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When the mouse is accidentally placed on the edge scrolling position while hanging up for simulation, the camera will be too far away from the city and unable to return.
The text was updated successfully, but these errors were encountered:
Version 1.0.1 introduces a hard limit to stop this happening. Camera scrolling will now be limited to twice the width of the full map (eight times the width of the playable area).
When the mouse is accidentally placed on the edge scrolling position while hanging up for simulation, the camera will be too far away from the city and unable to return.
The text was updated successfully, but these errors were encountered: