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Slicing issue #3103
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That's probably not a slic3r issue, the geometry generated by the platform() module seems to have very thin walls between the segments. That causes the model to come out non-manifold. |
thanks for your response, I found something about it and will try to check it: https://blender.stackexchange.com/questions/7910/what-is-non-manifold-geometry |
Thank you very much! Not sure why I had thin walls there (I thought that it's ok if they dissapear on rendering - I saw them just in preview). I used better polygons instead of some strange polygon diffs I used before and now it works: https://mega.nz/#!dVw2xJSK!_OwHRpW8QOjCk9j75EP6g3AJfjA-Wns0bzcLmictUjs (or diff here: nenadalm/3d-print@f3fbd4d) Now going to read the link I posted :) |
Another option is to generate the full polygons first using the new list comprehension features and extrude to 3D last, e.g.:
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Hi. I have issues with slicing one objects (details below).
versions of used programs
files
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