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gthreeshadermaterial.h
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gthreeshadermaterial.h
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#ifndef __GTHREE_SHADER_MATERIAL_H__
#define __GTHREE_SHADER_MATERIAL_H__
#if !defined (__GTHREE_H_INSIDE__) && !defined (GTHREE_COMPILATION)
#error "Only <gthree/gthree.h> can be included directly."
#endif
#include <gthree/gthreemeshmaterial.h>
G_BEGIN_DECLS
#define GTHREE_TYPE_SHADER_MATERIAL (gthree_shader_material_get_type ())
#define GTHREE_SHADER_MATERIAL(inst) (G_TYPE_CHECK_INSTANCE_CAST ((inst), \
GTHREE_TYPE_SHADER_MATERIAL, \
GthreeShaderMaterial))
#define GTHREE_IS_SHADER_MATERIAL(inst) (G_TYPE_CHECK_INSTANCE_TYPE ((inst), \
GTHREE_TYPE_SHADER_MATERIAL))
struct _GthreeShaderMaterial {
GthreeMeshMaterial parent;
};
typedef struct {
GthreeMeshMaterialClass parent_class;
} GthreeShaderMaterialClass;
G_DEFINE_AUTOPTR_CLEANUP_FUNC (GthreeShaderMaterial, g_object_unref)
GTHREE_API
GType gthree_shader_material_get_type (void) G_GNUC_CONST;
GTHREE_API
GthreeShaderMaterial *gthree_shader_material_new (GthreeShader *shader);
GTHREE_API
GthreeShadingType gthree_shader_material_get_shading_type (GthreeShaderMaterial *shader);
GTHREE_API
void gthree_shader_material_set_shading_type (GthreeShaderMaterial *shader,
GthreeShadingType shading_type);
GTHREE_API
void gthree_shader_material_set_vertex_colors (GthreeShaderMaterial *shader,
gboolean vertex_color);
GTHREE_API
gboolean gthree_shader_material_get_vertex_colors (GthreeShaderMaterial *shader);
GTHREE_API
void gthree_shader_material_set_use_lights (GthreeShaderMaterial *shader,
gboolean use_lights);
GTHREE_API
gboolean gthree_shader_material_get_use_lights (GthreeShaderMaterial *shader);
G_END_DECLS
#endif /* __GTHREE_SHADER_MATERIAL_H__ */