There's no light in these tunnels. Listen through the passageway and find the exit.
More development will be carried out to make game building easier and to add functionality like levels, equipable items, saving game, alternate engine/desktop and refactoring the codebase after the jam.
The code repository is available and levels can be customised with little IT experience required.
- Download from Github
Summary of basic methods to run/publish the code:
1 - VSCode with local server like "Live Server" extension 2 - Itch.io - Create game & upload a zip of all the game files 3 - Web hosting - upload and host on web hosting provider
1 - Notepad 2 - VisualStudio Code by Microsoft. Open the folder.
Summary of process to customise audio in the code
1 - Add any .mp3 file into the /Assets/Audio folder 2 - Edit the /Assets/Audio.json file to use the new audio file
Summary of process to customise maps 1 - Edit the /Assets/maps.json file. Tiles are grid coordinates (0,0) and non-specified tiles will be treated as walls. Use the "Spawn" section to spawn new enemies (Add audio above to create unlimited custom enemies) Add items in the item section
Audio game built during the games for blind gamers jam
Code: https://github.com/alexgidge/Labyrinth.js Game Jam: https://itch.io/jam/games-for-blind-gamers Audio assets: https://zapsplat.com