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main.js
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main.js
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var gameEngine = new GameEngine();
var recurs = { x: recurs, y: 0 };
console.log(recurs);
console.log(recurs.y);
var ASSET_MANAGER = new AssetManager();
ASSET_MANAGER.queueDownload("./sprites/buildings.png");
ASSET_MANAGER.queueDownload("./sprites/footman.png");
ASSET_MANAGER.queueDownload("./sprites/archer.png");
ASSET_MANAGER.queueDownload("./sprites/arrow.png");
ASSET_MANAGER.downloadAll(function () {
var canvas = document.getElementById('gameWorld');
var ctx = canvas.getContext('2d');
document.getElementById("response1").addEventListener("click", function (e) {
if (currentChat.resp1.state) footy.state = currentChat.resp1.state;
if (currentChat.resp1.next) loadChat(currentChat.resp1.next);
else loadChat();
});
document.getElementById("response2").addEventListener("click", function (e) {
if (currentChat.resp2.state) footy.state = currentChat.resp2.state;
if (currentChat.resp2.next) loadChat(currentChat.resp2.next);
else loadChat();
});
document.getElementById("response3").addEventListener("click", function (e) {
if (currentChat.resp3.state) footy.state = currentChat.resp3.state;
if (currentChat.resp3.next) loadChat(currentChat.resp3.next);
else loadChat();
});
gameEngine.init(ctx);
var footy = new Footman(gameEngine, 300, 300);
gameEngine.addEntity(footy);
gameEngine.footy = footy;
gameEngine.addEntity(new Archer(gameEngine, 100, 100, alice));
gameEngine.addEntity(new Archer(gameEngine, 300, 100, bob));
gameEngine.addEntity(new Archer(gameEngine, 500, 100, charlene));
gameEngine.start();
});