/
app.js
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/
app.js
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var path = require('path');
var fs = require('fs');
var express = require('express');
var app = express.createServer();
var io = require('socket.io').listen(app);
var _ = require('underscore');
var modulr = require('modulr');
var facebook = require('./facebook');
var resistance = require('./resistance');
var lobby = require('./lobby');
var SocketPlayer = require('./SocketPlayer').SocketPlayer;
var Bot = require('./bot/Bot');
var APP_SUCRETS = '420e28e9c2977c1affbe0c084d95ada4';
// listeners
app.listen(8080);
app.use('/public', express.static(__dirname + '/public'));
app.get(
'/',
function(req, res) {
res.sendfile(__dirname + '/public/html/resistance.html');
});
app.get('/js/pkg/*', function(req, res) {
var package = req.params[0];
var is_dev = (req.param('dev') !== void 0);
var config = {
environment: is_dev ? 'development' : 'production',
main: package,
minify: !is_dev,
paths: [ 'public/lib', 'public/js' ]
};
modulr.build(package, config, function(err, builtSpec) {
if (err) {
res.statusCode = 500;
res.setHeader('Content-Type', 'text/plain; charset=utf-8');
res.write(err.stack);
res.end();
return;
}
res.setHeader('Content-Type', 'application/javascript; charset=utf-8');
res.write(builtSpec.output);
res.end();
});
});
// events
io.sockets.on('connection', registerClient);
function registerClient(socket, player) {
// if player is not passed, the client must emit a 'init' event with auth data
var user = null;
if (player) {
var user = player;
lobby.players[player.id] = player;
}
// handle errors
var handled = function(func) {
return function(data) {
try {
func(data);
} catch (e) {
stack = e.stack
if (!stack) {
stack = (new Error('Unkown Error')).stack;
}
console.log(stack);
console.log(data);
error(e.message);
}
}
};
socket.old_on = socket.on;
socket.on = function(event, func) {
socket.old_on(
event,
handled(func)
);
}
// register events
socket.on(
'init',
function (data) {
var signed_data = facebook.parse_fbsr(data.auth.signedRequest, APP_SUCRETS);
if (signed_data && signed_data.user_id) {
var uid = signed_data.user_id;
if (process.env.DEBUG && data.override_id) {
uid = data.override_id;
socket.log.warn(signed_data.user_id + " is masquerading as " + uid);
}
user = lobby.players[uid];
if (!user) {
user = new SocketPlayer(uid, socket);
lobby.players[uid] = user;
}
user.socket = socket;
user.disconnected = false;
} else {
throw new Error('Failed to authenticate');
}
var ret = {
user : user.getData()
};
if (user.game && !user.game.isFinished()) {
ret.game = user.game.getKnownData(user.id);
} else {
ret.game_list = getClientGameListData();
}
socket.emit('init', ret);
}
);
socket.on(
'choose_player',
function(player_id) {
user.assertInGame();
user.game.choosePlayerForMission(user, lobby.players[player_id]);
broadcastToGame(user.game, 'choose_player', player_id);
}
);
socket.on(
'add_bot',
function() {
user.game.assertPlayerIsCreator(user);
var botClient = Bot.newBotClient();
registerClient(botClient.player.socket, botClient.player);
user.game.addPlayer(botClient.player);
botClient.player.socket.emit('join_game', user.game);
broadcastGameData('player_join', user.game, true);
}
);
// for debugging purposes, send back the current game
socket.on(
'update_game',
function() {
user.assertInGame();
socket.emit('update_game', user.game.getKnownData(user.id));
}
);
socket.on(
'unchoose_player',
function(player_id) {
user.assertInGame();
user.game.unchoosePlayerForMission(user, lobby.players[player_id]);
broadcastToGame(user.game, 'unchoose_player', player_id);
}
);
socket.on(
'start_vote',
function(data) {
user.assertInGame();
user.game.callMissionPartyToVote(user);
broadcastGameData('start_vote', user.game);
}
);
socket.on(
'disconnect', function () {
_.each(lobby.players, function(user) {
if (user.socket && user.socket.id == socket.id) {
user.socket = null;
user.disconnected = true;
}
});
});
socket.on(
'new_game',
function() {
user.assertNotInActiveGame();
var new_game = new resistance.ResistanceGame(lobby.nextGameID(), user);
lobby.games[new_game.id] = new_game;
new_game.addPlayer(user);
socket.emit('join_game', new_game.getKnownData(user.id));
broadcastGameList('new_game');
});
socket.on(
'join_game',
function(game_id) {
user.assertNotInActiveGame();
var game = lobby.games[game_id];
game.assertNotStarted();
game.addPlayer(user);
broadcastAll('player_join', game.getPublicData());
broadcastGameData('player_join', game, true);
socket.emit('join_game', game.getKnownData(user.id));
}
);
socket.on(
'start_game',
function(data) {
user.game.startGame(user);
broadcastAll('update_game', user.game.getPublicData());
broadcastGameData('start_game', user.game);
}
);
socket.on(
'leave_game',
function(data) {
var game = user.game;
user.game.removePlayer(user);
socket.emit('leave_game');
// If the game has started, we need to do something special
if (game.state == lobby.G_STATE.PLAYING) {
// todo: replace with bot or something
_.each(
game.players,
function(player) {
player.game = null;
}
);
delete lobby.games[game.id];
broadcastAll('delete_game', game.id);
} else {
if (_.size(game.players) > 0) {
broadcastAll('player_leave', game.getPublicData());
} else {
// todo: pass creator-ship
delete lobby.games[game.id];
broadcastAll('delete_game', game.id);
}
}
}
);
socket.on(
'vote',
function(vote) {
user.game.vote(user, vote);
if (user.game.getInnerState() != resistance.M_STATE.VOTING) {
broadcastGameData('vote_complete', user.game);
if (user.game.finished) {
broadcastGameData('game_complete', user.game);
broadcastAll('delete_game', user.game.id, {
excluded: _.map(user.game.players, function(player) {
return player.id;
})
});
}
}
}
);
socket.on(
'mission_act',
function(action) {
user.game.missionAct(user, action);
if (user.game.getInnerState() != resistance.M_STATE.MISSIONING) {
broadcastGameData('mission_complete', user.game);
if (user.game.finished) {
broadcastGameData('game_complete', user.game);
broadcastAll('delete_game', user.game.id, {
excluded: _.map(user.game.players, function(player) {
return player.id;
})
});
}
}
}
);
var error = function(msg) {
socket.emit(
'error', {
msg : msg
});
};
var broadcastAll = function(event, data, options) {
broadcast(lobby.players, event, data, options);
};
var broadcast = function(users, event, data, options) {
options = options || {};
for (uid in users) {
var user = users[uid];
if (!user.disconnected &&
(!options.skip_sender || socket.id != user.socket.id)) {
if (!options.excluded
|| !_.contains(options.excluded, uid)) {
user.socket.emit(event, data);
}
}
}
};
var broadcastToGame = function(game, event, data, skip_sender) {
broadcast(game.players, event, data, skip_sender);
}
var broadcastGameData = function(event, game, skip_sender) {
if (!game) {
game = user.game;
}
_.each(
game.players,
function(user) {
if (!user.disconnected &&
(!skip_sender || socket.id != user.socket.id)) {
user.socket.emit(event, game.getKnownData(user.id));
}
});
};
var getClientGameListData = function() {
return _.map(
_.filter(
lobby.games,
function(game) {
return game && !game.finished;
}
),
function(game) {
return game.getKnownData();
});
};
var broadcastGameList = function(event) {
_.each(
lobby.players,
function(user) {
if (!user.disconnected &&
(!user.game || user.game.finished)) {
user.socket.emit(
event,
getClientGameListData()
);
}
}
);
};
}