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DCC - Digital Crew Chief

MIT License Discord

100% flying, 0% configuration.

DCC is meant to be a toolkit offering simple apps to enhance your flying experience in Digital Combat Simulator.
Still in early development we currently only offer a dynamic campaign, but more apps are planned (see Roadmap).

Installation

  • Download the latest release Setup.zip from github
  • Extract the zip and run the Setup.exe (The Installer is not yet signed, so Windows might warn you about an unknown source)
  • The installer installs all necessary files, creates a Desktop Shortcut and launches the app. You can delete the Setup afterwards
  • Inside DCC you can setup the paths to your DCS folders and then start the campaign app
  • To allow DCS persistance, follow the steps described at Persistance
  • You are ready to go, have fun

Dynamic Campaign

Campaign Mode for Digital Combat Simulator(DCS) inspired by Falcon BMS and Liberation ---no configuration, just fly---

App Screenshot

How does the Campaign work

The campaign is defined by two definition, Scenario and faction. The two definitions are not editable at this time. But this will be possible in the future. Once the campaign is started each site/faction tries to archive the defined win condition automatically. The player can always choose the occupy one (or more) of the planned or active flight group/mission and play the mission out in DCS. After flying the mission in DCS the results are processed back into the campaign.

Scenario

The scenario defines on which map and when the campaign takes place. It also says what the win condition is. And what objective and structures are allocated to which side at the start of the campaign.

Faction

This defines which planes, helicopters and ground units is available for the given faction. The aircrafts are categories into the different mission types available.

Hardcore

You can choose at campaign start to activate the hardcore mode. Hardcore means if you(or a client in multiplayer) dies in a mission the campaign fails.

Structures

Structures are a collection of building which provide a service for the controlling faction. To prevent these services the opposite faction can destroy the buildings with a Strike mission or capture the structure with ground units. Is a building destroyed it will be repaired over a period of time.

Ammo Depot

Provides Ammo for Barracks and Depots nearby to improve the deploy time of this structures.

Barrack

Deploys periodically infantry units to enemy objectives.

Command Center

Controls the SAM Network(IADS) - coming coon

Depot

Deploys periodically vehicle units to enemy objectives.

Farp

Allows the use Helicopters near the frontline

Power Plant

Provides electricity to structures and SAMs(IADS - coming soon) nearby to improve the deploy time of this structures.

Fuel Storage

Provides Fuel for Depots nearby to improve the deploy time of this structures.

Mission Types

DEAD

Destruction Enemy Air Defense. The SAM is destroyed if the track radar is destroyed.

CAP

Combat Air Patrol. Flight between the given waypoints and attack all enemy aircraft in range.

Strike

Destroy all buildings at the given waypoint.

Escort

Protect the designated Strike Group from enemy air threads.

CAS

Close Air Support. Destroy enemy ground units between the given waypoints. You can use the Moose Designation tool (Communication Menu -> F10) to find targets via smoke or laser.

Persistence

Make sure DCS allows DCC to save it state with the following step. These needs do be done after each DCS update. Change the following lines in the file in the DCS installation folder 'DCS World/Scripts/MissionScripting.lua' From:

do
   sanitizeModule('os')
   sanitizeModule('io')
   sanitizeModule('lfs')
   _G['require'] = nil
   _G['loadlib'] = nil
   _G['package'] = nil
end

To:

do
   sanitizeModule('os')
   --sanitizeModule('io')
   --sanitizeModule('lfs')
   _G['require'] = nil
   _G['loadlib'] = nil
   _G['package'] = nil
end

Current Limitation

Many systems within the Campaign are currently implemented in a simplified way. For example the ground battle currently doesn't distinguishes between the vehicle/infantry type. We will improve and expand these systems in the future.

Upcoming Features

  • Carrier
  • More Maps
  • More Scenarios
  • More Factions
  • More Package Types
  • IADS
  • In App customizing Scenarios and Factions
  • Improved Frontline logic
  • Kneeboard
  • Warehouse
  • Recon / Fog of War

Roadmap

  • Quick Mission: Create a simple mission that offers immersion into a battlefield
  • Patcher: Apply patches to DCS to easily configure your setup
  • Controls: Drag & Drop setup for your Joystick / Throttle
  • Mods: Install and Remove supported DCS mods with a simple click

Discord

Join our Discord server and stay connected.

Contributing

Contributions are always welcome!
See contributing for ways to get started.
Please adhere to this project's code of conduct.

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