stepX, int stepY, int dx, int dy, bool* success, bool shouldRefresh);
static void wmMouseBkProc();
static int wmMarkSubTileOffsetVisited(int tile, int subtileX, int subtileY, int offsetX, int offsetY);
static int wmMarkSubTileOffsetKnown(int tile, int subtileX, int subtileY, int offsetX, int offsetY);
static int wmMarkSubTileOffsetVisitedFunc(int tile, int subtileX, int subtileY, int offsetX, int offsetY, int subtileState);
static void wmMarkSubTileRadiusVisited(int x, int y);
static int wmTileGrabArt(int tileIdx);
static int wmInterfaceRefresh();
static void wmInterfaceRefreshDate(bool shouldRefreshWindow);
static int wmMatchWorldPosToArea(int x, int y, int* areaIdxPtr);
static int wmInterfaceDrawCircleOverlay(CityInfo* cityInfo, CitySizeDescription* citySizeInfo, unsigned char* buffer, int x, int y);
static void wmInterfaceDrawSubTileRectFogged(unsigned char* dest, int width, int height, int pitch);
static int wmInterfaceDrawSubTileList(TileInfo* tileInfo, int column, int row, int x, int y, int a6);
static int wmDrawCursorStopped();
static bool wmCursorIsVisible();
static int wmGetAreaName(CityInfo* city, char* name);
static void wmMarkAllSubTiles(int state);
static int wmTownMapFunc(int* mapIdxPtr);
static int wmTownMapInit();
static int wmTownMapRefresh();
static int wmTownMapExit();
static int wmRefreshInterfaceOverlay(bool shouldRefreshWindow);
static void wmInterfaceRefreshCarFuel();
static int wmRefreshTabs();
static int wmMakeTabsLabelList(int** quickDestinationsPtr, int* quickDestinationsLengthPtr);
static int wmTabsCompareNames(const void* a1, const void* a2);
static int wmFreeTabsLabelList(int** quickDestinationsListPtr, int* quickDestinationsLengthPtr);
static void wmRefreshInterfaceDial(bool shouldRefreshWindow);
static void wmInterfaceDialSyncTime(bool shouldRefreshWindow);
static int wmAreaFindFirstValidMap(int* mapIdxPtr);
static void wmFadeOut();
static void wmFadeIn();
static void wmFadeReset();
static void wmBlinkRndEncounterIcon(bool special);
// 0x4BC860
static const int _can_rest_here[ELEVATION_COUNT] = {
MAP_CAN_REST_ELEVATION_0,
MAP_CAN_REST_ELEVATION_1,
MAP_CAN_REST_ELEVATION_2,
};
// 0x4BC86C
static const int gDayPartEncounterFrequencyModifiers[DAY_PART_COUNT] = {
40,
30,
0,
};
// 0x4BC878
static const char* gWorldmapEncDefaultMsg[2] = {
"You detect something up ahead.",
"Do you wish to encounter it?",
};
// 0x4BC880
static MessageListItem gWorldmapMessageListItem;
// 0x50EE44
static char _aCricket[] = "cricket";
// 0x50EE4C
static char _aCricket1[] = "cricket1";
// 0x51DD88
static const char* wmStateStrs[2] = {
"off",
"on"
};
// 0x51DD90
static const char* wmYesNoStrs[2] = {
"no",
"yes",
};
// 0x51DD98
static const char* wmFreqStrs[ENCOUNTER_FREQUENCY_TYPE_COUNT] = {
"none",
"rare",
"uncommon",
"common",
"frequent",
"forced",
};
// 0x51DDB0
static const char* wmFillStrs[SUBTILE_FILL_COUNT] = {
"no_fill",
"fill_n",
"fill_s",
"fill_e",
"fill_w",
"fill_nw",
"fill_ne",
"fill_sw",
"fill_se",
};
// 0x51DDD4
static const char* wmSceneryStrs[ENCOUNTER_SCENERY_TYPE_COUNT] = {
"none",
"light",
"normal",
"heavy",
};
// 0x51DDE4
static Terrain* wmTerrainTypeList = NULL;
// 0x51DDE8
static int wmMaxTerrainTypes = 0;
// 0x51DDEC
static TileInfo* wmTileInfoList = NULL;
// 0x51DDF0
static int wmMaxTileNum = 0;
// The width of worldmap grid in tiles.
//
// There is no separate variable for grid height, instead its calculated as
// [wmMaxTileNum] / [gWorldmapTilesGridWidth].
//
// num_horizontal_tiles
// 0x51DDF4
static int wmNumHorizontalTiles = 0;
// 0x51DDF8
static CityInfo* wmAreaInfoList = NULL;
// 0x51DDFC
static int wmMaxAreaNum = 0;
// 0x51DE00
static const char* wmAreaSizeStrs[CITY_SIZE_COUNT] = {
"small",
"medium",
"large",
};
// 0x51DE0C
static MapInfo* wmMapInfoList = NULL;
// 0x51DE10
static int wmMaxMapNum = 0;
// 0x51DE14
static int wmBkWin = -1;
// 0x51DE24
static unsigned char* wmBkWinBuf = NULL;
// 0x51DE2C
static int wmWorldOffsetX = 0;
// 0x51DE30
static int wmWorldOffsetY = 0;
// 0x51DE34
unsigned char* circleBlendTable = NULL;
// 0x51DE38
static int wmInterfaceWasInitialized = 0;
// 0x51DE3C
static const char* wmEncOpStrs[ENCOUNTER_SITUATION_COUNT] = {
"nothing",
"ambush",
"fighting",
"and",
};
// 0x51DE4C
static const char* wmConditionalOpStrs[ENCOUNTER_CONDITIONAL_OPERATOR_COUNT] = {
"_",
"==",
"!=",
"<",
">",
};
// 0x51DE64
static const char* wmConditionalQualifierStrs[2] = {
"and",
"or",
};
// 0x51DE6C
static const char* wmFormationStrs[ENCOUNTER_FORMATION_TYPE_COUNT] = {
"surrounding",
"straight_line",
"double_line",
"wedge",
"cone",
"huddle",
};
// 0x51DE84
static const int wmRndCursorFids[WORLD_MAP_ENCOUNTER_FRM_COUNT] = {
154,
155,
438,
439,
};
// 0x51DE94
static int* wmLabelList = NULL;
// 0x51DE98
static int wmLabelCount = 0;
// 0x51DE9C
static int wmTownMapCurArea = -1;
// 0x51DEA0
static unsigned int wmLastRndTime = 0;
// 0x51DEA4
static int wmRndIndex = 0;
// 0x51DEA8
static int wmRndCallCount = 0;
// 0x51DEAC
static int _terrainCounter = 1;
// 0x51DEB0
static unsigned int _lastTime_2 = 0;
// 0x51DEB4
static bool _couldScroll = true;
// 0x51DEC8
static char* wmRemapSfxList[2] = {
_aCricket,
_aCricket1,
};
// 0x672DB8
static int wmRndTileDirs[2];
// 0x672DC0
static int wmRndCenterTiles[2];
// 0x672DC8
static int wmRndCenterRotations[2];
// 0x672DD0
static int wmRndRotOffsets[2];
// Buttons for city entrances.
//
// 0x672DD8
static int wmTownMapButtonId[ENTRANCE_LIST_CAPACITY];
// NOTE: There are no symbols in |mapper2.exe| for the range between |wmGenData|
// and |wmMsgFile| implying everything in between are fields of the large
// struct.
//
// 0x672E00
static WmGenData wmGenData;
// worldmap.msg
//
// 0x672FB0
static MessageList wmMsgFile;
// 0x672FB8
static int wmFreqValues[6];
// 0x672FD0
static int wmRndOriginalCenterTile;
// worldmap.txt
//
// 0x672FD4
static Config* pConfigCfg;
// 0x672FD8
static int wmTownMapSubButtonIds[7];
// 0x672FF4
static Encounter* wmEncBaseTypeList;
// 0x672FF8
static CitySizeDescription wmSphereData[CITY_SIZE_COUNT];
// 0x673034
static EncounterTable* wmEncounterTableList;
// Number of enc_base_types.
//
// 0x673038
static int wmMaxEncBaseTypes;
// 0x67303C
static int wmMaxEncounterInfoTables;
static bool gTownMapHotkeysFix;
static double gGameTimeIncRemainder = 0.0;
static FrmImage _backgroundFrmImage;
static FrmImage _townFrmImage;
static bool wmFaded = false;
static inline bool cityIsValid(int city)
{
return city >= 0 && city < wmMaxAreaNum;
}
// 0x4BC890
static void wmSetFlags(int* flagsPtr, int flag, int value)
{
if (value) {
*flagsPtr |= flag;
} else {
*flagsPtr &= ~flag;
}
}
// 0x4BC89C
int wmWorldMap_init()
{
char path[COMPAT_MAX_PATH];
if (wmGenDataInit() == -1) {
return -1;
}
if (!messageListInit(&wmMsgFile)) {
return -1;
}
snprintf(path, sizeof(path), "%s%s", asc_5186C8, "worldmap.msg");
if (!messageListLoad(&wmMsgFile, path)) {
return -1;
}
if (wmConfigInit() == -1) {
return -1;
}
wmGenData.viewportMaxX = WM_TILE_WIDTH * wmNumHorizontalTiles - WM_VIEW_WIDTH;
wmGenData.viewportMaxY = WM_TILE_HEIGHT * (wmMaxTileNum / wmNumHorizontalTiles) - WM_VIEW_HEIGHT;
circleBlendTable = _getColorBlendTable(_colorTable[992]);
wmMarkSubTileRadiusVisited(wmGenData.worldPosX, wmGenData.worldPosY);
wmWorldMapSaveTempData();
// SFALL
gTownMapHotkeysFix = true;
configGetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_TOWN_MAP_HOTKEYS_FIX_KEY, &gTownMapHotkeysFix);
// CE: City size fids should be initialized during startup. They are used
// during |wmTeleportToArea| to calculate worldmap position when jumping
// from Temple to Arroyo - before giving a chance to |wmInterfaceInit| to
// initialize it.
for (int citySize = 0; citySize < CITY_SIZE_COUNT; citySize++) {
CitySizeDescription* citySizeDescription = &(wmSphereData[citySize]);
citySizeDescription->fid = buildFid(OBJ_TYPE_INTERFACE, 336 + citySize, 0, 0, 0);
}
messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_WORLDMAP, &wmMsgFile);
return 0;
}
// 0x4BC984
static int wmGenDataInit()
{
wmGenData.didMeetFrankHorrigan = false;
wmGenData.currentAreaId = -1;
wmGenData.worldPosX = 173;
wmGenData.worldPosY = 122;
wmGenData.currentSubtile = NULL;
wmGenData.dword_672E18 = 0;
wmGenData.isWalking = false;
wmGenData.walkDestinationX = -1;
wmGenData.walkDestinationY = -1;
wmGenData.walkDistance = 0;
wmGenData.walkLineDelta = 0;
wmGenData.walkLineDeltaMainAxisStep = 0;
wmGenData.walkLineDeltaCrossAxisStep = 0;
wmGenData.walkWorldPosMainAxisStepX = 0;
wmGenData.walkWorldPosMainAxisStepY = 0;
wmGenData.walkWorldPosCrossAxisStepY = 0;
wmGenData.encounterIconIsVisible = false;
wmGenData.encounterMapId = -1;
wmGenData.encounterTableId = -1;
wmGenData.encounterEntryId = -1;
wmGenData.encounterCursorId = -1;
wmGenData.oldWorldPosX = 0;
wmGenData.oldWorldPosY = 0;
wmGenData.isInCar = false;
wmGenData.currentCarAreaId = -1;
wmGenData.carFuel = CAR_FUEL_MAX;
wmGenData.carImageFrmHandle = INVALID_CACHE_ENTRY;
wmGenData.carImageFrmWidth = 0;
wmGenData.carImageFrmHeight = 0;
wmGenData.carImageCurrentFrameIndex = 0;
wmGenData.mousePressed = false;
wmGenData.walkWorldPosCrossAxisStepX = 0;
wmGenData.carImageFrm = NULL;
wmGenData.viewportMaxY = 0;
wmGenData.tabsOffsetY = 0;
wmGenData.dialFrmHandle = INVALID_CACHE_ENTRY;
wmGenData.dialFrm = NULL;
wmGenData.dialFrmWidth = 0;
wmGenData.dialFrmHeight = 0;
wmGenData.dialFrmCurrentFrameIndex = 0;
wmGenData.oldTabsOffsetY = 0;
wmGenData.tabsScrollingDelta = 0;
wmGenData.viewportMaxX = 0;
return 0;
}
// 0x4BCBFC
static int wmGenDataReset()
{
wmGenData.didMeetFrankHorrigan = false;
wmGenData.currentSubtile = NULL;
wmGenData.dword_672E18 = 0;
wmGenData.isWalking = false;
wmGenData.walkDistance = 0;
wmGenData.walkLineDelta = 0;
wmGenData.walkLineDeltaMainAxisStep = 0;
wmGenData.walkLineDeltaCrossAxisStep = 0;
wmGenData.walkWorldPosMainAxisStepX = 0;
wmGenData.walkWorldPosMainAxisStepY = 0;
wmGenData.walkWorldPosCrossAxisStepY = 0;
wmGenData.encounterIconIsVisible = false;
wmGenData.mousePressed = false;
wmGenData.currentAreaId = -1;
wmGenData.worldPosX = 173;
wmGenData.worldPosY = 122;
wmGenData.walkDestinationX = -1;
wmGenData.walkDestinationY = -1;
wmGenData.encounterMapId = -1;
wmGenData.encounterTableId = -1;
wmGenData.encounterEntryId = -1;
wmGenData.encounterCursorId = -1;
wmGenData.currentCarAreaId = -1;
wmGenData.carFuel = CAR_FUEL_MAX;
wmGenData.carImageFrmHandle = INVALID_CACHE_ENTRY;
wmGenData.dialFrmHandle = INVALID_CACHE_ENTRY;
wmGenData.walkWorldPosCrossAxisStepX = 0;
wmGenData.oldWorldPosX = 0;
wmGenData.oldWorldPosY = 0;
wmGenData.isInCar = false;
wmGenData.carImageFrmWidth = 0;
wmGenData.carImageFrmHeight = 0;
wmGenData.carImageCurrentFrameIndex = 0;
wmGenData.tabsOffsetY = 0;
wmGenData.dialFrm = NULL;
wmGenData.dialFrmWidth = 0;
wmGenData.dialFrmHeight = 0;
wmGenData.dialFrmCurrentFrameIndex = 0;
wmGenData.oldTabsOffsetY = 0;
wmGenData.tabsScrollingDelta = 0;
wmGenData.carImageFrm = NULL;
wmMarkSubTileRadiusVisited(wmGenData.worldPosX, wmGenData.worldPosY);
return 0;
}
// 0x4BCE00
void wmWorldMap_exit()
{
if (wmTerrainTypeList != NULL) {
internal_free(wmTerrainTypeList);
wmTerrainTypeList = NULL;
}
if (wmTileInfoList) {
internal_free(wmTileInfoList);
wmTileInfoList = NULL;