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Should be easy to get on the GPU then. Maybe we should limit our use of fancy abstractions until we're running on the GPU (where we can make sure said fancy abstractions can be made to work efficiently on GPUs).
The text was updated successfully, but these errors were encountered:
Should be easy to get on the GPU then. Maybe we should limit our use of fancy abstractions until we're running on the GPU (where we can make sure said fancy abstractions can be made to work efficiently on GPUs).
The text was updated successfully, but these errors were encountered: